RobinsonX (Game ChangeLogs)
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@robinsonx sell the time to watch the video... otherwise nobody will.
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Okay..
A 3 vs. 3 player battle. I will add customizable forts and builds for better gameplay. The idea is that you will invade the opponents' base with a ram. The team who reaches farther or destroys opponents' fort faster will win. :3
(Yes, this is based on a game.)
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This is really coming together! Great progress!
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No joke, this is actual gameplay! :D
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Whoa, I like the effect where all the gold comes to the character
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:) Thinking of some new monsters to implement into the game, anyone have an idea?
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New update is looking slick already. ;)
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@RobinsonX, this looks gorgeous mate, IMO you're one of the best devs on hyperPad (your programming is sick!), but I think you should concentrate and try to finish at least one project man. It seems you get bored with one concept after a while and go to another, thus all your projects are perfectly good but unfinished. Try to focus on something one and finish it till the very end. I know it is hard, but who said developing games is easy? You have great potential and you prove it with all games of yours, but try to end at least one dude. It's your business of course, but I feel pain when I see that piece of masterpiece and realize it's unfinished 10-min blank when it was halfway to become something really incredible.
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@andrey-ghost I have the same problem, never having the motivation to finish one project π but I don't really let myself start new ones in an attempt to make me finish my main one.
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Oh yeah, I usually think of many others ideas instead of focusing onto one. It is pretty difficult! :) π
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@aidan-oxley Heh, don't worry, my projects can't even reach the hub ;)
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Lol the number of projects that Iβve started and not finished is immense. I always have an idea, work out the hard features, and then lose interest and think of something elseπ
I think itβs that making the difficult features it what I like....the rest is semi boringπ€¨
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@RobinsonX trust your own judgement. You'll know where and what to polish, and how and why to publish, and when you're onto something worthy of involving yourself in production completion. Until then, iterate, experiment and meander. Enjoy your increasing capacity for creativity through the very natural processes of discovery and discernment.
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I'm having lots of testing and studying this week. :3 So I probably won't be active for a while.
Fixed a lot of bugs and improved performance. Hope it doesn't lag as much. :)
Also, SPIDERS.
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Lag?
FIXED.What's New?
Ability to edit things. :3 -
@Audrey Ghost
I wasn't kidding when I said I wanted to remake "The Wave." :) -
@robinsonx Great, 2 people wrote my name wrong already :-|
Looks dope. Definitely gonna check this out :3 -
Oh... okay. :3
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I've been working for a while to get some very good gameplay and graphics with smooth performance.
I want to make a game that's actually enjoyable. :)
This is what I've came into...I still have to draw out concepts and ideas, and then implement more gameplay for this random project.. :|