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3 behaviors. No timer. Located in the orange guy.
When you touch the right side of the screen, the player should start moving, hence the set velocity. He should continue moving, however he should not just be stopping every time.
He should only be stopping when I tell him to stop, with another behavior.
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@gamecrazy
Just tested your project.
Your mistake is, you only used Started Touching. Then it's clear that he moves and then stops. It only moves when you touch the screen. Use "While Touching" and everything will work perfectly. -
@dave007 Nah, then nothing happens.
I wish it was that simple. )-:-)
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@gamecrazy
I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔 -
Just looked too, @Dave007 seems to be right
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@dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?
I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.
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No update. Tried restarting. Can one of you send it to me?
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@gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)
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@itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.
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@gamecrazy did you change the default object to the one in the started touching behavior?
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@gamecrazy
I am not using a beta version.
Restart your device. If it still doesn't work, reinstall HyperPad. But make a backup of all your projects first! If it still doesn't work, the problem must be yours. It works for me without problems. -
@itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.
I downloaded your link and it worked!
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@gamecrazy lol 😂
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Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.
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Whatever just happened... Weird!
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So, the best way to fix a bug is to have someone else make the same change, and send it back! Lol bug fixing was never easier!
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@itap-development haha xD
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Thanks for the help!
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@gamecrazy no problem! At least it was an easy (ridiculously dumb) fix 🤣🤣🤣
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First beta release on the hub now! Been working on this all day!
Before school starts, I’m going to be publishing a lot to the hub. Some of my App Store material, other ideas in progress, and an example project for my contest.
Will perfect my App Store page as well!
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Let me know what y’all think. I’m excited to show off my stuff this week!