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@murtaza then please help me fix the issue I posted there. (Shooting sound not returning anymore after a pop-up overlay with its own sound plays back). This used to work before flawlessly. Don't tell that it's a "bug" that Jack and I ended up using as feature in our game. Moreover, one of my levels stutter like this after your update. Here.0_1543722727315_F7FA0813-4795-4AFD-8F6D-503E8D7B754B.MP4
I am patiently waiting for you to tell me how to solve this unless you intend to update it by letting the play music and play sound behavior work together nicely at 100 percent volume.p lime it used to before these two back to back updates.
Don't get me wrong, I am more than willing to adapt. But given the state of my project, for the love of God, tell me how.
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@murtaza said in Latest Update destroyed my play sound behaviors!!!!!!!!:
The sound volume is not broken. It just works differently.
Then if you won't admit it is broken, can you tell me how to make both play music and play sound behaviors work nicely with each other? When Aidan's reply below is already saying that "regardless" of the volume, as long as play music plays a background music in the game, the play sound behaviors still sound "tinny?"
@aidan-oxley said in Latest Update destroyed my play sound behaviors!!!!!!!!:
Ok, I can set the volume of the sounds manually, but they won't take a number from set input. Also, as long as music is playing, the sound coming from Play Sound is really quiet.
See this @murtaza and @hamed? There is something wrong about how the play sound and play music behavior works. Saying that they work differently DOES NOT FIX THAT.
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I meant the volume changes not being a bug. The overlay issue very well may be. We're looking into it.
Should have a beta available this week with some more bugs fixed. We can add you to that so you can get immediate updates instead of waiting for the entire update to be complete.
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@murtaza ok, thanks murtaza. I am sorry for my passionate outburst. I just feel so helpless right now after doing everything i can to fix the game only to find it broken here and there in your two recent updates. I hope you know that I feel this way because I love this platform so much. And it means a lot to many teachers out there who are your would-be users who will gladly pay for this app once they see what they can do with it this through the game I have created as part of my research. We will all benefit from this I assure you. I want hyperpad to reach more people who have the capacity to pay and creativity to make interactive games, books, and materials out there. And the one who needs this most are teachers. Hence, my dedication to hyperpad. I look forward to your fix on this overlay and play sound issue soon.
I can confirm to you now that there is indeed a bug with the overlay and sound behaviors. Try loading the simple "pause" overlay and once you tap continue, the play sound behavior in the scene behind it no longer returns. Please have a look at this and include me in your beta asap.
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Play music behavior returns once I tap resume/continue after loading the pause overlay. But the bullet sounds triggered by tapping an on screen shoot button, doesn't anymore return like they used to. Also, please make the play sound volume loud. It really isn't audible enough when it plays along with a play music background sound in the scene.
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Also, if you have time, kindly check the video I posted above. It shows one scene level which really lags so much after the two recent updates. I hope you could suggest a way to solve it. I would gladly send the version of my game where that level is found (level 6) upon your request @murtaza. Thanks.
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Okay, so the problem is that Play music was far too loud which was drowning out play sound. Music is 5 times louder than it should be.
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@hamed If I set Play Music to an extremely low volume, Play Sound seems to stay quieter even though it's not being drowned out, I think. Not 100% sure because in the test project I gave with the link Play Sound was being weird. Also I don't think they accept on the fly input fields, because I have them set to use the volume inputted but they don't change in that test project.
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@Aidan-Oxley your test project is helping me figure it out. There's actually two problems. The audio scale for Sound effects are wrong and the music is too loud. I'm fixing the audio scaling issue as we speak.
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There's actually a third bug! When closing the text input, it would play the music one again. That should fix @Aries29 pausing issues.
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Hey guys here is a link to the testflight build: https://testflight.apple.com/join/2tOMSM6Z
Let me know if you guys are still having issues.
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@hamed how can i participate as a beta tester and download this?
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@aries29 All you have to do is download testflight from the app store it's free
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Also, I hope you are able to fix the crash... while I am testing the game, hyperpad would occasionally crash. I was just testing a single level and there it goes crashing.
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@davio Already did. When I tap the link above, it says, "this beta is not accepting any testers something."
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@hamed How can I try this myself? This is what it shows when I tap the link:
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@hamed can i ask for an invitation code please?
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@Aries29 Try again
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@hamed still no luck.
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Also, I'd like to inform you @hamed that in the present hyperpad version, play music does not work well with play sound behaviors and other play music behaviors found inside an overlay. In my case, the play music behavior in my scene "does not return and resume playing like it used to" when a pop up overlay with its own play music behavior is invoked. What happens is that, whatever music is playing in that overlay as play music behavior, continues to play on the scene even when the overlay is already closed. My "patch-up" solution right now, is to literally and physically drag a music icon outside the overlay space. Outside where it cannot be easily controlled along with other behaviors. Please. Look into this as well. Hyperpad's sound behavior was pretty damaged after the last two updates. Makes me wonder why you changed the sound engine and caused me a lot of trouble on my project. I have deadlines and at this rate, if your upcoming update is still going to make things worst especially on both play music and play sound behaviors, I may not be able to have this game rated by my jurors and hence, forfeit graduating this March 2019. All thanks to botched up music behaviors in the game.