Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. General Discussion
  3. Question about Spritesheets

Question about Spritesheets

Scheduled Pinned Locked Moved General Discussion
2 Posts 2 Posters 575 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Ultra RobotU Offline
    Ultra RobotU Offline
    Ultra Robot
    wrote on last edited by Ultra Robot
    #1

    Greetings. I have recently downloaded a file with a ton of graphics ready for use. However, they are all in a spritesheet, and the background is not transparent. Here's what it looks like:
    0_1504292785481_spritesheet.png

    My main question is: how could I extract all of these sprites from the spritesheet while also making them transparent, given the background is non-transparent? Once I figure that out, I also have to figure out how to enlarge them so they don't look blurry when I have to enlarge them with hyperPad's object editor. Any ideas?

    1 Reply Last reply
    0
    • MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #2

      I wouldn't use that spritesheet. First of all, I don't think it's the real sprite sheet. I think it is just an example of what's included in the art pack. That's why the background is not transparent.

      Typically with sprite sheets there should be a accompanying meta data file that tell the game engine the location of each tile on the sheet. Since I'm guessing this is just a generic image, it wouldn't include that metadata file. And more importantly, it most likely wouldn't be a spritesheet compatible with hyperPad any ways. hyperPad uses sprite sheets and metadata plist files compatible with Cocos2D. So anything for cocos2D should work with hyperPad.

      The good news is, you can find most, if not all of those tiles in their original format on the original creators web site: https://kenney.nl/assets
      We use Kenney's stuff for hyperPad because it's awesome and versatile :).

      1 Reply Last reply
      0

      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

      With your input, this post could be even better 💗

      Register Login
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • Users
      • Search