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    Spawn On Object Doesn't Heed Rotation

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    • D
      Deeeds @Thecheater887
      last edited by

      @Thecheater887 Yes, this took me some degree of experimentation to figure out. Not particularly intuitive, nor well articulated.

      And unfortunately very inflexible, too.

      The good news?

      You can delete all your parents at game start, and they're still available for all spawning needs.

      If that's useful for you.

      1 Reply Last reply Reply Quote 0
      • iTap DevelopmentI
        iTap Development
        last edited by

        Try this.
        http://bit.ly/2C5iG9r
        0_1514860474464_9AB2D919-16B0-43A4-AC48-178297A98ABA.png

        1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development
          last edited by

          Did this do what you guys need?

          D T 2 Replies Last reply Reply Quote 0
          • D
            Deeeds @iTap Development
            last edited by

            @iTap-Development Try to use full sentences, and preferably a paragraph.

            What are you trying to do?

            What are you trying to solve?

            This screen shot is completely uninformative.

            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
            • T
              Thecheater887 @iTap Development
              last edited by

              @iTap-Development It’s cheap an dirty, but yes.

              Somewhat anyways.

              I’m having some issues with that, too, but there’s probably a hornets nest somewhere in my code...

              1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Deeeds
                last edited by

                @Deeeds the screen shot is just the behaviors in the project that I gave the link for.
                All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                Then I use a rotate behavior with the same tag selected.
                The result is that the newly spawned object (only) rotates.
                I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide.

                D 1 Reply Last reply Reply Quote 0
                • D
                  Deeeds @iTap Development
                  last edited by

                  @iTap-Development

                  Perhaps you missed the questions:

                  What are you trying to do?

                  What are you trying to solve?

                  iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @Deeeds
                    last edited by

                    @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                    Then I use a rotate behavior with the same tag selected.
                    The result is that the newly spawned object (only) rotates.

                    The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                    PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
                    I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

                    D GameCRAZYG 2 Replies Last reply Reply Quote 0
                    • D
                      Deeeds @iTap Development
                      last edited by

                      @iTap-Development When I ask "what are you trying to do?" I'm not asking about technique. I'm asking about the endeavour.

                      1 Reply Last reply Reply Quote -2
                      • GameCRAZYG
                        GameCRAZY @iTap Development
                        last edited by

                        @iTap-Development said in Spawn On Object Doesn't Heed Rotation:

                        The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                        @Deeeds

                        D 1 Reply Last reply Reply Quote 0
                        • D
                          Deeeds @GameCRAZY
                          last edited by

                          @GameCRAZY I know comprehension and joining dots is difficult. The title leads to this:

                          Makes for much simpler manufacturing of diverse objects,

                          Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same.

                          GameCRAZYG 1 Reply Last reply Reply Quote 0
                          • GameCRAZYG
                            GameCRAZY @Deeeds
                            last edited by

                            @Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless!

                            D 1 Reply Last reply Reply Quote 0
                            • D
                              Deeeds @GameCRAZY
                              last edited by

                              @GameCRAZY You've made it so by claiming he's actually addressing the problems. He's not. He's isolated a single way to do a single thing with a single object on a single spawn.

                              That is the very opposite of the reason for the problem being a problem.

                              And, like your other comments, this seems to stem from a desire to not consider anything that's not what you want added to the next release.

                              IAP,, I gather.

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