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hyperPad

hyperPad Forum

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  3. Feature Request: For Each Object OnScreen

Feature Request: For Each Object OnScreen

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  • D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #1

    Just as the title says, an iterator of the objects currently visible.

    Not much use for single screen games, but anything using a "camera" benefits.

    KamdroidK Aidan_FireA 2 Replies Last reply
    0
    • D Deeeds

      Just as the title says, an iterator of the objects currently visible.

      Not much use for single screen games, but anything using a "camera" benefits.

      KamdroidK Offline
      KamdroidK Offline
      Kamdroid
      wrote on last edited by
      #2

      I agree, it’d be really good for making your game more optimised by only updating objects visible on screen.

      1 Reply Last reply
      1
      • D Deeeds

        Just as the title says, an iterator of the objects currently visible.

        Not much use for single screen games, but anything using a "camera" benefits.

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by Aidan_Fire
        #3

        While it would make things easier, you know you can do this already? It involves a bit more than just an option on a behaviour though.

        D 1 Reply Last reply
        0
        • Aidan_FireA Aidan_Fire

          While it would make things easier, you know you can do this already? It involves a bit more than just an option on a behaviour though.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #4

          @Aidan-Oxley Almost every single time you come with the same approach.

          Yes, I know a lot of things I suggest can already be done. Some with the most massive work arounds imaginable, others rather more simply.

          It's not the point of these requests, and I didn't think it necessary to point out the obvious:

          -- much of my suggestions are for easier, more abstracted, less code, simpler, intuitive, painless features that game engines can benefit from and those making games can enjoy. They're empowering simplifiers, some of them.

          In this case... it's much more important to do lower. It's far faster if this is an operation done at a lower level within cocos2D than if it's done with a blend of positional detection and tagging/state/attribute changes in hyperPad.

          That should also be obvious.

          Aidan_FireA 1 Reply Last reply
          -1
          • D Deeeds

            @Aidan-Oxley Almost every single time you come with the same approach.

            Yes, I know a lot of things I suggest can already be done. Some with the most massive work arounds imaginable, others rather more simply.

            It's not the point of these requests, and I didn't think it necessary to point out the obvious:

            -- much of my suggestions are for easier, more abstracted, less code, simpler, intuitive, painless features that game engines can benefit from and those making games can enjoy. They're empowering simplifiers, some of them.

            In this case... it's much more important to do lower. It's far faster if this is an operation done at a lower level within cocos2D than if it's done with a blend of positional detection and tagging/state/attribute changes in hyperPad.

            That should also be obvious.

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #5

            @Deeeds Was just making sure you knew.

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