logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Set Velocity Doesn't Work?!

    Scheduled Pinned Locked Moved
    Non-Issue
    7
    30
    4.2k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • F
      Flame Games
      last edited by

      I use a “movable platform” for a consistent speed, does the job. You’ll just have to program your player to stop differently (If you want it to stop).

      1 Reply Last reply Reply Quote 0
      • GameCRAZYG
        GameCRAZY
        last edited by

        I wonder what is wrong with velocity though.

        Aidan_FireA 1 Reply Last reply Reply Quote 0
        • MurtazaM
          Murtaza Admin
          last edited by

          Can you be more specific on what the issue is? I'm not sure I'm understanding correctly.

          As a test, create a blank project and try to recreate this with minimal behaviours. This way you can tell if it's not some other logic causing issues.

          1 Reply Last reply Reply Quote 1
          • Andrey GhostA
            Andrey Ghost
            last edited by Andrey Ghost

            Dunno, currently making a game where basically everybody moves with 'set velocity' behavior and everything is ok. It's just that this behavior needs some right settings, check if there are some other behaviors corrupting its working.

            1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @GameCRAZY
              last edited by Aidan_Fire

              @gamecrazy Don't use timer 0s, use timer 0.016666... for smoothness. What's with set velocity, like exactly what is happening? Can we have an example project? Is your object ever being turned into a wall or scenery object even for a split second? Are there any other physics, movement, transform, etc. behaviours acting on it?

              1 Reply Last reply Reply Quote 0
              • GameCRAZYG
                GameCRAZY
                last edited by

                3 behaviors. No timer. Located in the orange guy.

                When you touch the right side of the screen, the player should start moving, hence the set velocity. He should continue moving, however he should not just be stopping every time.

                He should only be stopping when I tell him to stop, with another behavior.

                http://bit.ly/2MTOUwW

                Dave007D 1 Reply Last reply Reply Quote 0
                • Dave007D
                  Dave007 @GameCRAZY
                  last edited by

                  @gamecrazy
                  Just tested your project.
                  Your mistake is, you only used Started Touching. Then it's clear that he moves and then stops. It only moves when you touch the screen. Use "While Touching" and everything will work perfectly.

                  GameCRAZYG 1 Reply Last reply Reply Quote 0
                  • GameCRAZYG
                    GameCRAZY @Dave007
                    last edited by

                    @dave007 Nah, then nothing happens.

                    I wish it was that simple. )-:-)

                    Dave007D 1 Reply Last reply Reply Quote 0
                    • Dave007D
                      Dave007 @GameCRAZY
                      last edited by

                      @gamecrazy
                      I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔

                      GameCRAZYG 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development
                        last edited by

                        Just looked too, @Dave007 seems to be right

                        1 Reply Last reply Reply Quote 0
                        • GameCRAZYG
                          GameCRAZY @Dave007
                          last edited by

                          @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

                          I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

                          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                          • GameCRAZYG
                            GameCRAZY
                            last edited by

                            No update. Tried restarting. Can one of you send it to me?

                            1 Reply Last reply Reply Quote 0
                            • iTap DevelopmentI
                              iTap Development @GameCRAZY
                              last edited by

                              @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

                              GameCRAZYG 1 Reply Last reply Reply Quote 0
                              • iTap DevelopmentI
                                iTap Development
                                last edited by

                                http://bit.ly/2MQjfg6

                                1 Reply Last reply Reply Quote 0
                                • GameCRAZYG
                                  GameCRAZY @iTap Development
                                  last edited by

                                  @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                                  iTap DevelopmentI Dave007D 2 Replies Last reply Reply Quote 0
                                  • iTap DevelopmentI
                                    iTap Development @GameCRAZY
                                    last edited by

                                    @gamecrazy did you change the default object to the one in the started touching behavior?

                                    GameCRAZYG 1 Reply Last reply Reply Quote 0
                                    • Dave007D
                                      Dave007 @GameCRAZY
                                      last edited by

                                      @gamecrazy
                                      I am not using a beta version.
                                      Restart your device. If it still doesn't work, reinstall HyperPad. But make a backup of all your projects first! If it still doesn't work, the problem must be yours. It works for me without problems.

                                      1 Reply Last reply Reply Quote 0
                                      • GameCRAZYG
                                        GameCRAZY @iTap Development
                                        last edited by

                                        @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

                                        I downloaded your link and it worked!

                                        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                        • iTap DevelopmentI
                                          iTap Development @GameCRAZY
                                          last edited by

                                          @gamecrazy lol 😂

                                          1 Reply Last reply Reply Quote 0
                                          • GameCRAZYG
                                            GameCRAZY
                                            last edited by

                                            1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                                            2. Whatever just happened... Weird!

                                            MurtazaM 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post