Drag and drop object
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Can someone provide specific step by step hoe to drag and drop an object? Like have user drag object across screen and drop object to a certain area on screen and then play a sound once object has been dropped into area. I need detailed explanation as I am a beginner
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There is a drag and drop behavior, in the behavior you can select whatever object you want the user to drag and drop. There's also collision behaviors which can connect to a play sound behavior. When an object collides with an invisible box, it can play a sound effect. Your target object can be a physical object or wall object. You could have a ball that could be thrown into a hoop (physical) or you could have a puzzle piece dragged into a set. (wall)
It's best if you try it yourself first. Place an empty object in the scene by tapping the flask / potion icon on the bottom right corner of the project editor and press
Empty Object
.Try manipulating the empty object so when something touches it, it plays a sound effect. The app is designed to be learned by experimentation. If you really need some help, you can refer to the Help section.
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For this example:
- The ball is set to be a physical object, it can be dragged anywhere on the screen.
- When the ball collides with a green box, it plays a sound.
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@RobinsonX thanks a ton! I can build from here. Appreciate the help
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@RobinsonX how do you set the ball to be a physical object? And how would you make the object return to starting position if it was not dropped on the collision point?
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On the scene editor, you can click on an object and edit it's properties. Click on the rocket icon to make it a physical object.
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@Applegdy There's a behavior called Move to Point, it moves an object to the exact same coordinates you specify.
You can activate a timer after the ball has been thrown and once that timer runs out, it can activate the move to point behavior.
Stopped touching
(ball)
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Wait
(as long as needed)
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Move to Point
(move ball back to original position)
——————
when ballCollided
with goal:
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Behavior off
(turn off timer)
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Play sound
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Here you go, much easier to visualize it -
@Applegdy You can also add in custom events like when the ball hasn't made it in the goal in time, it can show a game over screen.
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@RobinsonX thank you I will try. I have copied what you said at first but when my object collides there is no sound played. I copied as you put in first diagram
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@RobinsonX I see the problem. I am using font for object. Is there no way to do this for font?
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There's always a way to do something, even if it's not a feature.
You can have an empty object and the text can follow the empty object.
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@Applegdy I thought there was a physical toggle for text, but maybe it got changed.
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You can use the Make Physics behaviour to make font have physics:
https://hyperpad.zendesk.com/hc/en-us/articles/360016230052-Make-Physics