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    Level with me on the "Levels" :)

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    • iTap DevelopmentI
      iTap Development @ackov77
      last edited by

      @ackov77 when you set the score trigger an "if" behavior to check if it is = to 100. Then have the If trigger a load scene behavior(you may need to turn advanced behaviors on).

      For turning music off... use either a box container or an attribute and have a started touching behavior add 1 to it. Then connect an IF and check if it is = to 2 and then have a stop music behavior after the If. Then Set the box container or attribute back to 0

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      • A
        ackov77
        last edited by

        thank you :)

        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @ackov77
          last edited by

          @ackov77 no problem!

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          • A
            ackov77
            last edited by

            ![alt text](0_1502161312234_IMG_20170807_212833.jpg image url) Does it appear i set things up right?

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            • iTap DevelopmentI
              iTap Development @ackov77
              last edited by

              @ackov77 you need to have the If connected under whatever behaviors you set the score with. Also, what is the set input field for?

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              • A
                ackov77
                last edited by

                Hello,
                I cannot recall what i used the set input for off-hand (i am at work) but i will remove that. Thank You.
                One more thing.....don't laugh, lol....in my hidden object scene, i want the objects to disappear in the box too once the object is found. How do i make that happen?? 0_1502219928233_IMG_20170807_213938.jpg

                iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @ackov77
                  last edited by

                  @ackov77 use a hide graphic behavior....it may be in advanced as well.
                  A suggestion, you could you the set color behavior(under transform and maybe advanced) and set it to the same color, but change the opacity to maybe 50% so the user can see all the items collected.

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                  • A
                    ackov77
                    last edited by

                    Awesome! Thanks for your help.

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                    • iTap DevelopmentI
                      iTap Development @ackov77
                      last edited by

                      @ackov77 no problem!

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                      • MurtazaM
                        Murtaza Admin
                        last edited by

                        While the solution @iTap-Development gave is better since it's more robust and can be used in multiple ways, we do have this functionality built into the "Add to Score" behaviour (https://hyperpad.zendesk.com/hc/en-us/articles/115003205326-Add-to-Score).

                        there is a field that says "event when reaches" enter your desired target score here (100)
                        Then connect a load scene behaviour.

                        Now each time you add to the score it automatically checks if the score is 100. If it is, then it will trigger the load scene behaviour.

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                        • iTap DevelopmentI
                          iTap Development @Murtaza
                          last edited by

                          @Murtaza I forgot about that behavior lol!

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                          • A
                            ackov77 @Murtaza
                            last edited by

                            @Murtaza That sounds good, what tab is this event under? Logic?

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                            • iTap DevelopmentI
                              iTap Development @ackov77
                              last edited by

                              @ackov77 I think it’s under UI

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