logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    "Jump" Behavior seems to not function after opening an overlay

    Scheduled Pinned Locked Moved
    Non-Issue
    3
    7
    861
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RobinsonXR
      RobinsonX
      last edited by

      iPad Model: iPad 6th Generation
      iOS version: iOS 12.1.1 (latest version at the moment)
      hyperPad Version: version 1.22
      Description: After opening an overlay on my latest project, most of the time, the "Jump" behavior does not work.
      Steps to reproduce: Open an overlay, close overlay, test the "Jump" behavior linked with other behaviors.
      Additional info: This is what my behaviors look like for this example, just in case if the Jump Behavior is not supposed to be used in this way. 0_1546896222974_6AB4C045-584C-469C-AB70-F445CA285DE1.jpeg

      The power of the jump is 0.
      The Apply Force behavior ensures that every jump results in the exact same height.

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @RobinsonX
        last edited by

        @robinsonx "the power of jump is 0" so you mean that the jump behaviour is actually doing nothing other than triggering the behaviours underneath?

        1 Reply Last reply Reply Quote 0
        • W
          WesH hyperPad
          last edited by

          Hey, I'm trying to recreate your bug, but I can't seem to replicate it, can you post a sample of your project?

          1 Reply Last reply Reply Quote 0
          • RobinsonXR
            RobinsonX
            last edited by

            It is supposed to trigger the behaviors underneath when the character is about to jump... (It worked previously)
            And Yes, going to put a download link of the project.

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • RobinsonXR
              RobinsonX
              last edited by

              Actually, if you guys can't recreate the bug, it's probably just how my behaviors work...

              1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @RobinsonX
                last edited by

                @robinsonx try make the sample project as simple as possible with only the behaviour you were talking about in it.

                1 Reply Last reply Reply Quote 0
                • RobinsonXR
                  RobinsonX
                  last edited by

                  Oh nevermind... 😬
                  Found the reason, this is not even a bug at all.
                  It's just the way my behaviors were wired up.

                  Any way I could delete my own posts?

                  1 Reply Last reply Reply Quote 0
                  • First post
                    Last post