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    Drag and drop object

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    • ApplegdyA
      Applegdy @RobinsonX
      last edited by

      @RobinsonX how do you set the ball to be a physical object? And how would you make the object return to starting position if it was not dropped on the collision point?

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      • RobinsonXR
        RobinsonX
        last edited by

        On the scene editor, you can click on an object and edit it's properties. Click on the rocket icon to make it a physical object.

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        • RobinsonXR
          RobinsonX
          last edited by

          @Applegdy There's a behavior called Move to Point, it moves an object to the exact same coordinates you specify.

          You can activate a timer after the ball has been thrown and once that timer runs out, it can activate the move to point behavior.

          Stopped touching (ball)
          |
          Wait (as long as needed)
          |
          Move to Point (move ball back to original position)
          ——————
          when ball Collided with goal:
          |
          Behavior off (turn off timer)
          |
          Play sound

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          • RobinsonXR
            RobinsonX
            last edited by

            DE9CDBA7-220F-4A38-B640-F9D783E37370.png
            Here you go, much easier to visualize it

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            • RobinsonXR
              RobinsonX
              last edited by

              @Applegdy You can also add in custom events like when the ball hasn't made it in the goal in time, it can show a game over screen.

              ApplegdyA 2 Replies Last reply Reply Quote 0
              • ApplegdyA
                Applegdy @RobinsonX
                last edited by

                @RobinsonX thank you I will try. I have copied what you said at first but when my object collides there is no sound played. I copied as you put in first diagram

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                • ApplegdyA
                  Applegdy @RobinsonX
                  last edited by

                  @RobinsonX I see the problem. I am using font for object. Is there no way to do this for font?

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                  • RobinsonXR
                    RobinsonX
                    last edited by

                    There's always a way to do something, even if it's not a feature.

                    You can have an empty object and the text can follow the empty object.

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                    • RobinsonXR
                      RobinsonX
                      last edited by

                      @Applegdy I thought there was a physical toggle for text, but maybe it got changed.

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                      • HamedH
                        Hamed Admin
                        last edited by

                        You can use the Make Physics behaviour to make font have physics:

                        https://hyperpad.zendesk.com/hc/en-us/articles/360016230052-Make-Physics

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