Text Based Opening for game?
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Can that be done? If so, how?
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@sythemedia Can you expand?
If you want to have a paragraph of text fade away and open up your game that is very easy to create. Just drag a label onto the screen, and you can make it disappear by dragging out the set color behavior. It should be set to no opacity, and a good fade time (depending on the text) is 2-5 seconds. Make this your first scene, and then use next scene / load scene to go to a level / part of the game.
Let me know if you need more help.
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Thanks for telling me, is there a way to like double that to like 10 text sentences. Over and over again until it’s gone then it goes right into the game.
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@sythemedia Yeah, before making it fade out, change the text over and over using the set label behavior. Use can use wait behaviors in between.
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