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    1.21 is now available!

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    • HamedH
      Hamed Admin
      last edited by

      @Dave007 @Aries29 can you guys do the following:

      Create a post on the bug section for each bug explaining whatโ€™s broken, how to reproduce, what you expect to happen for each issue? That way itโ€™s easier for us to track.

      And also email us your projects and tell us which scene and which objects have the affected behaviours?

      That way we can release a new update right away fixing reported issues.

      Thanks!

      Dave007D 1 Reply Last reply Reply Quote 0
      • MurtazaM
        Murtaza Admin
        last edited by

        Guys no need to panic. Once we have the information we need we'll have a fixed version out in a few days.
        Bug fixes like these are quick, it's major releases that take a while.

        We just need the information to fix them ASAP..

        1 Reply Last reply Reply Quote 0
        • Dave007D
          Dave007 @Hamed
          last edited by

          @hamed I was able to fix my problem with small changes
          Privot Attach and Weld Attach already work, but it didn't work with the new version. With a few small changes it worked again.

          MurtazaM HamedH 2 Replies Last reply Reply Quote 0
          • Andrey GhostA
            Andrey Ghost
            last edited by

            Yay! Finally! :)

            1 Reply Last reply Reply Quote 0
            • MurtazaM
              Murtaza Admin @Dave007
              last edited by

              @dave007 said in 1.21 is now available!:

              @hamed I was able to fix my problem with small changes
              Privot Attach and Weld Attach already work, but it didn't work with the new version. With a few small changes it worked again.

              Can you still make a detailed post on the issue? So we can see what we broke? :)

              1 Reply Last reply Reply Quote 0
              • Aries29A
                Aries29
                last edited by

                Still cannot find a fix for the broken collision points of flipped objects. Hope you've received the link of my project by the way sir murtaza.๐Ÿ˜“

                MurtazaM 1 Reply Last reply Reply Quote 0
                • Aries29A
                  Aries29
                  last edited by

                  Pivot and weld attach seem to be ok in my project though.

                  1 Reply Last reply Reply Quote 0
                  • MurtazaM
                    Murtaza Admin @Aries29
                    last edited by

                    @aries29 said in 1.21 is now available!:

                    Still cannot find a fix for the broken collision points of flipped objects. Hope you've received the link of my project by the way sir murtaza.๐Ÿ˜“

                    I believe this issue is the one Aidan has messaged about. He mentioned a work around to me
                    "Setting collision of unflipped object and then flipping it works fine" maybe give that a try? I haven't looked at the issue yet so I'm not 100% sure if it's the same or if the work around will work for you.

                    As for your file, now I haven't. Did you send it to us by email?

                    Aries29A 1 Reply Last reply Reply Quote 0
                    • Aries29A
                      Aries29 @Murtaza
                      last edited by

                      @murtaza
                      I already tried what Aidan said sir. But it still doesn't work unfortunately.

                      1 Reply Last reply Reply Quote 0
                      • Aries29A
                        Aries29
                        last edited by

                        Already sent the link to my project via contac@hyperpad sir along with a video and observation about the sounds in the recent update. Please let me know once you got the email, the link, and the video there. Thanks...

                        1 Reply Last reply Reply Quote 0
                        • MurtazaM
                          Murtaza Admin
                          last edited by

                          Can you make posts in the bug section in the format Hamed suggested? This way we can fix the problems ASAP? The formatting and information is very important as that way we can have it fixed fast rather then us having to search around and figure out the bug.
                          Because an app like hyperPad has a million different way of doing things so unless we know 100% exactly what you're doing we're just guessing at how to reproduce problems.

                          Eg. When you say collisions with tags do not work. What does this mean? Give an example of your behaviours how they are set up, give steps on how we can reproduce it and test.
                          Give an example project showing this error and only this error.

                          1 Reply Last reply Reply Quote 0
                          • Aries29A
                            Aries29
                            last edited by

                            Ok. So did you get the email I sent you along with the link to my project sir?

                            1 Reply Last reply Reply Quote 0
                            • MurtazaM
                              Murtaza Admin
                              last edited by

                              Yup got the email. But could you do that as well? Helps the rest of the team get the information they need easier, and also if it's on the forum other users can give their input too (if it's happening to them they can include details that may be left our, or it could be slightly different for them)

                              1 Reply Last reply Reply Quote 0
                              • HamedH
                                Hamed Admin @Dave007
                                last edited by

                                @dave007

                                @murtaza said in 1.21 is now available!:

                                @dave007 said in 1.21 is now available!:

                                @hamed I was able to fix my problem with small changes
                                Privot Attach and Weld Attach already work, but it didn't work with the new version. With a few small changes it worked again.

                                Can you still make a detailed post on the issue? So we can see what we broke? :)

                                This is very important! Can you tell us what was wrong and what you had to change for it to work?

                                Dave007D 1 Reply Last reply Reply Quote 0
                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  I really hope you guys fix this! ๐Ÿ˜ฌ @Hamed @Murtaza

                                  1 Reply Last reply Reply Quote 0
                                  • Dave007D
                                    Dave007 @Hamed
                                    last edited by

                                    @hamed
                                    Pivot Attach and Weld Attach had to be arranged differently for it to work 100%.
                                    Otherwise it doesn't work sometimes.

                                    1 Reply Last reply Reply Quote 0
                                    • MurtazaM
                                      Murtaza Admin
                                      last edited by

                                      We've just released the 1.22 update fixing many of the reported bugs (including the sound issues!)

                                      It should be rolling out across the app store across the world shortly. So keep an eye out for it.

                                      1 Reply Last reply Reply Quote 0
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