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  4. Spawn On Object Doesn't Heed Rotation

Spawn On Object Doesn't Heed Rotation

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  • Aidan_FireA Aidan_Fire

    @Deeeds What if I want my spawned object to not be at an angle? Put the spawner object in a tag, and do this:
    0_1511490175493_E480540D-8D86-4C88-A269-261CB5096363.jpeg
    This will work because the spawned object (I’m assuming) is being spawned on top of the spawner, so it will be the first object it collided with.

    D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #3

    @Aidan-Oxley said in Spawn On Object Doesn't Heed Rotation:

    What if I want my spawned object to not be at an angle?

    If the spawn object's rotation is heeded, the above question is a simpler one, with simpler solutions.

    Rotate to: Done!

    Aidan_FireA 1 Reply Last reply
    0
    • D Deeeds

      @Aidan-Oxley said in Spawn On Object Doesn't Heed Rotation:

      What if I want my spawned object to not be at an angle?

      If the spawn object's rotation is heeded, the above question is a simpler one, with simpler solutions.

      Rotate to: Done!

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #4

      @Deeeds Maybe this could be an option then, like a switch inside the Spawn on Object behaviour, “Rotate to Parent” or something like that.

      1 Reply Last reply
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      • T Offline
        T Offline
        Thecheater887
        wrote on last edited by
        #5

        No spawn behaviors spawn the child as a replica of the parent, instead it spawns them in their GameStart state.

        Just figured this one out.

        D 1 Reply Last reply
        1
        • T Thecheater887

          No spawn behaviors spawn the child as a replica of the parent, instead it spawns them in their GameStart state.

          Just figured this one out.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #6

          @Thecheater887 Yes, this took me some degree of experimentation to figure out. Not particularly intuitive, nor well articulated.

          And unfortunately very inflexible, too.

          The good news?

          You can delete all your parents at game start, and they're still available for all spawning needs.

          If that's useful for you.

          1 Reply Last reply
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          • iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #7

            Try this.
            http://bit.ly/2C5iG9r
            0_1514860474464_9AB2D919-16B0-43A4-AC48-178297A98ABA.png

            1 Reply Last reply
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            • iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #8

              Did this do what you guys need?

              D T 2 Replies Last reply
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              • iTap DevelopmentI iTap Development

                Did this do what you guys need?

                D Offline
                D Offline
                Deeeds
                wrote on last edited by
                #9

                @iTap-Development Try to use full sentences, and preferably a paragraph.

                What are you trying to do?

                What are you trying to solve?

                This screen shot is completely uninformative.

                iTap DevelopmentI 1 Reply Last reply
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                • iTap DevelopmentI iTap Development

                  Did this do what you guys need?

                  T Offline
                  T Offline
                  Thecheater887
                  wrote on last edited by
                  #10

                  @iTap-Development It’s cheap an dirty, but yes.

                  Somewhat anyways.

                  I’m having some issues with that, too, but there’s probably a hornets nest somewhere in my code...

                  1 Reply Last reply
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                  • D Deeeds

                    @iTap-Development Try to use full sentences, and preferably a paragraph.

                    What are you trying to do?

                    What are you trying to solve?

                    This screen shot is completely uninformative.

                    iTap DevelopmentI Offline
                    iTap DevelopmentI Offline
                    iTap Development
                    wrote on last edited by
                    #11

                    @Deeeds the screen shot is just the behaviors in the project that I gave the link for.
                    All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                    Then I use a rotate behavior with the same tag selected.
                    The result is that the newly spawned object (only) rotates.
                    I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide.

                    D 1 Reply Last reply
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                    • iTap DevelopmentI iTap Development

                      @Deeeds the screen shot is just the behaviors in the project that I gave the link for.
                      All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                      Then I use a rotate behavior with the same tag selected.
                      The result is that the newly spawned object (only) rotates.
                      I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide.

                      D Offline
                      D Offline
                      Deeeds
                      wrote on last edited by
                      #12

                      @iTap-Development

                      Perhaps you missed the questions:

                      What are you trying to do?

                      What are you trying to solve?

                      iTap DevelopmentI 1 Reply Last reply
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                      • D Deeeds

                        @iTap-Development

                        Perhaps you missed the questions:

                        What are you trying to do?

                        What are you trying to solve?

                        iTap DevelopmentI Offline
                        iTap DevelopmentI Offline
                        iTap Development
                        wrote on last edited by
                        #13

                        @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                        Then I use a rotate behavior with the same tag selected.
                        The result is that the newly spawned object (only) rotates.

                        The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                        PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
                        I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

                        D Michael KhalfinG 2 Replies Last reply
                        0
                        • iTap DevelopmentI iTap Development

                          @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                          Then I use a rotate behavior with the same tag selected.
                          The result is that the newly spawned object (only) rotates.

                          The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                          PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
                          I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

                          D Offline
                          D Offline
                          Deeeds
                          wrote on last edited by
                          #14

                          @iTap-Development When I ask "what are you trying to do?" I'm not asking about technique. I'm asking about the endeavour.

                          1 Reply Last reply
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                          • iTap DevelopmentI iTap Development

                            @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                            Then I use a rotate behavior with the same tag selected.
                            The result is that the newly spawned object (only) rotates.

                            The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                            PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
                            I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

                            Michael KhalfinG Offline
                            Michael KhalfinG Offline
                            Michael Khalfin
                            wrote on last edited by
                            #15

                            @iTap-Development said in Spawn On Object Doesn't Heed Rotation:

                            The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                            @Deeeds

                            D 1 Reply Last reply
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                            • Michael KhalfinG Michael Khalfin

                              @iTap-Development said in Spawn On Object Doesn't Heed Rotation:

                              The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                              @Deeeds

                              D Offline
                              D Offline
                              Deeeds
                              wrote on last edited by
                              #16

                              @GameCRAZY I know comprehension and joining dots is difficult. The title leads to this:

                              Makes for much simpler manufacturing of diverse objects,

                              Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same.

                              Michael KhalfinG 1 Reply Last reply
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                              • D Deeeds

                                @GameCRAZY I know comprehension and joining dots is difficult. The title leads to this:

                                Makes for much simpler manufacturing of diverse objects,

                                Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same.

                                Michael KhalfinG Offline
                                Michael KhalfinG Offline
                                Michael Khalfin
                                wrote on last edited by
                                #17

                                @Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless!

                                D 1 Reply Last reply
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                                • Michael KhalfinG Michael Khalfin

                                  @Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless!

                                  D Offline
                                  D Offline
                                  Deeeds
                                  wrote on last edited by
                                  #18

                                  @GameCRAZY You've made it so by claiming he's actually addressing the problems. He's not. He's isolated a single way to do a single thing with a single object on a single spawn.

                                  That is the very opposite of the reason for the problem being a problem.

                                  And, like your other comments, this seems to stem from a desire to not consider anything that's not what you want added to the next release.

                                  IAP,, I gather.

                                  1 Reply Last reply
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