• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
  • Login
logo hyperPad Forum
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
  • Login

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved
WIP and Showcase
16
243
15.3k
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R
    RobinsonX
    last edited by 6 Oct 2017, 16:13

    This is a topic where I post sneak peaks of my new updates/games and upcoming features. (Feel free to suggest an idea)

    S 1 Reply Last reply 6 Jun 2019, 08:48 Reply Quote 0
    • R
      RobinsonX
      last edited by 6 Oct 2017, 16:15

      Sneak Peak Of The Update 1.8 For Combat Arena!


      (Best if you set the quality to 1080p)

      1 Reply Last reply Reply Quote 0
      • R
        RobinsonX
        last edited by 6 Oct 2017, 23:54

        0_1507334062385_3BFFBF80-E089-45E0-850E-B8BE80B92585.png

        1 Reply Last reply Reply Quote 0
        • R
          RobinsonX
          last edited by 7 Oct 2017, 03:17

          Introducing One Of The New Weapons : Damage Potion!

          1 Reply Last reply Reply Quote 0
          • 21 days later
          • R
            RobinsonX
            last edited by 28 Oct 2017, 12:20

            Sorry, been busy with school lately.
            Somehow, I got into some game changes. :)

            1 Reply Last reply Reply Quote 0
            • R
              RobinsonX
              last edited by 28 Oct 2017, 20:05

              0_1509221122529_E029D637-B76D-4BCA-A4DA-BA06C1C1919E.png

              Most of you were waiting for this. :D

              R 1 Reply Last reply 28 Oct 2017, 22:36 Reply Quote 0
              • R
                RobinsonX @RobinsonX
                last edited by 28 Oct 2017, 22:36

                New Game Coming Out Soon!

                D 1 Reply Last reply 28 Oct 2017, 22:44 Reply Quote 0
                • D
                  Deeeds @RobinsonX
                  last edited by 28 Oct 2017, 22:44

                  @RobinsonX Very cool riff on "The Impossible Game" concept.

                  How do you store and retrieve such a long level of spike placements?

                  R 1 Reply Last reply 28 Oct 2017, 22:49 Reply Quote 0
                  • R
                    RobinsonX @Deeeds
                    last edited by 28 Oct 2017, 22:49

                    @Deeeds Spawn On behaviors, They recycle themselves reducing lag. :) Also timing and lots of arrays making sure everything looks the same every attempt.

                    D 1 Reply Last reply 28 Oct 2017, 22:58 Reply Quote 0
                    • D
                      Deeeds @RobinsonX
                      last edited by 28 Oct 2017, 22:58

                      @RobinsonX That sounds like a LOT of work.

                      Well done!!

                      If you need a guinea pig...

                      R 1 Reply Last reply 28 Oct 2017, 23:02 Reply Quote 0
                      • R
                        RobinsonX @Deeeds
                        last edited by 28 Oct 2017, 23:02

                        @Deeeds Welp, thank you! ;) It does sound a lot of work. Everything has to be on time and on sequence, the beat has to be perfectly timed, and stuff like that... Thankfully, I just used a method so I don't have to use lots of behaviors.

                        D 1 Reply Last reply 28 Oct 2017, 23:08 Reply Quote 0
                        • D
                          Deeeds @RobinsonX
                          last edited by 28 Oct 2017, 23:08

                          @RobinsonX All around, it's stunning. Very impressive.

                          I've got another question... how'd you do the wonderful parallax effect?

                          R 1 Reply Last reply 28 Oct 2017, 23:12 Reply Quote 0
                          • R
                            RobinsonX @Deeeds
                            last edited by 28 Oct 2017, 23:12

                            @Deeeds Oh, the particles? I set the emitter acceleration to negative. (It's to the left) And I set the gravity to make it rise up. (Y)

                            D 1 Reply Last reply 28 Oct 2017, 23:14 Reply Quote 0
                            • D
                              Deeeds @RobinsonX
                              last edited by 28 Oct 2017, 23:14

                              @RobinsonX No, I mean the different layers of backgrounds moving at different speeds.

                              1 Reply Last reply Reply Quote 0
                              • R
                                RobinsonX
                                last edited by 28 Oct 2017, 23:14

                                Oh wait, wrong one... That's for the wind... The background particles are just particles emitting to the left at different speeds, and I set the scale to variate a little.

                                D 1 Reply Last reply 29 Oct 2017, 21:45 Reply Quote 0
                                • D
                                  Deeeds @RobinsonX
                                  last edited by 29 Oct 2017, 21:45

                                  @RobinsonX here's a track, the last third of which might make a good level:

                                  https://soundcloud.com/feedme/deadmau5-strobe-feed-me-remix

                                  1 Reply Last reply Reply Quote 0
                                  • R
                                    RobinsonX
                                    last edited by 30 Oct 2017, 00:32

                                    Oh wow. This is good! :D

                                    1 Reply Last reply Reply Quote 0
                                    • 13 days later
                                    • R
                                      RobinsonX
                                      last edited by 11 Nov 2017, 13:11

                                      0_1510405859902_E47E105D-9D0E-4F21-B124-C14CE4DAD667.png

                                      Melee Weapons Coming Soon?

                                      1 Reply Last reply Reply Quote 0
                                      • 12 days later
                                      • R
                                        RobinsonX
                                        last edited by 23 Nov 2017, 15:12

                                        Been working on it for a week, it's almost done! :D

                                        1 Reply Last reply Reply Quote 2
                                        • R
                                          RobinsonX
                                          last edited by 23 Nov 2017, 20:44

                                          0_1511469821111_E4304360-E2AE-4831-91C9-E375FED077CC.jpeg

                                          Anyone interested in making 2D YouTube intros?

                                          D 1 Reply Last reply 23 Nov 2017, 21:15 Reply Quote 0
                                          8 out of 243
                                          • First post
                                            8/243
                                            Last post