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    Text Based Opening for game?

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    • SytheMediaS Offline
      SytheMedia
      last edited by

      Can that be done? If so, how?

      Michael KhalfinG 1 Reply Last reply Reply Quote 0
      • Michael KhalfinG Offline
        Michael Khalfin @SytheMedia
        last edited by

        @sythemedia Can you expand?

        If you want to have a paragraph of text fade away and open up your game that is very easy to create. Just drag a label onto the screen, and you can make it disappear by dragging out the set color behavior. It should be set to no opacity, and a good fade time (depending on the text) is 2-5 seconds. Make this your first scene, and then use next scene / load scene to go to a level / part of the game.

        Let me know if you need more help.

        1 Reply Last reply Reply Quote 0
        • SytheMediaS Offline
          SytheMedia
          last edited by

          Thanks for telling me, is there a way to like double that to like 10 text sentences. Over and over again until it’s gone then it goes right into the game.

          Michael KhalfinG 1 Reply Last reply Reply Quote 0
          • Michael KhalfinG Offline
            Michael Khalfin @SytheMedia
            last edited by

            @sythemedia Yeah, before making it fade out, change the text over and over using the set label behavior. Use can use wait behaviors in between.

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