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  4. Spawn On Object Doesn't Heed Rotation

Spawn On Object Doesn't Heed Rotation

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  • iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #7

    Try this.
    http://bit.ly/2C5iG9r
    0_1514860474464_9AB2D919-16B0-43A4-AC48-178297A98ABA.png

    1 Reply Last reply
    0
    • iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by
      #8

      Did this do what you guys need?

      D T 2 Replies Last reply
      0
      • iTap DevelopmentI iTap Development

        Did this do what you guys need?

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #9

        @iTap-Development Try to use full sentences, and preferably a paragraph.

        What are you trying to do?

        What are you trying to solve?

        This screen shot is completely uninformative.

        iTap DevelopmentI 1 Reply Last reply
        0
        • iTap DevelopmentI iTap Development

          Did this do what you guys need?

          T Offline
          T Offline
          Thecheater887
          wrote on last edited by
          #10

          @iTap-Development It’s cheap an dirty, but yes.

          Somewhat anyways.

          I’m having some issues with that, too, but there’s probably a hornets nest somewhere in my code...

          1 Reply Last reply
          0
          • D Deeeds

            @iTap-Development Try to use full sentences, and preferably a paragraph.

            What are you trying to do?

            What are you trying to solve?

            This screen shot is completely uninformative.

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #11

            @Deeeds the screen shot is just the behaviors in the project that I gave the link for.
            All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
            Then I use a rotate behavior with the same tag selected.
            The result is that the newly spawned object (only) rotates.
            I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide.

            D 1 Reply Last reply
            0
            • iTap DevelopmentI iTap Development

              @Deeeds the screen shot is just the behaviors in the project that I gave the link for.
              All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
              Then I use a rotate behavior with the same tag selected.
              The result is that the newly spawned object (only) rotates.
              I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide.

              D Offline
              D Offline
              Deeeds
              wrote on last edited by
              #12

              @iTap-Development

              Perhaps you missed the questions:

              What are you trying to do?

              What are you trying to solve?

              iTap DevelopmentI 1 Reply Last reply
              0
              • D Deeeds

                @iTap-Development

                Perhaps you missed the questions:

                What are you trying to do?

                What are you trying to solve?

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #13

                @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                Then I use a rotate behavior with the same tag selected.
                The result is that the newly spawned object (only) rotates.

                The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
                I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

                D Michael KhalfinG 2 Replies Last reply
                0
                • iTap DevelopmentI iTap Development

                  @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                  Then I use a rotate behavior with the same tag selected.
                  The result is that the newly spawned object (only) rotates.

                  The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                  PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
                  I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

                  D Offline
                  D Offline
                  Deeeds
                  wrote on last edited by
                  #14

                  @iTap-Development When I ask "what are you trying to do?" I'm not asking about technique. I'm asking about the endeavour.

                  1 Reply Last reply
                  -2
                  • iTap DevelopmentI iTap Development

                    @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                    Then I use a rotate behavior with the same tag selected.
                    The result is that the newly spawned object (only) rotates.

                    The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                    PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
                    I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

                    Michael KhalfinG Offline
                    Michael KhalfinG Offline
                    Michael Khalfin
                    wrote on last edited by
                    #15

                    @iTap-Development said in Spawn On Object Doesn't Heed Rotation:

                    The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                    @Deeeds

                    D 1 Reply Last reply
                    0
                    • Michael KhalfinG Michael Khalfin

                      @iTap-Development said in Spawn On Object Doesn't Heed Rotation:

                      The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                      @Deeeds

                      D Offline
                      D Offline
                      Deeeds
                      wrote on last edited by
                      #16

                      @GameCRAZY I know comprehension and joining dots is difficult. The title leads to this:

                      Makes for much simpler manufacturing of diverse objects,

                      Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same.

                      Michael KhalfinG 1 Reply Last reply
                      0
                      • D Deeeds

                        @GameCRAZY I know comprehension and joining dots is difficult. The title leads to this:

                        Makes for much simpler manufacturing of diverse objects,

                        Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same.

                        Michael KhalfinG Offline
                        Michael KhalfinG Offline
                        Michael Khalfin
                        wrote on last edited by
                        #17

                        @Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless!

                        D 1 Reply Last reply
                        0
                        • Michael KhalfinG Michael Khalfin

                          @Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless!

                          D Offline
                          D Offline
                          Deeeds
                          wrote on last edited by
                          #18

                          @GameCRAZY You've made it so by claiming he's actually addressing the problems. He's not. He's isolated a single way to do a single thing with a single object on a single spawn.

                          That is the very opposite of the reason for the problem being a problem.

                          And, like your other comments, this seems to stem from a desire to not consider anything that's not what you want added to the next release.

                          IAP,, I gather.

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