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  3. Text Based Opening for game?

Text Based Opening for game?

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  • SytheMediaS Offline
    SytheMediaS Offline
    SytheMedia
    wrote on last edited by
    #1

    Can that be done? If so, how?

    Michael KhalfinG 1 Reply Last reply
    0
    • SytheMediaS SytheMedia

      Can that be done? If so, how?

      Michael KhalfinG Offline
      Michael KhalfinG Offline
      Michael Khalfin
      wrote on last edited by
      #2

      @sythemedia Can you expand?

      If you want to have a paragraph of text fade away and open up your game that is very easy to create. Just drag a label onto the screen, and you can make it disappear by dragging out the set color behavior. It should be set to no opacity, and a good fade time (depending on the text) is 2-5 seconds. Make this your first scene, and then use next scene / load scene to go to a level / part of the game.

      Let me know if you need more help.

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      • SytheMediaS Offline
        SytheMediaS Offline
        SytheMedia
        wrote on last edited by
        #3

        Thanks for telling me, is there a way to like double that to like 10 text sentences. Over and over again until it’s gone then it goes right into the game.

        Michael KhalfinG 1 Reply Last reply
        0
        • SytheMediaS SytheMedia

          Thanks for telling me, is there a way to like double that to like 10 text sentences. Over and over again until it’s gone then it goes right into the game.

          Michael KhalfinG Offline
          Michael KhalfinG Offline
          Michael Khalfin
          wrote on last edited by
          #4

          @sythemedia Yeah, before making it fade out, change the text over and over using the set label behavior. Use can use wait behaviors in between.

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