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    Set Velocity Doesn't Work?!

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    • iTap DevelopmentI
      iTap Development
      last edited by

      Just looked too, @Dave007 seems to be right

      1 Reply Last reply Reply Quote 0
      • GameCRAZYG
        GameCRAZY @Dave007
        last edited by

        @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

        I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
        • GameCRAZYG
          GameCRAZY
          last edited by

          No update. Tried restarting. Can one of you send it to me?

          1 Reply Last reply Reply Quote 0
          • iTap DevelopmentI
            iTap Development @GameCRAZY
            last edited by

            @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

            GameCRAZYG 1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI
              iTap Development
              last edited by

              http://bit.ly/2MQjfg6

              1 Reply Last reply Reply Quote 0
              • GameCRAZYG
                GameCRAZY @iTap Development
                last edited by

                @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                iTap DevelopmentI Dave007D 2 Replies Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @GameCRAZY
                  last edited by

                  @gamecrazy did you change the default object to the one in the started touching behavior?

                  GameCRAZYG 1 Reply Last reply Reply Quote 0
                  • Dave007D
                    Dave007 @GameCRAZY
                    last edited by

                    @gamecrazy
                    I am not using a beta version.
                    Restart your device. If it still doesn't work, reinstall HyperPad. But make a backup of all your projects first! If it still doesn't work, the problem must be yours. It works for me without problems.

                    1 Reply Last reply Reply Quote 0
                    • GameCRAZYG
                      GameCRAZY @iTap Development
                      last edited by

                      @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

                      I downloaded your link and it worked!

                      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @GameCRAZY
                        last edited by

                        @gamecrazy lol 😂

                        1 Reply Last reply Reply Quote 0
                        • GameCRAZYG
                          GameCRAZY
                          last edited by

                          1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                          2. Whatever just happened... Weird!

                          MurtazaM 1 Reply Last reply Reply Quote 0
                          • iTap DevelopmentI
                            iTap Development
                            last edited by

                            So, the best way to fix a bug is to have someone else make the same change, and send it back! Lol bug fixing was never easier!

                            Dave007D 1 Reply Last reply Reply Quote 0
                            • Dave007D
                              Dave007 @iTap Development
                              last edited by

                              @itap-development haha xD

                              1 Reply Last reply Reply Quote 0
                              • GameCRAZYG
                                GameCRAZY
                                last edited by

                                Thanks for the help!

                                iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                • iTap DevelopmentI
                                  iTap Development @GameCRAZY
                                  last edited by

                                  @gamecrazy no problem! At least it was an easy (ridiculously dumb) fix 🤣🤣🤣

                                  1 Reply Last reply Reply Quote 0
                                  • GameCRAZYG
                                    GameCRAZY
                                    last edited by

                                    First beta release on the hub now! Been working on this all day!

                                    Before school starts, I’m going to be publishing a lot to the hub. Some of my App Store material, other ideas in progress, and an example project for my contest.

                                    Will perfect my App Store page as well!

                                    —

                                    Let me know what y’all think. I’m excited to show off my stuff this week!

                                    1 Reply Last reply Reply Quote 0
                                    • MurtazaM
                                      Murtaza Admin @GameCRAZY
                                      last edited by

                                      @gamecrazy said in Set Velocity Doesn't Work?!:

                                      1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                                      Set velocity has always worked this way. You’re setting the velocity of the object, however it will naturally slow down and eventually stop because of other forces. Gravity, friction etc. It’s just how the physics works.
                                      However if you do set velocity to a wall object that should remain constant. Since wall objects are not affected by outside forces. But this has some downsides as the wall object isn’t really meant to be used this way and can have unexpected results (like going through other objects)

                                      Another way to go around this is set friction to 0 and gravity to zero. Now your object should remain moving.

                                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                                      • Aidan_FireA
                                        Aidan_Fire @Murtaza
                                        last edited by

                                        @murtaza Woah I never even knew you could set velocity of wall objects!

                                        1 Reply Last reply Reply Quote 0
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