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    Drag and drop object

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    • ApplegdyA
      Applegdy
      last edited by

      Can someone provide specific step by step hoe to drag and drop an object? Like have user drag object across screen and drop object to a certain area on screen and then play a sound once object has been dropped into area. I need detailed explanation as I am a beginner

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      • RobinsonXR
        RobinsonX
        last edited by

        There is a drag and drop behavior, in the behavior you can select whatever object you want the user to drag and drop. There's also collision behaviors which can connect to a play sound behavior. When an object collides with an invisible box, it can play a sound effect. Your target object can be a physical object or wall object. You could have a ball that could be thrown into a hoop (physical) or you could have a puzzle piece dragged into a set. (wall)

        It's best if you try it yourself first. Place an empty object in the scene by tapping the flask / potion icon on the bottom right corner of the project editor and press Empty Object.

        Try manipulating the empty object so when something touches it, it plays a sound effect. The app is designed to be learned by experimentation. If you really need some help, you can refer to the Help section.

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        • RobinsonXR
          RobinsonX
          last edited by

          B9DB8EA1-A9D9-467F-83A4-E25120EC35D5.png

          For this example:

          • The ball is set to be a physical object, it can be dragged anywhere on the screen.
          • When the ball collides with a green box, it plays a sound.
          ApplegdyA 2 Replies Last reply Reply Quote 0
          • ApplegdyA
            Applegdy @RobinsonX
            last edited by

            @RobinsonX thanks a ton! I can build from here. Appreciate the help

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            • ApplegdyA
              Applegdy @RobinsonX
              last edited by

              @RobinsonX how do you set the ball to be a physical object? And how would you make the object return to starting position if it was not dropped on the collision point?

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              • RobinsonXR
                RobinsonX
                last edited by

                On the scene editor, you can click on an object and edit it's properties. Click on the rocket icon to make it a physical object.

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                • RobinsonXR
                  RobinsonX
                  last edited by

                  @Applegdy There's a behavior called Move to Point, it moves an object to the exact same coordinates you specify.

                  You can activate a timer after the ball has been thrown and once that timer runs out, it can activate the move to point behavior.

                  Stopped touching (ball)
                  |
                  Wait (as long as needed)
                  |
                  Move to Point (move ball back to original position)
                  ——————
                  when ball Collided with goal:
                  |
                  Behavior off (turn off timer)
                  |
                  Play sound

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                  • RobinsonXR
                    RobinsonX
                    last edited by

                    DE9CDBA7-220F-4A38-B640-F9D783E37370.png
                    Here you go, much easier to visualize it

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                    • RobinsonXR
                      RobinsonX
                      last edited by

                      @Applegdy You can also add in custom events like when the ball hasn't made it in the goal in time, it can show a game over screen.

                      ApplegdyA 2 Replies Last reply Reply Quote 0
                      • ApplegdyA
                        Applegdy @RobinsonX
                        last edited by

                        @RobinsonX thank you I will try. I have copied what you said at first but when my object collides there is no sound played. I copied as you put in first diagram

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                        • ApplegdyA
                          Applegdy @RobinsonX
                          last edited by

                          @RobinsonX I see the problem. I am using font for object. Is there no way to do this for font?

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                          • RobinsonXR
                            RobinsonX
                            last edited by

                            There's always a way to do something, even if it's not a feature.

                            You can have an empty object and the text can follow the empty object.

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                            • RobinsonXR
                              RobinsonX
                              last edited by

                              @Applegdy I thought there was a physical toggle for text, but maybe it got changed.

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                              • HamedH
                                Hamed Admin
                                last edited by

                                You can use the Make Physics behaviour to make font have physics:

                                https://hyperpad.zendesk.com/hc/en-us/articles/360016230052-Make-Physics

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