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hyperPad

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  4. Set Velocity Doesn't Work?!

Set Velocity Doesn't Work?!

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  • F Offline
    F Offline
    Flame Games
    wrote on last edited by
    #4

    I use a “movable platform” for a consistent speed, does the job. You’ll just have to program your player to stop differently (If you want it to stop).

    1 Reply Last reply
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    • Michael KhalfinG Offline
      Michael KhalfinG Offline
      Michael Khalfin
      wrote on last edited by
      #5

      I wonder what is wrong with velocity though.

      Aidan_FireA 1 Reply Last reply
      0
      • MurtazaM Offline
        MurtazaM Offline
        Murtaza
        Admin
        wrote on last edited by
        #6

        Can you be more specific on what the issue is? I'm not sure I'm understanding correctly.

        As a test, create a blank project and try to recreate this with minimal behaviours. This way you can tell if it's not some other logic causing issues.

        1 Reply Last reply
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        • Andrey GhostA Offline
          Andrey GhostA Offline
          Andrey Ghost
          wrote on last edited by Andrey Ghost
          #7

          Dunno, currently making a game where basically everybody moves with 'set velocity' behavior and everything is ok. It's just that this behavior needs some right settings, check if there are some other behaviors corrupting its working.

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          • Michael KhalfinG Michael Khalfin

            I wonder what is wrong with velocity though.

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by Aidan_Fire
            #8

            @gamecrazy Don't use timer 0s, use timer 0.016666... for smoothness. What's with set velocity, like exactly what is happening? Can we have an example project? Is your object ever being turned into a wall or scenery object even for a split second? Are there any other physics, movement, transform, etc. behaviours acting on it?

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            • Michael KhalfinG Offline
              Michael KhalfinG Offline
              Michael Khalfin
              wrote on last edited by
              #9

              3 behaviors. No timer. Located in the orange guy.

              When you touch the right side of the screen, the player should start moving, hence the set velocity. He should continue moving, however he should not just be stopping every time.

              He should only be stopping when I tell him to stop, with another behavior.

              http://bit.ly/2MTOUwW

              Dave007D 1 Reply Last reply
              0
              • Michael KhalfinG Michael Khalfin

                3 behaviors. No timer. Located in the orange guy.

                When you touch the right side of the screen, the player should start moving, hence the set velocity. He should continue moving, however he should not just be stopping every time.

                He should only be stopping when I tell him to stop, with another behavior.

                http://bit.ly/2MTOUwW

                Dave007D Offline
                Dave007D Offline
                Dave007
                wrote on last edited by
                #10

                @gamecrazy
                Just tested your project.
                Your mistake is, you only used Started Touching. Then it's clear that he moves and then stops. It only moves when you touch the screen. Use "While Touching" and everything will work perfectly.

                Michael KhalfinG 1 Reply Last reply
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                • Dave007D Dave007

                  @gamecrazy
                  Just tested your project.
                  Your mistake is, you only used Started Touching. Then it's clear that he moves and then stops. It only moves when you touch the screen. Use "While Touching" and everything will work perfectly.

                  Michael KhalfinG Offline
                  Michael KhalfinG Offline
                  Michael Khalfin
                  wrote on last edited by
                  #11

                  @dave007 Nah, then nothing happens.

                  I wish it was that simple. )-:-)

                  Dave007D 1 Reply Last reply
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                  • Michael KhalfinG Michael Khalfin

                    @dave007 Nah, then nothing happens.

                    I wish it was that simple. )-:-)

                    Dave007D Offline
                    Dave007D Offline
                    Dave007
                    wrote on last edited by
                    #12

                    @gamecrazy
                    I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔

                    Michael KhalfinG 1 Reply Last reply
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                    • iTap DevelopmentI Offline
                      iTap DevelopmentI Offline
                      iTap Development
                      wrote on last edited by
                      #13

                      Just looked too, @Dave007 seems to be right

                      1 Reply Last reply
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                      • Dave007D Dave007

                        @gamecrazy
                        I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔

                        Michael KhalfinG Offline
                        Michael KhalfinG Offline
                        Michael Khalfin
                        wrote on last edited by
                        #14

                        @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

                        I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

                        iTap DevelopmentI 1 Reply Last reply
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                        • Michael KhalfinG Offline
                          Michael KhalfinG Offline
                          Michael Khalfin
                          wrote on last edited by
                          #15

                          No update. Tried restarting. Can one of you send it to me?

                          1 Reply Last reply
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                          • Michael KhalfinG Michael Khalfin

                            @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

                            I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

                            iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #16

                            @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

                            Michael KhalfinG 1 Reply Last reply
                            0
                            • iTap DevelopmentI Offline
                              iTap DevelopmentI Offline
                              iTap Development
                              wrote on last edited by
                              #17

                              http://bit.ly/2MQjfg6

                              1 Reply Last reply
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                              • iTap DevelopmentI iTap Development

                                @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

                                Michael KhalfinG Offline
                                Michael KhalfinG Offline
                                Michael Khalfin
                                wrote on last edited by
                                #18

                                @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                                iTap DevelopmentI Dave007D 2 Replies Last reply
                                0
                                • Michael KhalfinG Michael Khalfin

                                  @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                                  iTap DevelopmentI Offline
                                  iTap DevelopmentI Offline
                                  iTap Development
                                  wrote on last edited by
                                  #19

                                  @gamecrazy did you change the default object to the one in the started touching behavior?

                                  Michael KhalfinG 1 Reply Last reply
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                                  • Michael KhalfinG Michael Khalfin

                                    @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                                    Dave007D Offline
                                    Dave007D Offline
                                    Dave007
                                    wrote on last edited by
                                    #20

                                    @gamecrazy
                                    I am not using a beta version.
                                    Restart your device. If it still doesn't work, reinstall HyperPad. But make a backup of all your projects first! If it still doesn't work, the problem must be yours. It works for me without problems.

                                    1 Reply Last reply
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                                    • iTap DevelopmentI iTap Development

                                      @gamecrazy did you change the default object to the one in the started touching behavior?

                                      Michael KhalfinG Offline
                                      Michael KhalfinG Offline
                                      Michael Khalfin
                                      wrote on last edited by
                                      #21

                                      @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

                                      I downloaded your link and it worked!

                                      iTap DevelopmentI 1 Reply Last reply
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                                      • Michael KhalfinG Michael Khalfin

                                        @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

                                        I downloaded your link and it worked!

                                        iTap DevelopmentI Offline
                                        iTap DevelopmentI Offline
                                        iTap Development
                                        wrote on last edited by
                                        #22

                                        @gamecrazy lol 😂

                                        1 Reply Last reply
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                                        • Michael KhalfinG Offline
                                          Michael KhalfinG Offline
                                          Michael Khalfin
                                          wrote on last edited by
                                          #23
                                          1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                                          2. Whatever just happened... Weird!

                                          MurtazaM 1 Reply Last reply
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