logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Dynamic Input to all behaviours

    Scheduled Pinned Locked Moved
    Comments & Feedback
    4
    4
    242
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • KamdroidK
      Kamdroid
      last edited by

      Could you please add dynamic inputs to almost all applicable behaviours? e.g. Load scene by name from a label, Set Graphic by its file name from a label etc.

      Would allow for more dynamicness.

      Aidan_FireA Jack8680J 2 Replies Last reply Reply Quote 3
      • Aidan_FireA
        Aidan_Fire @Kamdroid
        last edited by

        @Kamdroid Yes. Things like move to object by name! Rather than collided with someTag move to object someTag.

        1 Reply Last reply Reply Quote 1
        • Jack8680J
          Jack8680 @Kamdroid
          last edited by

          @Kamdroid this would also be great for games that are procedurally generated or store the levels as arrays, etc. so we don't need to use a ton of 'if behaviours' to convert the id of a tile to a graphic.

          I'd also like to be able to download graphics with http requests and use them with set graphics, so we can use user created content and mods.

          1 Reply Last reply Reply Quote 2
          • MurtazaM
            Murtaza Admin
            last edited by

            Yeah this is something we've wanted to add for a while. It's just taken some time fo find the best way to implement it.

            Ie. keeping it the visual method, but have the option to enter an object by name. As well as handling situations where the usr accidentally deletes a character etc.

            1 Reply Last reply Reply Quote 0
            • First post
              Last post