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    Spawn On Object Doesn't Heed Rotation

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    • iTap DevelopmentI
      iTap Development
      last edited by

      Did this do what you guys need?

      D T 2 Replies Last reply Reply Quote 0
      • D
        Deeeds @iTap Development
        last edited by

        @iTap-Development Try to use full sentences, and preferably a paragraph.

        What are you trying to do?

        What are you trying to solve?

        This screen shot is completely uninformative.

        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
        • T
          Thecheater887 @iTap Development
          last edited by

          @iTap-Development It’s cheap an dirty, but yes.

          Somewhat anyways.

          I’m having some issues with that, too, but there’s probably a hornets nest somewhere in my code...

          1 Reply Last reply Reply Quote 0
          • iTap DevelopmentI
            iTap Development @Deeeds
            last edited by

            @Deeeds the screen shot is just the behaviors in the project that I gave the link for.
            All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
            Then I use a rotate behavior with the same tag selected.
            The result is that the newly spawned object (only) rotates.
            I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide.

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            • D
              Deeeds @iTap Development
              last edited by

              @iTap-Development

              Perhaps you missed the questions:

              What are you trying to do?

              What are you trying to solve?

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Deeeds
                last edited by

                @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                Then I use a rotate behavior with the same tag selected.
                The result is that the newly spawned object (only) rotates.

                The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
                I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

                D GameCRAZYG 2 Replies Last reply Reply Quote 0
                • D
                  Deeeds @iTap Development
                  last edited by

                  @iTap-Development When I ask "what are you trying to do?" I'm not asking about technique. I'm asking about the endeavour.

                  1 Reply Last reply Reply Quote -2
                  • GameCRAZYG
                    GameCRAZY @iTap Development
                    last edited by

                    @iTap-Development said in Spawn On Object Doesn't Heed Rotation:

                    The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                    @Deeeds

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                    • D
                      Deeeds @GameCRAZY
                      last edited by

                      @GameCRAZY I know comprehension and joining dots is difficult. The title leads to this:

                      Makes for much simpler manufacturing of diverse objects,

                      Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same.

                      GameCRAZYG 1 Reply Last reply Reply Quote 0
                      • GameCRAZYG
                        GameCRAZY @Deeeds
                        last edited by

                        @Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless!

                        D 1 Reply Last reply Reply Quote 0
                        • D
                          Deeeds @GameCRAZY
                          last edited by

                          @GameCRAZY You've made it so by claiming he's actually addressing the problems. He's not. He's isolated a single way to do a single thing with a single object on a single spawn.

                          That is the very opposite of the reason for the problem being a problem.

                          And, like your other comments, this seems to stem from a desire to not consider anything that's not what you want added to the next release.

                          IAP,, I gather.

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