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    Set Velocity Doesn't Work?!

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    • GameCRAZYG
      GameCRAZY
      last edited by

      Bug:

      I cannot get my player moving at a constant speed.

      Set Velocity only works for a little bit and then it stops. It does not work consistently!
      Move By with a timer of 0 seconds or .01 is not smooth either.

      Since when is this a problem?
      This used to be my most-used behavior, but now it isn't even working.

      Makes it hard to maintain a simple physics engine.


      @Hamed @Murtaza temporary solution?

      Dave007D 1 Reply Last reply Reply Quote 0
      • Dave007D
        Dave007 @GameCRAZY
        last edited by

        @gamecrazy
        What do you mean "is not smooth either"?

        GameCRAZYG 1 Reply Last reply Reply Quote 0
        • GameCRAZYG
          GameCRAZY @Dave007
          last edited by

          @dave007 It moves, then it stops. It moves, it stops. Different amounts too.

          1 Reply Last reply Reply Quote 0
          • F
            Flame Games
            last edited by

            I use a “movable platform” for a consistent speed, does the job. You’ll just have to program your player to stop differently (If you want it to stop).

            1 Reply Last reply Reply Quote 0
            • GameCRAZYG
              GameCRAZY
              last edited by

              I wonder what is wrong with velocity though.

              Aidan_FireA 1 Reply Last reply Reply Quote 0
              • MurtazaM
                Murtaza Admin
                last edited by

                Can you be more specific on what the issue is? I'm not sure I'm understanding correctly.

                As a test, create a blank project and try to recreate this with minimal behaviours. This way you can tell if it's not some other logic causing issues.

                1 Reply Last reply Reply Quote 1
                • Andrey GhostA
                  Andrey Ghost
                  last edited by Andrey Ghost

                  Dunno, currently making a game where basically everybody moves with 'set velocity' behavior and everything is ok. It's just that this behavior needs some right settings, check if there are some other behaviors corrupting its working.

                  1 Reply Last reply Reply Quote 0
                  • Aidan_FireA
                    Aidan_Fire @GameCRAZY
                    last edited by Aidan_Fire

                    @gamecrazy Don't use timer 0s, use timer 0.016666... for smoothness. What's with set velocity, like exactly what is happening? Can we have an example project? Is your object ever being turned into a wall or scenery object even for a split second? Are there any other physics, movement, transform, etc. behaviours acting on it?

                    1 Reply Last reply Reply Quote 0
                    • GameCRAZYG
                      GameCRAZY
                      last edited by

                      3 behaviors. No timer. Located in the orange guy.

                      When you touch the right side of the screen, the player should start moving, hence the set velocity. He should continue moving, however he should not just be stopping every time.

                      He should only be stopping when I tell him to stop, with another behavior.

                      http://bit.ly/2MTOUwW

                      Dave007D 1 Reply Last reply Reply Quote 0
                      • Dave007D
                        Dave007 @GameCRAZY
                        last edited by

                        @gamecrazy
                        Just tested your project.
                        Your mistake is, you only used Started Touching. Then it's clear that he moves and then stops. It only moves when you touch the screen. Use "While Touching" and everything will work perfectly.

                        GameCRAZYG 1 Reply Last reply Reply Quote 0
                        • GameCRAZYG
                          GameCRAZY @Dave007
                          last edited by

                          @dave007 Nah, then nothing happens.

                          I wish it was that simple. )-:-)

                          Dave007D 1 Reply Last reply Reply Quote 0
                          • Dave007D
                            Dave007 @GameCRAZY
                            last edited by

                            @gamecrazy
                            I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔

                            GameCRAZYG 1 Reply Last reply Reply Quote 0
                            • iTap DevelopmentI
                              iTap Development
                              last edited by

                              Just looked too, @Dave007 seems to be right

                              1 Reply Last reply Reply Quote 0
                              • GameCRAZYG
                                GameCRAZY @Dave007
                                last edited by

                                @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

                                I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

                                iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                • GameCRAZYG
                                  GameCRAZY
                                  last edited by

                                  No update. Tried restarting. Can one of you send it to me?

                                  1 Reply Last reply Reply Quote 0
                                  • iTap DevelopmentI
                                    iTap Development @GameCRAZY
                                    last edited by

                                    @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

                                    GameCRAZYG 1 Reply Last reply Reply Quote 0
                                    • iTap DevelopmentI
                                      iTap Development
                                      last edited by

                                      http://bit.ly/2MQjfg6

                                      1 Reply Last reply Reply Quote 0
                                      • GameCRAZYG
                                        GameCRAZY @iTap Development
                                        last edited by

                                        @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                                        iTap DevelopmentI Dave007D 2 Replies Last reply Reply Quote 0
                                        • iTap DevelopmentI
                                          iTap Development @GameCRAZY
                                          last edited by

                                          @gamecrazy did you change the default object to the one in the started touching behavior?

                                          GameCRAZYG 1 Reply Last reply Reply Quote 0
                                          • Dave007D
                                            Dave007 @GameCRAZY
                                            last edited by

                                            @gamecrazy
                                            I am not using a beta version.
                                            Restart your device. If it still doesn't work, reinstall HyperPad. But make a backup of all your projects first! If it still doesn't work, the problem must be yours. It works for me without problems.

                                            1 Reply Last reply Reply Quote 0
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