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    Timers not in time

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    • Aidan_FireA
      Aidan_Fire @Deeeds
      last edited by

      @deeeds Busy as in still working on the update so it works properly before they release it? Also the fact that hyperPad is not their primary income source. They seem to like releasing few updates with lots of content rather than lots of updates with very little content.

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      • D
        Deeeds @Aidan_Fire
        last edited by

        @aidan-oxley

        "Not their primary income source" might be an understatement.

        As to the rest, I don't see why you continue to make apologies for a version that makes iPads physically hot to touch, instigates thermal throttling and flattens batteries at never before seen rates... in the static code (behaviour) editor. Let alone the stuttering in the runtime.

        The fix has been provided. Spelt out. Not even difficult. Just copy paste from someone else that discovered the problem and fixed it.

        1 Reply Last reply Reply Quote -2
        • HamedH
          Hamed Admin
          last edited by

          @Deeeds fix is very difficult, actually. Since a lot of our app runs on timers, everything will need to be tested. Just because its a "quick" code fix (it's also not a quick fix), does not mean its a quick fix for everything.

          As for timers being slightly inaccurate, I think its because time is based off of frames, so if you're doing some pretty time accurate things, they need to be multiples of your fps eg 1/20, 1/60, 1/30 etc.

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          • HamedH
            Hamed Admin
            last edited by

            Also, updates are slow because our app is in both a really stable state and a really broken state. For our more hardcore users (you guys), we're fixing pretty much all the issues at once because they all relate to each other, while making sure that the app stays stable for everyone else.

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            • Aidan_FireA
              Aidan_Fire
              last edited by Aidan_Fire

              @deeeds idk why you like to attack them so much.

              D 1 Reply Last reply Reply Quote -1
              • HamedH
                Hamed Admin
                last edited by Hamed

                We're also working on Hyperpad full time. But it’s hard. There’s a reason why we're the only WYSIWYG game creator on iPad.

                Aidan_FireA D 2 Replies Last reply Reply Quote 1
                • Aidan_FireA
                  Aidan_Fire @Hamed
                  last edited by Aidan_Fire

                  @hamed when I let the project with them timers run for long enough, ALL of the timers have a different number. There's a 0s timer, 1s timer, 0.5s timer, 0.25s timer, 0.2s timer and a 0.1s timer. All of those are divisible by 60 (1 frame, 60 frames, 30 frames, 15 frames, 12 frames, 6 frames respectively).

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                  • Aidan_FireA
                    Aidan_Fire
                    last edited by

                    The smaller the number in the timer, the lower their number is after leaving it for a while (except 0s, it ends up with the highest). Timers are adding to a label their own time (0.1s timer adds 0.1, 0.2s adds 0.2 etc).

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                    • D
                      Deeeds @Hamed
                      last edited by

                      @hamed Bullshit.

                      The primary fix (independence from CADisplayLink) isolates you from the problems without creating other obligations and changes nothing of significance about cocos2D.

                      I might even know this to be fact.

                      I know you do.

                      1 Reply Last reply Reply Quote -2
                      • D
                        Deeeds @Aidan_Fire
                        last edited by

                        @aidan-oxley said in Timers not in time:

                        when I let the project with them timers run for long enough, ALL of the timers have a different number. There's a 0s timer, 1s timer, 0.5s timer, 0.25s timer, 0.2s timer and a 0.1s timer. All of those are divisible by 60 (1 frame, 60 frames, 30 frames, 15 frames, 12 frames, 6 frames respectively)
                        And this is only one part of the problem.

                        If you have multiple timers, and they all do your "rounding" @hamed, then every single one must be manually forcibly reset, without knowing which one is the problem.

                        This, the lack of functions and references generally indicate you don't care about your (very few) users.

                        Stop writing. Just fix it. Update it. Then go play with your efforts to become virtual currency "playas".

                        1 Reply Last reply Reply Quote -3
                        • D
                          Deeeds @Hamed
                          last edited by

                          @hamed said in Timers not in time:

                          We're also working on Hyperpad full time. But it’s hard. There’s a reason why we're the only WYSIWYG game creator on iPad.

                          You're not the only WYSIWYG game creator on iPad. You're just the only one that never gets around to updating. The other significant one manages to create up to date documentation and samples and fixes, and updates to 3D and ARKit, despite having a programming team of the exact same size.... because they ACTUALLY work on it more than a little. Not full time, but more than you.

                          Aidan_FireA 1 Reply Last reply Reply Quote -2
                          • D
                            Deeeds @Aidan_Fire
                            last edited by

                            @aidan-oxley No attack, yet. Just observation, commentary and critique. When you know the difference between those things and an actual attack, you'll be ready for a career in media. If you believe this is toxicity or need a safe space, that's on you.

                            1 Reply Last reply Reply Quote -2
                            • HamedH
                              Hamed Admin
                              last edited by

                              That's pretty creepy. What we do on our own time is our own business.

                              @Aidan-Oxley I've downloaded your project and will take a look

                              D 2 Replies Last reply Reply Quote 0
                              • Aidan_FireA
                                Aidan_Fire @Deeeds
                                last edited by Aidan_Fire

                                @deeeds There's another WYSIWYG game creator on iPad? Maybe you should delete hyperPad and go download that one, and then you won't have to complain so much. Have you never seen a hyperPad update? They do get around to it, they just take a while.

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                                • D
                                  Deeeds @Aidan_Fire
                                  last edited by Deeeds

                                  @aidan-oxley try Codea and Construct 3

                                  Neither offer Chipmunk2D and cocos2D rendering, but they're both very good at what they do, and far better in just about every way, other than the above mentioned two things.

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                                  • D
                                    Deeeds @Aidan_Fire
                                    last edited by

                                    @aidan-oxley In direct answer, no. Have not seen an update in the time I've been using hyperPad.

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                                    • D
                                      Deeeds @Hamed
                                      last edited by Deeeds

                                      @hamed Just a lucky coincident. Your brother and I know someone in common and they share an interest. I spent some time consulting on their desire to create an ICO based on a shared proof of work concept that was pretty cool. Then they got carried away effectively gambling on existing virtual currencies... which seems to be a common distraction.

                                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                                      • D
                                        Deeeds @Hamed
                                        last edited by

                                        @hamed I'm very keen to see a proof of work concept come to reality that's not parasitical
                                        and/or inefficient, wasteful use of computing and/or energy. Current forms of "mining" are, in my view, legacy guff. The ideas of shared ledger DBs have been proven, now it's time to find ways to make any virtual currency's distribution mechanisms generally beneficial rather than deliberately exclusive via "crypto mining" and/or other wasteful, purposeless means. It is an interesting space, the idea that a currency's means of distribution and creation be beneficial to its inherent purpose as a store and transfer of value.

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                                        • Aidan_FireA
                                          Aidan_Fire @Deeeds
                                          last edited by

                                          @deeeds Well just so you know hyperPad updates do actually exist, they are rare, and have loads of content. What's so good about chipmunk and cocos that makes you choose hyperPad over Codea or Construct 3? You clearly have a LOT of issues with hyperPad.

                                          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                          • iTap DevelopmentI
                                            iTap Development @Aidan_Fire
                                            last edited by iTap Development

                                            @aidan-oxley said in Timers not in time:

                                            @deeeds Well just so you know hyperPad updates do actually exist, they are rare, and have loads of content. What's so good about chipmunk and cocos that makes you choose hyperPad over Codea or Construct 3? You clearly have a LOT of issues with hyperPad.

                                            @Aidan-Oxley Mind if I edit that last bit there? Thanks! Here goes- You clearly have a LOT of issues in life.
                                            Oh, so much better!

                                            MurtazaM 1 Reply Last reply Reply Quote 1
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