hyperPad hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Combine Text creates bloated behavior trees

    Scheduled Pinned Locked Moved Comments & Feedback
    2 Posts 2 Posters 685 Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Thecheater887
      last edited by

      Motion to shorten the trees by changing “Combine Text”’s input fields to be similar to box container - every time you add something, add a new input field.

      This would slim it down from too many behaviors when creating, say, JSON from scratch, or combining “Player has ”, “<int:lives>”, “<string:ExtraS>”, “ remaining after being killed by ”, “<string:EnemyName> ”, “dealing “, “<int:LastTickDamage> “, and “HP in damage.”

      1 Reply Last reply Reply Quote 0
      • RobinsonXR Offline
        RobinsonX
        last edited by

        Yeah... I can see the problem.

        You're saying that the combine text behavior should act like how you combine values/text in the box container, it would save up space and time.

        1 Reply Last reply Reply Quote 0

        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

        With your input, this post could be even better 💗

        Register Login
        • First post
          Last post