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    Drag and drop object

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    • RobinsonXR
      RobinsonX
      last edited by

      B9DB8EA1-A9D9-467F-83A4-E25120EC35D5.png

      For this example:

      • The ball is set to be a physical object, it can be dragged anywhere on the screen.
      • When the ball collides with a green box, it plays a sound.
      ApplegdyA 2 Replies Last reply Reply Quote 0
      • ApplegdyA
        Applegdy @RobinsonX
        last edited by

        @RobinsonX thanks a ton! I can build from here. Appreciate the help

        1 Reply Last reply Reply Quote 1
        • ApplegdyA
          Applegdy @RobinsonX
          last edited by

          @RobinsonX how do you set the ball to be a physical object? And how would you make the object return to starting position if it was not dropped on the collision point?

          1 Reply Last reply Reply Quote 1
          • RobinsonXR
            RobinsonX
            last edited by

            On the scene editor, you can click on an object and edit it's properties. Click on the rocket icon to make it a physical object.

            1 Reply Last reply Reply Quote 0
            • RobinsonXR
              RobinsonX
              last edited by

              @Applegdy There's a behavior called Move to Point, it moves an object to the exact same coordinates you specify.

              You can activate a timer after the ball has been thrown and once that timer runs out, it can activate the move to point behavior.

              Stopped touching (ball)
              |
              Wait (as long as needed)
              |
              Move to Point (move ball back to original position)
              ——————
              when ball Collided with goal:
              |
              Behavior off (turn off timer)
              |
              Play sound

              1 Reply Last reply Reply Quote 0
              • RobinsonXR
                RobinsonX
                last edited by

                DE9CDBA7-220F-4A38-B640-F9D783E37370.png
                Here you go, much easier to visualize it

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                • RobinsonXR
                  RobinsonX
                  last edited by

                  @Applegdy You can also add in custom events like when the ball hasn't made it in the goal in time, it can show a game over screen.

                  ApplegdyA 2 Replies Last reply Reply Quote 0
                  • ApplegdyA
                    Applegdy @RobinsonX
                    last edited by

                    @RobinsonX thank you I will try. I have copied what you said at first but when my object collides there is no sound played. I copied as you put in first diagram

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                    • ApplegdyA
                      Applegdy @RobinsonX
                      last edited by

                      @RobinsonX I see the problem. I am using font for object. Is there no way to do this for font?

                      1 Reply Last reply Reply Quote 0
                      • RobinsonXR
                        RobinsonX
                        last edited by

                        There's always a way to do something, even if it's not a feature.

                        You can have an empty object and the text can follow the empty object.

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                        • RobinsonXR
                          RobinsonX
                          last edited by

                          @Applegdy I thought there was a physical toggle for text, but maybe it got changed.

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                          • HamedH
                            Hamed Admin
                            last edited by

                            You can use the Make Physics behaviour to make font have physics:

                            https://hyperpad.zendesk.com/hc/en-us/articles/360016230052-Make-Physics

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