Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Help and Support
  3. Glitchy Set Graphic Flip

Glitchy Set Graphic Flip

Scheduled Pinned Locked Moved Help and Support
11 Posts 3 Posters 1.4k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by
    #2

    You ask how do you fix this so it doesn't happen. What exactly do you want to happen when you press both sides? Do you want say one side to always override the other?

    SplitMindGamingS 1 Reply Last reply
    0
    • Aidan_FireA Aidan_Fire

      You ask how do you fix this so it doesn't happen. What exactly do you want to happen when you press both sides? Do you want say one side to always override the other?

      SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #3

      @Aidan-Oxley i actually want another animation to happen when both sides are pressed. An animation of the character looking up only if it detects when both sides are pressed at the same time. If this cannot happen. I wouldnt mind one side overriding the other just to stop the glitching effect.

      MelideM 1 Reply Last reply
      0
      • SplitMindGamingS SplitMindGaming

        @Aidan-Oxley i actually want another animation to happen when both sides are pressed. An animation of the character looking up only if it detects when both sides are pressed at the same time. If this cannot happen. I wouldnt mind one side overriding the other just to stop the glitching effect.

        MelideM Offline
        MelideM Offline
        Melide
        wrote on last edited by
        #4

        @SplitMindGaming For this I would use a Value behavior. When you press one button it add 1 to the Value, and when the Value is equal to 2, it means that both buttons are pressed at the same time. Don't forget to subtract 1 when you stop touching one button.

        1 Reply Last reply
        1
        • Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #5

          Here's how I did it:
          3BEFF46B-356D-43DE-841B-E9245E5F1541.png

          Here's a link to the example project: https://go.aws/3cYIJ55

          SplitMindGamingS 3 Replies Last reply
          0
          • Aidan_FireA Aidan_Fire

            Here's how I did it:
            3BEFF46B-356D-43DE-841B-E9245E5F1541.png

            Here's a link to the example project: https://go.aws/3cYIJ55

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #6

            @Aidan-Oxley thank you for that. Its exactly what i was looking for.

            1 Reply Last reply
            0
            • Aidan_FireA Aidan_Fire

              Here's how I did it:
              3BEFF46B-356D-43DE-841B-E9245E5F1541.png

              Here's a link to the example project: https://go.aws/3cYIJ55

              SplitMindGamingS Offline
              SplitMindGamingS Offline
              SplitMindGaming
              wrote on last edited by
              #7

              @Aidan-Oxley hey so ive been trying to get your file to work with the one i provided. For some reason i cannot get it to work when dealing with while touching. I can get it to work with started touching but the moment i use while touching for the apply force effect the process breaks. On file i provided. Are you able to get it to work With what you came up with. I know it on my file it flips the graphic either right or left. Maybe while pressing both you can have it show a complete different graphic to symbolize that both buttons are being pressed together. Please if you can show it how its done with the while touch behavior I will be your best friend :)

              1 Reply Last reply
              0
              • SplitMindGamingS Offline
                SplitMindGamingS Offline
                SplitMindGaming
                wrote on last edited by
                #8

                Heres the file once more Weird Glitch.tap

                1 Reply Last reply
                0
                • Aidan_FireA Aidan_Fire

                  Here's how I did it:
                  3BEFF46B-356D-43DE-841B-E9245E5F1541.png

                  Here's a link to the example project: https://go.aws/3cYIJ55

                  SplitMindGamingS Offline
                  SplitMindGamingS Offline
                  SplitMindGaming
                  wrote on last edited by
                  #9

                  @Aidan-Oxley actually disregard my previous message. I just figured it out :)

                  Aidan_FireA 1 Reply Last reply
                  0
                  • SplitMindGamingS SplitMindGaming

                    @Aidan-Oxley actually disregard my previous message. I just figured it out :)

                    Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by Aidan_Fire
                    #10

                    @SplitMindGaming Ok. I read them anyway :P you could've just added these started/stopped touching behaviours in anyway as extra logic apart from your while touching stuff. What did you do to get it working?

                    The reason it broke I imagine is because I'm using add/subtract values. When you use started touching it adds up once, when you use while touching it adds up 60 times per second and yeah that would break it. Another thing you could do is remove my add/subtract values and replace them with set Input Field to 1 or 0 of the box container, if this makes sense.

                    SplitMindGamingS 1 Reply Last reply
                    1
                    • Aidan_FireA Aidan_Fire

                      @SplitMindGaming Ok. I read them anyway :P you could've just added these started/stopped touching behaviours in anyway as extra logic apart from your while touching stuff. What did you do to get it working?

                      The reason it broke I imagine is because I'm using add/subtract values. When you use started touching it adds up once, when you use while touching it adds up 60 times per second and yeah that would break it. Another thing you could do is remove my add/subtract values and replace them with set Input Field to 1 or 0 of the box container, if this makes sense.

                      SplitMindGamingS Offline
                      SplitMindGamingS Offline
                      SplitMindGaming
                      wrote on last edited by
                      #11

                      @Aidan-Oxley Yes i actually just kept everything you had. But added the while touching on top of it with only the specific controls to those events. That way the started touching can handle all the coding events to input the graphic flip or animations and the while touching to handle the actual character movement.

                      1 Reply Last reply
                      0

                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                      With your input, this post could be even better 💗

                      Register Login
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • Users
                      • Search