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  4. Set Velocity Doesn't Work?!

Set Velocity Doesn't Work?!

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  • Michael KhalfinG Offline
    Michael KhalfinG Offline
    Michael Khalfin
    wrote on last edited by
    #5

    I wonder what is wrong with velocity though.

    Aidan_FireA 1 Reply Last reply
    0
    • MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #6

      Can you be more specific on what the issue is? I'm not sure I'm understanding correctly.

      As a test, create a blank project and try to recreate this with minimal behaviours. This way you can tell if it's not some other logic causing issues.

      1 Reply Last reply
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      • Andrey GhostA Offline
        Andrey GhostA Offline
        Andrey Ghost
        wrote on last edited by Andrey Ghost
        #7

        Dunno, currently making a game where basically everybody moves with 'set velocity' behavior and everything is ok. It's just that this behavior needs some right settings, check if there are some other behaviors corrupting its working.

        1 Reply Last reply
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        • Michael KhalfinG Michael Khalfin

          I wonder what is wrong with velocity though.

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by Aidan_Fire
          #8

          @gamecrazy Don't use timer 0s, use timer 0.016666... for smoothness. What's with set velocity, like exactly what is happening? Can we have an example project? Is your object ever being turned into a wall or scenery object even for a split second? Are there any other physics, movement, transform, etc. behaviours acting on it?

          1 Reply Last reply
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          • Michael KhalfinG Offline
            Michael KhalfinG Offline
            Michael Khalfin
            wrote on last edited by
            #9

            3 behaviors. No timer. Located in the orange guy.

            When you touch the right side of the screen, the player should start moving, hence the set velocity. He should continue moving, however he should not just be stopping every time.

            He should only be stopping when I tell him to stop, with another behavior.

            http://bit.ly/2MTOUwW

            Dave007D 1 Reply Last reply
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            • Michael KhalfinG Michael Khalfin

              3 behaviors. No timer. Located in the orange guy.

              When you touch the right side of the screen, the player should start moving, hence the set velocity. He should continue moving, however he should not just be stopping every time.

              He should only be stopping when I tell him to stop, with another behavior.

              http://bit.ly/2MTOUwW

              Dave007D Offline
              Dave007D Offline
              Dave007
              wrote on last edited by
              #10

              @gamecrazy
              Just tested your project.
              Your mistake is, you only used Started Touching. Then it's clear that he moves and then stops. It only moves when you touch the screen. Use "While Touching" and everything will work perfectly.

              Michael KhalfinG 1 Reply Last reply
              0
              • Dave007D Dave007

                @gamecrazy
                Just tested your project.
                Your mistake is, you only used Started Touching. Then it's clear that he moves and then stops. It only moves when you touch the screen. Use "While Touching" and everything will work perfectly.

                Michael KhalfinG Offline
                Michael KhalfinG Offline
                Michael Khalfin
                wrote on last edited by
                #11

                @dave007 Nah, then nothing happens.

                I wish it was that simple. )-:-)

                Dave007D 1 Reply Last reply
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                • Michael KhalfinG Michael Khalfin

                  @dave007 Nah, then nothing happens.

                  I wish it was that simple. )-:-)

                  Dave007D Offline
                  Dave007D Offline
                  Dave007
                  wrote on last edited by
                  #12

                  @gamecrazy
                  I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔

                  Michael KhalfinG 1 Reply Last reply
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                  • iTap DevelopmentI Offline
                    iTap DevelopmentI Offline
                    iTap Development
                    wrote on last edited by
                    #13

                    Just looked too, @Dave007 seems to be right

                    1 Reply Last reply
                    0
                    • Dave007D Dave007

                      @gamecrazy
                      I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔

                      Michael KhalfinG Offline
                      Michael KhalfinG Offline
                      Michael Khalfin
                      wrote on last edited by
                      #14

                      @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

                      I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

                      iTap DevelopmentI 1 Reply Last reply
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                      • Michael KhalfinG Offline
                        Michael KhalfinG Offline
                        Michael Khalfin
                        wrote on last edited by
                        #15

                        No update. Tried restarting. Can one of you send it to me?

                        1 Reply Last reply
                        0
                        • Michael KhalfinG Michael Khalfin

                          @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

                          I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

                          iTap DevelopmentI Offline
                          iTap DevelopmentI Offline
                          iTap Development
                          wrote on last edited by
                          #16

                          @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

                          Michael KhalfinG 1 Reply Last reply
                          0
                          • iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #17

                            http://bit.ly/2MQjfg6

                            1 Reply Last reply
                            0
                            • iTap DevelopmentI iTap Development

                              @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

                              Michael KhalfinG Offline
                              Michael KhalfinG Offline
                              Michael Khalfin
                              wrote on last edited by
                              #18

                              @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                              iTap DevelopmentI Dave007D 2 Replies Last reply
                              0
                              • Michael KhalfinG Michael Khalfin

                                @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                                iTap DevelopmentI Offline
                                iTap DevelopmentI Offline
                                iTap Development
                                wrote on last edited by
                                #19

                                @gamecrazy did you change the default object to the one in the started touching behavior?

                                Michael KhalfinG 1 Reply Last reply
                                0
                                • Michael KhalfinG Michael Khalfin

                                  @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                                  Dave007D Offline
                                  Dave007D Offline
                                  Dave007
                                  wrote on last edited by
                                  #20

                                  @gamecrazy
                                  I am not using a beta version.
                                  Restart your device. If it still doesn't work, reinstall HyperPad. But make a backup of all your projects first! If it still doesn't work, the problem must be yours. It works for me without problems.

                                  1 Reply Last reply
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                                  • iTap DevelopmentI iTap Development

                                    @gamecrazy did you change the default object to the one in the started touching behavior?

                                    Michael KhalfinG Offline
                                    Michael KhalfinG Offline
                                    Michael Khalfin
                                    wrote on last edited by
                                    #21

                                    @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

                                    I downloaded your link and it worked!

                                    iTap DevelopmentI 1 Reply Last reply
                                    0
                                    • Michael KhalfinG Michael Khalfin

                                      @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

                                      I downloaded your link and it worked!

                                      iTap DevelopmentI Offline
                                      iTap DevelopmentI Offline
                                      iTap Development
                                      wrote on last edited by
                                      #22

                                      @gamecrazy lol 😂

                                      1 Reply Last reply
                                      0
                                      • Michael KhalfinG Offline
                                        Michael KhalfinG Offline
                                        Michael Khalfin
                                        wrote on last edited by
                                        #23
                                        1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                                        2. Whatever just happened... Weird!

                                        MurtazaM 1 Reply Last reply
                                        0
                                        • iTap DevelopmentI Offline
                                          iTap DevelopmentI Offline
                                          iTap Development
                                          wrote on last edited by
                                          #24

                                          So, the best way to fix a bug is to have someone else make the same change, and send it back! Lol bug fixing was never easier!

                                          Dave007D 1 Reply Last reply
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