How to save countdown timer
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I want to save the current time on a countdown timer so when my character goes into a certain room/scene it displays the current time left. Im running into 2 problems. Usually to save a text label its suppose to be “Get Label” then “Save To File”. This doesnt work. I also tried this method with if statements because when the countdown timer hits 10 seconds i want it go play a warning sound. Again the Get label Set label does not work with countdown timer. I think there needs to be a get countdown, set countdown. Idk. If anybody knows how to save a countdown timer the right way please let me know. Thanks
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@SplitMindGaming What happens when you try to use Get Label on a Countdowning label? It works alright for me, it got the right number.
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@Aidan-Oxley how are you using it? When i put get label then save to file, then load from file set label countdown timer nothing works. Also on my if statements to play a sound on 10 seconds nothing happens. Get label, if get label = or less then 10, plAy sound. Nothing happens.
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Also are you using the actual count down behavior.
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Heres a very simple project for anyone to test. Can you make the screen shake at 90 seconds?Timer test.tap
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@SplitMindGaming nvm i figured it out. I had to seperate the behaviors and put a timer on top of the get label.
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