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hyperPad

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  3. Level with me on the "Levels" :)

Level with me on the "Levels" :)

Scheduled Pinned Locked Moved Help and Support
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  • A ackov77

    thank you :)

    iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #4

    @ackov77 no problem!

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    • A Offline
      A Offline
      ackov77
      wrote on last edited by
      #5

      ![alt text](0_1502161312234_IMG_20170807_212833.jpg image url) Does it appear i set things up right?

      iTap DevelopmentI 1 Reply Last reply
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      • A ackov77

        ![alt text](0_1502161312234_IMG_20170807_212833.jpg image url) Does it appear i set things up right?

        iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by
        #6

        @ackov77 you need to have the If connected under whatever behaviors you set the score with. Also, what is the set input field for?

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        • A Offline
          A Offline
          ackov77
          wrote on last edited by
          #7

          Hello,
          I cannot recall what i used the set input for off-hand (i am at work) but i will remove that. Thank You.
          One more thing.....don't laugh, lol....in my hidden object scene, i want the objects to disappear in the box too once the object is found. How do i make that happen?? 0_1502219928233_IMG_20170807_213938.jpg

          iTap DevelopmentI 1 Reply Last reply
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          • A ackov77

            Hello,
            I cannot recall what i used the set input for off-hand (i am at work) but i will remove that. Thank You.
            One more thing.....don't laugh, lol....in my hidden object scene, i want the objects to disappear in the box too once the object is found. How do i make that happen?? 0_1502219928233_IMG_20170807_213938.jpg

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #8

            @ackov77 use a hide graphic behavior....it may be in advanced as well.
            A suggestion, you could you the set color behavior(under transform and maybe advanced) and set it to the same color, but change the opacity to maybe 50% so the user can see all the items collected.

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            • A Offline
              A Offline
              ackov77
              wrote on last edited by
              #9

              Awesome! Thanks for your help.

              iTap DevelopmentI 1 Reply Last reply
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              • A ackov77

                Awesome! Thanks for your help.

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #10

                @ackov77 no problem!

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                • MurtazaM Offline
                  MurtazaM Offline
                  Murtaza
                  Admin
                  wrote on last edited by
                  #11

                  While the solution @iTap-Development gave is better since it's more robust and can be used in multiple ways, we do have this functionality built into the "Add to Score" behaviour (https://hyperpad.zendesk.com/hc/en-us/articles/115003205326-Add-to-Score).

                  there is a field that says "event when reaches" enter your desired target score here (100)
                  Then connect a load scene behaviour.

                  Now each time you add to the score it automatically checks if the score is 100. If it is, then it will trigger the load scene behaviour.

                  iTap DevelopmentI A 2 Replies Last reply
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                  • MurtazaM Murtaza

                    While the solution @iTap-Development gave is better since it's more robust and can be used in multiple ways, we do have this functionality built into the "Add to Score" behaviour (https://hyperpad.zendesk.com/hc/en-us/articles/115003205326-Add-to-Score).

                    there is a field that says "event when reaches" enter your desired target score here (100)
                    Then connect a load scene behaviour.

                    Now each time you add to the score it automatically checks if the score is 100. If it is, then it will trigger the load scene behaviour.

                    iTap DevelopmentI Offline
                    iTap DevelopmentI Offline
                    iTap Development
                    wrote on last edited by
                    #12

                    @Murtaza I forgot about that behavior lol!

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                    • MurtazaM Murtaza

                      While the solution @iTap-Development gave is better since it's more robust and can be used in multiple ways, we do have this functionality built into the "Add to Score" behaviour (https://hyperpad.zendesk.com/hc/en-us/articles/115003205326-Add-to-Score).

                      there is a field that says "event when reaches" enter your desired target score here (100)
                      Then connect a load scene behaviour.

                      Now each time you add to the score it automatically checks if the score is 100. If it is, then it will trigger the load scene behaviour.

                      A Offline
                      A Offline
                      ackov77
                      wrote on last edited by
                      #13

                      @Murtaza That sounds good, what tab is this event under? Logic?

                      iTap DevelopmentI 1 Reply Last reply
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                      • A ackov77

                        @Murtaza That sounds good, what tab is this event under? Logic?

                        iTap DevelopmentI Offline
                        iTap DevelopmentI Offline
                        iTap Development
                        wrote on last edited by
                        #14

                        @ackov77 I think it’s under UI

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