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hyperPad

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  3. Is “While Touching” broken?

Is “While Touching” broken?

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  • SplitMindGamingS SplitMindGaming

    @XxWhiteHearrxX thats actually smart. When it collides with the ground behavior off to stop screen follow. I should try that. You seem like you know a ton. I was going to start a new thread but before i do, would you happen to know how to loop the background going upwards. Exactly how the game swing copters work. I know for a fact its not a huge background image. I want to say it that as the screen edge goes up it loops the background image somehow. Would you happen to know how to achieve this?

    MelideM Offline
    MelideM Offline
    Melide
    wrote on last edited by
    #7

    @SplitMindGaming 'Wrap Around Screen' behavior does what you want. It'll wrap around the screen the object you want to apply this. So if an object goes down your screen, it'll reappear up screen. You can also set up where you want it to wrap ( if you want it to wrap only up or down and not left to right, you can manipulate that ).

    SplitMindGamingS 2 Replies Last reply
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    • MelideM Melide

      @SplitMindGaming 'Wrap Around Screen' behavior does what you want. It'll wrap around the screen the object you want to apply this. So if an object goes down your screen, it'll reappear up screen. You can also set up where you want it to wrap ( if you want it to wrap only up or down and not left to right, you can manipulate that ).

      SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #8

      @XxWhiteHearrxX thank you so much. I will give this a go.

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      • MelideM Melide

        @SplitMindGaming 'Wrap Around Screen' behavior does what you want. It'll wrap around the screen the object you want to apply this. So if an object goes down your screen, it'll reappear up screen. You can also set up where you want it to wrap ( if you want it to wrap only up or down and not left to right, you can manipulate that ).

        SplitMindGamingS Offline
        SplitMindGamingS Offline
        SplitMindGaming
        wrote on last edited by
        #9

        @XxWhiteHearrxX hey so i placed wrap screen on the background image to test out and had the character fly up. The bg did eventually wrap up infinitely but had a huge gap in between the wrapping. Any idea how to fix this? Screenshots are shown.9A6B7A63-C417-436A-8530-FFBE0EC91C38.png 47526F3D-D30B-482C-AF49-C56D54DD2754.png

        MelideM 1 Reply Last reply
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        • SplitMindGamingS SplitMindGaming

          @XxWhiteHearrxX hey so i placed wrap screen on the background image to test out and had the character fly up. The bg did eventually wrap up infinitely but had a huge gap in between the wrapping. Any idea how to fix this? Screenshots are shown.9A6B7A63-C417-436A-8530-FFBE0EC91C38.png 47526F3D-D30B-482C-AF49-C56D54DD2754.png

          MelideM Offline
          MelideM Offline
          Melide
          wrote on last edited by
          #10

          @SplitMindGaming Maybe putting another bg that will fill this gap

          SplitMindGamingS 1 Reply Last reply
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          • MelideM Melide

            @SplitMindGaming Maybe putting another bg that will fill this gap

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #11

            @XxWhiteHearrxX yes i did that as well. It seems to have a gap the same exact size as the bg image. Lets say i make the screen size extremey tall. By the time it reaches the top. It will have a gap the same size as that bg.

            MelideM 1 Reply Last reply
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            • SplitMindGamingS SplitMindGaming

              @XxWhiteHearrxX yes i did that as well. It seems to have a gap the same exact size as the bg image. Lets say i make the screen size extremey tall. By the time it reaches the top. It will have a gap the same size as that bg.

              MelideM Offline
              MelideM Offline
              Melide
              wrote on last edited by
              #12

              @SplitMindGaming If you make one bg tall, there will be a long gap. Because it doesn't directly wrap around the screen ( like cutting the image and putting it on top ), it's just that when the image isn't shown on the screen and it's moving somewhere, it'll reappear at the opposite edge. You can still try to making two bg tall with the wrap around screen behavior, it could work.

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              • Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by Aidan_Fire
                #13

                To have a looping background, you will need two separate background objects both at least one screen long. If there's still a gap when you have this then there's something wrong with the logic probably. Or 4 if the screen moves in both directions.

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                • Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #14

                  I did a bit of testing. The wrap around screen behaviour is very unreliable for wrapping background objects, it kept creating gaps over time by itself even though I had no gaps in my pattern. Gonna have to do it using other behaviours.

                  MelideM SplitMindGamingS 2 Replies Last reply
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                  • Aidan_FireA Aidan_Fire

                    I did a bit of testing. The wrap around screen behaviour is very unreliable for wrapping background objects, it kept creating gaps over time by itself even though I had no gaps in my pattern. Gonna have to do it using other behaviours.

                    MelideM Offline
                    MelideM Offline
                    Melide
                    wrote on last edited by
                    #15

                    @Aidan-Oxley Yeah true. It's not good for true bg graphic ( like whole drawn scene ), but for separate parts like clouds, it could work. So maybe making the bg color blue sky and putting clouds with wrap around screen on it.

                    SplitMindGamingS 1 Reply Last reply
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                    • Aidan_FireA Aidan_Fire

                      I did a bit of testing. The wrap around screen behaviour is very unreliable for wrapping background objects, it kept creating gaps over time by itself even though I had no gaps in my pattern. Gonna have to do it using other behaviours.

                      SplitMindGamingS Offline
                      SplitMindGamingS Offline
                      SplitMindGaming
                      wrote on last edited by
                      #16

                      @Aidan-Oxley yes it is may just be a bug with its design. I think its mainly made for an object to go left and right on the screen. If you are able to get a flawless seamless like pattern going on using diferrent behaviors. Please let me know. At this point the only way i can find a true fix is by really testing out everything and finding it by accident as I have no knowledge when it comes to coding. Thanks for your help.

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                      • MelideM Melide

                        @Aidan-Oxley Yeah true. It's not good for true bg graphic ( like whole drawn scene ), but for separate parts like clouds, it could work. So maybe making the bg color blue sky and putting clouds with wrap around screen on it.

                        SplitMindGamingS Offline
                        SplitMindGamingS Offline
                        SplitMindGaming
                        wrote on last edited by
                        #17

                        @XxWhiteHearrxX yes I actually did thought of that and was able to add a small rectangle with clouds on it. But the true reason i wanted a seamless pattern going on was because i was going to add different vertical stages. Such as scenes from a cave, skyscrapers. Would be nice if i can incorporate Those scenery.

                        MelideM 1 Reply Last reply
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                        • SplitMindGamingS SplitMindGaming

                          @XxWhiteHearrxX yes I actually did thought of that and was able to add a small rectangle with clouds on it. But the true reason i wanted a seamless pattern going on was because i was going to add different vertical stages. Such as scenes from a cave, skyscrapers. Would be nice if i can incorporate Those scenery.

                          MelideM Offline
                          MelideM Offline
                          Melide
                          wrote on last edited by
                          #18

                          Then took the separates part of a cave for example ( such as rock, etc ) and play with it 🤷 But making different part will be hard tho for you as I understand that you don't have a lot of knowledge on hyperPad. And the wrap around screen is not reliable because the edge screen ( Wich I things are like objects we can interact with ) are a bit laggy? When you watch the boundaries collision ( I think it's called like that ) of the scene, the screen ( Wich is the boxes in yellow ) are a bit delayed sometimes ( you really have to experiment with it ). Try making things simple, if you don't then you'll probably give up on your projects as you go over a ton of complex goal. I would recommend to focus more on the gameplay first and after that you can focus on other things such as artistic things ( music, bg, characters ) but it's just my personal tips.

                          SplitMindGamingS 1 Reply Last reply
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                          • MelideM Melide

                            Then took the separates part of a cave for example ( such as rock, etc ) and play with it 🤷 But making different part will be hard tho for you as I understand that you don't have a lot of knowledge on hyperPad. And the wrap around screen is not reliable because the edge screen ( Wich I things are like objects we can interact with ) are a bit laggy? When you watch the boundaries collision ( I think it's called like that ) of the scene, the screen ( Wich is the boxes in yellow ) are a bit delayed sometimes ( you really have to experiment with it ). Try making things simple, if you don't then you'll probably give up on your projects as you go over a ton of complex goal. I would recommend to focus more on the gameplay first and after that you can focus on other things such as artistic things ( music, bg, characters ) but it's just my personal tips.

                            SplitMindGamingS Offline
                            SplitMindGamingS Offline
                            SplitMindGaming
                            wrote on last edited by
                            #19

                            @XxWhiteHearrxX yes I actually already have the gameplay all figured out. Im actually carrying a game i made called StoneVsCaveman. I created it using kwiksher which is a photoshop plugin that outputs to coronasd. Very similiar to cocosd which hyperpad uses. I just wanted to add a different version to the game which was the ability to go upwards. The reason for the background is because I will be using seamless vertical backgrounds such as the example image below. There has to be an easier way to simply just loop the background. In kwiksher all i would have to do is select the background image and select loop vertically.111F6CAF-DBDC-42C7-A4E8-94C60D123605.jpeg

                            SplitMindGamingS 1 Reply Last reply
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                            • SplitMindGamingS SplitMindGaming

                              @XxWhiteHearrxX yes I actually already have the gameplay all figured out. Im actually carrying a game i made called StoneVsCaveman. I created it using kwiksher which is a photoshop plugin that outputs to coronasd. Very similiar to cocosd which hyperpad uses. I just wanted to add a different version to the game which was the ability to go upwards. The reason for the background is because I will be using seamless vertical backgrounds such as the example image below. There has to be an easier way to simply just loop the background. In kwiksher all i would have to do is select the background image and select loop vertically.111F6CAF-DBDC-42C7-A4E8-94C60D123605.jpeg

                              SplitMindGamingS Offline
                              SplitMindGamingS Offline
                              SplitMindGaming
                              wrote on last edited by
                              #20

                              I just really like hyperpad as it is really the only drag and drop app for the ipad. I decided to ditch my pc a long time ago.

                              MelideM 1 Reply Last reply
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                              • SplitMindGamingS SplitMindGaming

                                I just really like hyperpad as it is really the only drag and drop app for the ipad. I decided to ditch my pc a long time ago.

                                MelideM Offline
                                MelideM Offline
                                Melide
                                wrote on last edited by
                                #21

                                @SplitMindGaming If you really don't find anything, just put the bg as a true bg ( you can see a graphic icon on the top left of the screen in the editor, there you can change the bg and camera position ) it'll not wrap around but stay on the screen as a background. Its really better than nothing.

                                SplitMindGamingS 1 Reply Last reply
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                                • MelideM Melide

                                  @SplitMindGaming If you really don't find anything, just put the bg as a true bg ( you can see a graphic icon on the top left of the screen in the editor, there you can change the bg and camera position ) it'll not wrap around but stay on the screen as a background. Its really better than nothing.

                                  SplitMindGamingS Offline
                                  SplitMindGamingS Offline
                                  SplitMindGaming
                                  wrote on last edited by
                                  #22

                                  @XxWhiteHearrxX yes its funny me and you think alike. I actually have that to set background fill screen. The only problem is that it doesnt look like hes moving upwards. I message murtaza. Hopefully he has a feature for this type of request. He has been ignoring me latley tho. Probably tired of all my questions lol. I will make a new thread dedicated to a vertical background screen wrap. Im pretty sure future game developers would want to make a vertical game at some point or would reap the benefits of that type of feature.

                                  Aidan_FireA 1 Reply Last reply
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                                  • SplitMindGamingS SplitMindGaming

                                    @XxWhiteHearrxX yes its funny me and you think alike. I actually have that to set background fill screen. The only problem is that it doesnt look like hes moving upwards. I message murtaza. Hopefully he has a feature for this type of request. He has been ignoring me latley tho. Probably tired of all my questions lol. I will make a new thread dedicated to a vertical background screen wrap. Im pretty sure future game developers would want to make a vertical game at some point or would reap the benefits of that type of feature.

                                    Aidan_FireA Offline
                                    Aidan_FireA Offline
                                    Aidan_Fire
                                    wrote on last edited by
                                    #23

                                    @SplitMindGaming I know how to do it. I'll make an example for you soon and post it on the other forum post you made.

                                    SplitMindGamingS 1 Reply Last reply
                                    0
                                    • Aidan_FireA Aidan_Fire

                                      @SplitMindGaming I know how to do it. I'll make an example for you soon and post it on the other forum post you made.

                                      SplitMindGamingS Offline
                                      SplitMindGamingS Offline
                                      SplitMindGaming
                                      wrote on last edited by
                                      #24

                                      @Aidan-Oxley wow thank u so much.

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