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hyperPad

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  4. Shoot: Anchor Point inoperative and broken

Shoot: Anchor Point inoperative and broken

Scheduled Pinned Locked Moved Fixed
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  • D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #1

    Every bullet is fired from an anchor point of 100%, 100%, or top right, regardless of the rotation of the object.

    ie it's not even listening to the orientation of the object, as it should be. So even in the sense it has, it's broken.

    In terms of being inoperative: it doesn't matter what values are put into the anchor point to shoot from, they're disregarded.

    KamdroidK Jack de WildeJ 2 Replies Last reply
    2
    • D Deeeds

      Every bullet is fired from an anchor point of 100%, 100%, or top right, regardless of the rotation of the object.

      ie it's not even listening to the orientation of the object, as it should be. So even in the sense it has, it's broken.

      In terms of being inoperative: it doesn't matter what values are put into the anchor point to shoot from, they're disregarded.

      KamdroidK Offline
      KamdroidK Offline
      Kamdroid
      wrote on last edited by
      #2

      @Deeeds I’m having trouble with this too.
      For my SpinDefend game, where you control a turret to kill zombies, I was trying to set a different anchor so the bullet would shoot out of the muzzle, but did absolutely nothing,

      So I just ended up creating a small object near the muzzle that would be responsible for shooting and attached it to the gun so it’d follow its rotation/position.

      1 Reply Last reply
      1
      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #3

        Yep it’s broken. Hope it gets fixed next update @administrators.

        1 Reply Last reply
        1
        • D Deeeds

          Every bullet is fired from an anchor point of 100%, 100%, or top right, regardless of the rotation of the object.

          ie it's not even listening to the orientation of the object, as it should be. So even in the sense it has, it's broken.

          In terms of being inoperative: it doesn't matter what values are put into the anchor point to shoot from, they're disregarded.

          Jack de WildeJ Offline
          Jack de WildeJ Offline
          Jack de Wilde
          wrote on last edited by
          #4

          @Deeeds seeing the same bug, but for me they're shooting from bottom left (0%,0%).

          1 Reply Last reply
          1
          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by
            #5

            Can you send us a very small example project with this?

            Tell us what you expect to be happening and what is happening.

            This will really help fixing the problem.

            D Aidan_FireA 2 Replies Last reply
            0
            • HamedH Hamed

              Can you send us a very small example project with this?

              Tell us what you expect to be happening and what is happening.

              This will really help fixing the problem.

              D Offline
              D Offline
              Deeeds
              wrote on last edited by
              #6

              @Hamed In a bit, I'm fighting with this, now: https://forum.hyperpad.com/topic/672/when-duplicating-a-scene-duplicate-not-same

              1 Reply Last reply
              0
              • HamedH Hamed

                Can you send us a very small example project with this?

                Tell us what you expect to be happening and what is happening.

                This will really help fixing the problem.

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by
                #7

                @Hamed Here’s a link: http://bit.ly/2yVwfqh
                I added just one behaviour: shoot with button.
                Tap the big fat red object in the middle of the screen to make it shoot a bullet. Emitter position is set to a million% x and a million% y. And yet, the bullet still appears in the middle.

                D 1 Reply Last reply
                0
                • Aidan_FireA Aidan_Fire

                  @Hamed Here’s a link: http://bit.ly/2yVwfqh
                  I added just one behaviour: shoot with button.
                  Tap the big fat red object in the middle of the screen to make it shoot a bullet. Emitter position is set to a million% x and a million% y. And yet, the bullet still appears in the middle.

                  D Offline
                  D Offline
                  Deeeds
                  wrote on last edited by
                  #8

                  @Aidan-Oxley @Hamed is Aidan's example enough?

                  This is a weird one because each person reporting on it has the origin/anchor being in a different place:

                  Centre, Bottom Left and Top Right

                  I can't get mine to move, nor can others.

                  The other day, it wasn't responding to rotations of the shooting object. Now it is.

                  MurtazaM 1 Reply Last reply
                  0
                  • D Deeeds

                    @Aidan-Oxley @Hamed is Aidan's example enough?

                    This is a weird one because each person reporting on it has the origin/anchor being in a different place:

                    Centre, Bottom Left and Top Right

                    I can't get mine to move, nor can others.

                    The other day, it wasn't responding to rotations of the shooting object. Now it is.

                    MurtazaM Offline
                    MurtazaM Offline
                    Murtaza
                    Admin
                    wrote on last edited by
                    #9

                    @Deeeds
                    I wonder if the different anchor positions have anything to do with device orientation.
                    Can you try rotating your iPad and seeing if that does any thing?

                    D Jack de WildeJ 2 Replies Last reply
                    0
                    • MurtazaM Murtaza

                      @Deeeds
                      I wonder if the different anchor positions have anything to do with device orientation.
                      Can you try rotating your iPad and seeing if that does any thing?

                      D Offline
                      D Offline
                      Deeeds
                      wrote on last edited by
                      #10

                      @Murtaza I initially thought this, too. Haven't tried portrait, but home button left and home button right made no difference.

                      1 Reply Last reply
                      0
                      • MurtazaM Murtaza

                        @Deeeds
                        I wonder if the different anchor positions have anything to do with device orientation.
                        Can you try rotating your iPad and seeing if that does any thing?

                        Jack de WildeJ Offline
                        Jack de WildeJ Offline
                        Jack de Wilde
                        wrote on last edited by
                        #11

                        @Murtaza (late reply) I tried to replicate Aidan's project exactly but they are somehow acting differently. http://bit.ly/2iK3UNU

                        Jack de WildeJ 1 Reply Last reply
                        0
                        • Jack de WildeJ Jack de Wilde

                          @Murtaza (late reply) I tried to replicate Aidan's project exactly but they are somehow acting differently. http://bit.ly/2iK3UNU

                          Jack de WildeJ Offline
                          Jack de WildeJ Offline
                          Jack de Wilde
                          wrote on last edited by
                          #12

                          Aidan figured out what was happening; if you select the second object it will update the anchor and set to that anchor. The text input for the anchor is only updating the input and not the value used by the behaviour, but selecting the anchor manually updates both.

                          1 Reply Last reply
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