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    Spawn On Object Doesn't Heed Rotation

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    • iTap DevelopmentI Offline
      iTap Development
      last edited by

      Try this.
      http://bit.ly/2C5iG9r
      0_1514860474464_9AB2D919-16B0-43A4-AC48-178297A98ABA.png

      1 Reply Last reply Reply Quote 0
      • iTap DevelopmentI Offline
        iTap Development
        last edited by

        Did this do what you guys need?

        D T 2 Replies Last reply Reply Quote 0
        • D Offline
          Deeeds @iTap Development
          last edited by

          @iTap-Development Try to use full sentences, and preferably a paragraph.

          What are you trying to do?

          What are you trying to solve?

          This screen shot is completely uninformative.

          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
          • T Offline
            Thecheater887 @iTap Development
            last edited by

            @iTap-Development It’s cheap an dirty, but yes.

            Somewhat anyways.

            I’m having some issues with that, too, but there’s probably a hornets nest somewhere in my code...

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            • iTap DevelopmentI Offline
              iTap Development @Deeeds
              last edited by

              @Deeeds the screen shot is just the behaviors in the project that I gave the link for.
              All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
              Then I use a rotate behavior with the same tag selected.
              The result is that the newly spawned object (only) rotates.
              I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide.

              D 1 Reply Last reply Reply Quote 0
              • D Offline
                Deeeds @iTap Development
                last edited by

                @iTap-Development

                Perhaps you missed the questions:

                What are you trying to do?

                What are you trying to solve?

                iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI Offline
                  iTap Development @Deeeds
                  last edited by

                  @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                  Then I use a rotate behavior with the same tag selected.
                  The result is that the newly spawned object (only) rotates.

                  The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                  PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
                  I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

                  D Michael KhalfinG 2 Replies Last reply Reply Quote 0
                  • D Offline
                    Deeeds @iTap Development
                    last edited by

                    @iTap-Development When I ask "what are you trying to do?" I'm not asking about technique. I'm asking about the endeavour.

                    1 Reply Last reply Reply Quote -2
                    • Michael KhalfinG Offline
                      Michael Khalfin @iTap Development
                      last edited by

                      @iTap-Development said in Spawn On Object Doesn't Heed Rotation:

                      The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                      @Deeeds

                      D 1 Reply Last reply Reply Quote 0
                      • D Offline
                        Deeeds @GameCRAZY
                        last edited by

                        @GameCRAZY I know comprehension and joining dots is difficult. The title leads to this:

                        Makes for much simpler manufacturing of diverse objects,

                        Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same.

                        Michael KhalfinG 1 Reply Last reply Reply Quote 0
                        • Michael KhalfinG Offline
                          Michael Khalfin @Deeeds
                          last edited by

                          @Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless!

                          D 1 Reply Last reply Reply Quote 0
                          • D Offline
                            Deeeds @GameCRAZY
                            last edited by

                            @GameCRAZY You've made it so by claiming he's actually addressing the problems. He's not. He's isolated a single way to do a single thing with a single object on a single spawn.

                            That is the very opposite of the reason for the problem being a problem.

                            And, like your other comments, this seems to stem from a desire to not consider anything that's not what you want added to the next release.

                            IAP,, I gather.

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