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    RobinsonX (Game ChangeLogs)

    Scheduled Pinned Locked Moved
    WIP and Showcase
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    • D
      Deeeds @RobinsonX
      last edited by

      @RobinsonX Very cool riff on "The Impossible Game" concept.

      How do you store and retrieve such a long level of spike placements?

      RobinsonXR 1 Reply Last reply Reply Quote 0
      • RobinsonXR
        RobinsonX @Deeeds
        last edited by

        @Deeeds Spawn On behaviors, They recycle themselves reducing lag. :) Also timing and lots of arrays making sure everything looks the same every attempt.

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        • D
          Deeeds @RobinsonX
          last edited by

          @RobinsonX That sounds like a LOT of work.

          Well done!!

          If you need a guinea pig...

          RobinsonXR 1 Reply Last reply Reply Quote 0
          • RobinsonXR
            RobinsonX @Deeeds
            last edited by

            @Deeeds Welp, thank you! ;) It does sound a lot of work. Everything has to be on time and on sequence, the beat has to be perfectly timed, and stuff like that... Thankfully, I just used a method so I don't have to use lots of behaviors.

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            • D
              Deeeds @RobinsonX
              last edited by

              @RobinsonX All around, it's stunning. Very impressive.

              I've got another question... how'd you do the wonderful parallax effect?

              RobinsonXR 1 Reply Last reply Reply Quote 0
              • RobinsonXR
                RobinsonX @Deeeds
                last edited by

                @Deeeds Oh, the particles? I set the emitter acceleration to negative. (It's to the left) And I set the gravity to make it rise up. (Y)

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                • D
                  Deeeds @RobinsonX
                  last edited by

                  @RobinsonX No, I mean the different layers of backgrounds moving at different speeds.

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                  • RobinsonXR
                    RobinsonX
                    last edited by

                    Oh wait, wrong one... That's for the wind... The background particles are just particles emitting to the left at different speeds, and I set the scale to variate a little.

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                    • D
                      Deeeds @RobinsonX
                      last edited by

                      @RobinsonX here's a track, the last third of which might make a good level:

                      https://soundcloud.com/feedme/deadmau5-strobe-feed-me-remix

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                      • RobinsonXR
                        RobinsonX
                        last edited by

                        Oh wow. This is good! :D

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                        • RobinsonXR
                          RobinsonX
                          last edited by

                          0_1510405859902_E47E105D-9D0E-4F21-B124-C14CE4DAD667.png

                          Melee Weapons Coming Soon?

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                          • RobinsonXR
                            RobinsonX
                            last edited by

                            Been working on it for a week, it's almost done! :D

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                            • RobinsonXR
                              RobinsonX
                              last edited by

                              0_1511469821111_E4304360-E2AE-4831-91C9-E375FED077CC.jpeg

                              Anyone interested in making 2D YouTube intros?

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                              • D
                                Deeeds @RobinsonX
                                last edited by

                                @RobinsonX I'm missing the joke. Or reference. Or something. What do you mean?

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                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  I just wanted to see if anyone wants their own 2D introduction for YouTube..... I could make a 2D rendering system for this idea.

                                  KamdroidK 1 Reply Last reply Reply Quote 0
                                  • KamdroidK
                                    Kamdroid @RobinsonX
                                    last edited by

                                    @RobinsonX However, wouldn’t this have to be saved via screen recording?

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                                    • RobinsonXR
                                      RobinsonX
                                      last edited by

                                      Yeah. On IOS 11 and above, there is a way to get screen recording. There is a screen recording option in settings for the control center.

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                                      • RobinsonXR
                                        RobinsonX
                                        last edited by

                                        Character Animation? :D Working on this for the new game that's coming up!

                                        KamdroidK 1 Reply Last reply Reply Quote 0
                                        • KamdroidK
                                          Kamdroid @RobinsonX
                                          last edited by

                                          @RobinsonX awesome. Are you using seperate blocks to animate it? I’ve been trying to do this, but unsure what is the best way to connect the objects together.

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                                          • RobinsonXR
                                            RobinsonX
                                            last edited by

                                            Using Seperate Objects. I use weld attach behaviors to allows multiple objects look like one. :3 And Some Move By And Rotate behaviors.

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