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hyperPad

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  4. "Jump" Behavior seems to not function after opening an overlay

"Jump" Behavior seems to not function after opening an overlay

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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #1

    iPad Model: iPad 6th Generation
    iOS version: iOS 12.1.1 (latest version at the moment)
    hyperPad Version: version 1.22
    Description: After opening an overlay on my latest project, most of the time, the "Jump" behavior does not work.
    Steps to reproduce: Open an overlay, close overlay, test the "Jump" behavior linked with other behaviors.
    Additional info: This is what my behaviors look like for this example, just in case if the Jump Behavior is not supposed to be used in this way. 0_1546896222974_6AB4C045-584C-469C-AB70-F445CA285DE1.jpeg

    The power of the jump is 0.
    The Apply Force behavior ensures that every jump results in the exact same height.

    Aidan_FireA 1 Reply Last reply
    0
    • RobinsonXR RobinsonX

      iPad Model: iPad 6th Generation
      iOS version: iOS 12.1.1 (latest version at the moment)
      hyperPad Version: version 1.22
      Description: After opening an overlay on my latest project, most of the time, the "Jump" behavior does not work.
      Steps to reproduce: Open an overlay, close overlay, test the "Jump" behavior linked with other behaviors.
      Additional info: This is what my behaviors look like for this example, just in case if the Jump Behavior is not supposed to be used in this way. 0_1546896222974_6AB4C045-584C-469C-AB70-F445CA285DE1.jpeg

      The power of the jump is 0.
      The Apply Force behavior ensures that every jump results in the exact same height.

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @robinsonx "the power of jump is 0" so you mean that the jump behaviour is actually doing nothing other than triggering the behaviours underneath?

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      • W Offline
        W Offline
        WesH
        hyperPad
        wrote on last edited by
        #3

        Hey, I'm trying to recreate your bug, but I can't seem to replicate it, can you post a sample of your project?

        1 Reply Last reply
        0
        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #4

          It is supposed to trigger the behaviors underneath when the character is about to jump... (It worked previously)
          And Yes, going to put a download link of the project.

          Aidan_FireA 1 Reply Last reply
          0
          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #5

            Actually, if you guys can't recreate the bug, it's probably just how my behaviors work...

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            • RobinsonXR RobinsonX

              It is supposed to trigger the behaviors underneath when the character is about to jump... (It worked previously)
              And Yes, going to put a download link of the project.

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #6

              @robinsonx try make the sample project as simple as possible with only the behaviour you were talking about in it.

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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #7

                Oh nevermind... 😬
                Found the reason, this is not even a bug at all.
                It's just the way my behaviors were wired up.

                Any way I could delete my own posts?

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                0

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