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hyperPad

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  3. Not a bug but an adjustment needed

Not a bug but an adjustment needed

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  • Aidan_FireA Aidan_Fire

    @SplitMindGaming Then what you need to do is disable that asteroid's ability to kill the player while it's playing the destruction animation. Another option could be to spawn in a second scenery object that plays the animation so that the actual asteroid can destroy itself quickly.

    I didn't mean that I like using multiple behaviours to complete one task or that I want everyone to see my coding. It's just that to me it just makes sense to have one behaviour for one task. One behaviour for multiple tasks is ok too, but it would be cool to be able to split up behaviours that do that into their basic tasks.

    MelideM Offline
    MelideM Offline
    Melide
    wrote on last edited by
    #9

    @Aidan-Oxley If I understand it well, I think I really really really really love your idea ! 😱

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    • SplitMindGamingS SplitMindGaming

      @Aidan-Oxley yeah i tried the wait behavior but think of an asteroid shooter type of game. I needed the object to destroy fast but also show the animation. Because as the ship approached the asteroid. If the object is still waiting to finish its explosion animation for example. It will kill the ship because the object hasnt been destroyed in time. But i like your idea for the retract. Also as developer I can see where people love the feel of adding multiple behaviors just to complete one task. But thats what an app like codea is for. Its a code based app to make games. Hyperpad is visual scripting. Theres more of a market to appeal to the less experienced then there is with actual developers or people interested in developing. Honestly i would choose to have way less steps so I can concentrate on the gameplay and making sure its fun. Because once your game is out on the app store and people are playing it. Theyre not going to see all those fancy behaviors youve done to make a button shake. They care about one thing only. And thats if the game is fun. Where people flow. Theres money flow.

      MelideM Offline
      MelideM Offline
      Melide
      wrote on last edited by
      #10

      @SplitMindGaming I personally didn't like the money part at the end but it's subjective, I guess. But I can see what do you have in mind, hopefully :)

      SplitMindGamingS 1 Reply Last reply
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      • MelideM Melide

        @SplitMindGaming I personally didn't like the money part at the end but it's subjective, I guess. But I can see what do you have in mind, hopefully :)

        SplitMindGamingS Offline
        SplitMindGamingS Offline
        SplitMindGaming
        wrote on last edited by
        #11

        @XxWhiteHearrxX Are you talking about the part where i said where people flow theres money flow? Thats subjective? Its a well known saying. Basically in this case it means if you build a game that everyone likes. Then money follows. Subjective? 🤷‍♀️

        MelideM 1 Reply Last reply
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        • Aidan_FireA Aidan_Fire

          @SplitMindGaming Then what you need to do is disable that asteroid's ability to kill the player while it's playing the destruction animation. Another option could be to spawn in a second scenery object that plays the animation so that the actual asteroid can destroy itself quickly.

          I didn't mean that I like using multiple behaviours to complete one task or that I want everyone to see my coding. It's just that to me it just makes sense to have one behaviour for one task. One behaviour for multiple tasks is ok too, but it would be cool to be able to split up behaviours that do that into their basic tasks.

          SplitMindGamingS Offline
          SplitMindGamingS Offline
          SplitMindGaming
          wrote on last edited by
          #12

          @Aidan-Oxley thanks your spawn idea actually made a lightbulb go on. What i did was actually put a move to layer. Then added the play animation and destroy right under that. This way everything can play out while not crashing with the object as its able to destroy itself quickly.

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          • SplitMindGamingS SplitMindGaming

            @XxWhiteHearrxX Are you talking about the part where i said where people flow theres money flow? Thats subjective? Its a well known saying. Basically in this case it means if you build a game that everyone likes. Then money follows. Subjective? 🤷‍♀️

            MelideM Offline
            MelideM Offline
            Melide
            wrote on last edited by
            #13

            @SplitMindGaming I just don't like when it's suddenly about money. I don't think most of users here makes games to sell it on the App Store 🤷 We just share it freely here on hyperPad 😌

            SplitMindGamingS 1 Reply Last reply
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            • MelideM Melide

              @SplitMindGaming I just don't like when it's suddenly about money. I don't think most of users here makes games to sell it on the App Store 🤷 We just share it freely here on hyperPad 😌

              SplitMindGamingS Offline
              SplitMindGamingS Offline
              SplitMindGaming
              wrote on last edited by
              #14

              @XxWhiteHearrxX i never said it was about money. I said if you build it and its fun. Money follows.🤷‍♀️Lol Whitehear your too much man. I thought it was just me that you were out to get somehow. But looking at how you respond to other people even from a long time ago. Its just the way you are. You respond with a diss first but try to make it up by saying something like “oh but i see what your trying to say”. Its ok man thats just the way you are. I think you probably have too much attributes attached to your behaviors 😂

              MelideM 1 Reply Last reply
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              • SplitMindGamingS SplitMindGaming

                @XxWhiteHearrxX i never said it was about money. I said if you build it and its fun. Money follows.🤷‍♀️Lol Whitehear your too much man. I thought it was just me that you were out to get somehow. But looking at how you respond to other people even from a long time ago. Its just the way you are. You respond with a diss first but try to make it up by saying something like “oh but i see what your trying to say”. Its ok man thats just the way you are. I think you probably have too much attributes attached to your behaviors 😂

                MelideM Offline
                MelideM Offline
                Melide
                wrote on last edited by
                #15

                @SplitMindGaming I really don't feel like it, for example it could be cultural cause as a french we really don't like talking about money, we rather talk about passion or something else than this ( wich sometimes makes us closed minded ), or that could be subjective as I said, I don't like subject about money and for you it's normal, it's just all this sort of things that I have to manage with while talking with strangers around the world ^^ It could be really hard , but I'm excited to get even better at talking to people around the world ! And no I think I really understand your vision, by wanting more simple things you know ? I didn't really understand it at first, I thought you would want to make games by one click for example ( Wich is not possible ) but certain things, maybe like clarifying more things and putting more possibilities with behaviors Wich could be cool honestly, sorry if you felt like that tho I'm trying to get better to talk with people ^^

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                • Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #16

                  I'm pretty sure hyperPad team aren't doing this just for money cause I think at the moment it doesn't earn much for them. But it's still important, without income it would be very difficult to keep hyperPad running.

                  SplitMindGamingS 1 Reply Last reply
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                  • Aidan_FireA Aidan_Fire

                    I'm pretty sure hyperPad team aren't doing this just for money cause I think at the moment it doesn't earn much for them. But it's still important, without income it would be very difficult to keep hyperPad running.

                    SplitMindGamingS Offline
                    SplitMindGamingS Offline
                    SplitMindGaming
                    wrote on last edited by
                    #17

                    @Aidan-Oxley you should never do it for money. Because when the money doesnt come. Then thats when your interest dies. All i said was where theres people flow. Theres money flow. So if you do it because your passionate and you truly love your game. Then people will gravitate toward it. And wheres theres people. Theres money. Thats all im going to say im going to leave it at that. Also at whitehear yeah i know you are trying to become better bro I can tell by how you apologize after knowing what your saying. Just know that i dont really take anything personal. I just tend to dish out what people Tend to give me. But its all good man like i said before I appreciate you still being around in the forums. Theres only really like 3 of us here.

                    MelideM 1 Reply Last reply
                    1
                    • SplitMindGamingS SplitMindGaming

                      @Aidan-Oxley you should never do it for money. Because when the money doesnt come. Then thats when your interest dies. All i said was where theres people flow. Theres money flow. So if you do it because your passionate and you truly love your game. Then people will gravitate toward it. And wheres theres people. Theres money. Thats all im going to say im going to leave it at that. Also at whitehear yeah i know you are trying to become better bro I can tell by how you apologize after knowing what your saying. Just know that i dont really take anything personal. I just tend to dish out what people Tend to give me. But its all good man like i said before I appreciate you still being around in the forums. Theres only really like 3 of us here.

                      MelideM Offline
                      MelideM Offline
                      Melide
                      wrote on last edited by
                      #18

                      @SplitMindGaming I'm beginning to understand more of what you're saying, it's not really about money but more about fidelity or so ? But yeah, people get engaged in passionate games. I really like that idea, even if I wouldn't use the term money but I guess it's like a citation or something ^^" It's still nice tho to have a bit of activity there, it's not "dead" or so. We should share it freely with our friends ( there's a free viewer app for hyperPad available for iPad and iPhone if I'm correct 😁 )

                      SplitMindGamingS 1 Reply Last reply
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                      • MelideM Melide

                        @SplitMindGaming I'm beginning to understand more of what you're saying, it's not really about money but more about fidelity or so ? But yeah, people get engaged in passionate games. I really like that idea, even if I wouldn't use the term money but I guess it's like a citation or something ^^" It's still nice tho to have a bit of activity there, it's not "dead" or so. We should share it freely with our friends ( there's a free viewer app for hyperPad available for iPad and iPhone if I'm correct 😁 )

                        SplitMindGamingS Offline
                        SplitMindGamingS Offline
                        SplitMindGaming
                        wrote on last edited by
                        #19

                        @XxWhiteHearrxX you and Aiden are definitely one of the first people to try out my game when its finsihed. As for putting it in the hub. Im not too sure yet. Seems like people are pretty brutal there with the judgment. When i release the game I only want criticism that have to do with making my game more stable. Because when it comes to sharing your games. People like to share their personal thoughts. Make the graphic this. Make this that color. You should add this. Im not trying to deal with that. When it comes to making games the overall feeling and graphics are a reflection of the artist. Making a game is really art. So maybe ill put it on the hub im not sure yet. But definitely you and aiden will see it first. In many ways you guys helped build the game and you didnt even know it. So I thank you for that.

                        Aidan_FireA 1 Reply Last reply
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                        • SplitMindGamingS SplitMindGaming

                          @XxWhiteHearrxX you and Aiden are definitely one of the first people to try out my game when its finsihed. As for putting it in the hub. Im not too sure yet. Seems like people are pretty brutal there with the judgment. When i release the game I only want criticism that have to do with making my game more stable. Because when it comes to sharing your games. People like to share their personal thoughts. Make the graphic this. Make this that color. You should add this. Im not trying to deal with that. When it comes to making games the overall feeling and graphics are a reflection of the artist. Making a game is really art. So maybe ill put it on the hub im not sure yet. But definitely you and aiden will see it first. In many ways you guys helped build the game and you didnt even know it. So I thank you for that.

                          Aidan_FireA Offline
                          Aidan_FireA Offline
                          Aidan_Fire
                          wrote on last edited by Aidan_Fire
                          #20

                          @SplitMindGaming The Hub isn't that brutal. So far the only projects that have received a lot of dislikes were actually quite bad (as in so bad it seems that the person who made it didn't even bother to test their game to make sure it worked, because it's completely broken and seems like they spent about 10 minutes making it before uploading). But mostly people seem to prefer to do nothing rather than give dislikes. I think you should put it on the Hub at some point.

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