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 Try this. 
 http://bit.ly/2C5iG9r
  
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 Did this do what you guys need? 
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 @iTap-Development Try to use full sentences, and preferably a paragraph. What are you trying to do? What are you trying to solve? This screen shot is completely uninformative. 
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 @iTap-Development It’s cheap an dirty, but yes. Somewhat anyways. I’m having some issues with that, too, but there’s probably a hornets nest somewhere in my code... 
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 @Deeeds the screen shot is just the behaviors in the project that I gave the link for. 
 All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
 Then I use a rotate behavior with the same tag selected.
 The result is that the newly spawned object (only) rotates.
 I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide.
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 Perhaps you missed the questions: What are you trying to do? What are you trying to solve? 
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 @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior. 
 Then I use a rotate behavior with the same tag selected.
 The result is that the newly spawned object (only) rotates.The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread. PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!! 
 I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!
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 @iTap-Development When I ask "what are you trying to do?" I'm not asking about technique. I'm asking about the endeavour. 
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 @iTap-Development said in Spawn On Object Doesn't Heed Rotation: The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread. 
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 @GameCRAZY I know comprehension and joining dots is difficult. The title leads to this: Makes for much simpler manufacturing of diverse objects, Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same. 
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 @Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless! 
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 @GameCRAZY You've made it so by claiming he's actually addressing the problems. He's not. He's isolated a single way to do a single thing with a single object on a single spawn. That is the very opposite of the reason for the problem being a problem. And, like your other comments, this seems to stem from a desire to not consider anything that's not what you want added to the next release. IAP,, I gather. 
