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  3. Can someone tell me how to make Sonic physics in hyperPad like tell me the code I would need to do

Can someone tell me how to make Sonic physics in hyperPad like tell me the code I would need to do

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  • mr_monkeyM Offline
    mr_monkeyM Offline
    mr_monkey
    wrote on last edited by
    #1

    IMG_1766.jpeg

    NeilSennN 1 Reply Last reply
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    • mr_monkeyM mr_monkey marked this topic as a question on
    • mr_monkeyM mr_monkey

      IMG_1766.jpeg

      NeilSennN Offline
      NeilSennN Offline
      NeilSenn
      wrote on last edited by
      #2

      @mr_monkey This tutorial will give you the base knowledge for creating a level. From there it's really just playtesting and adjusting.

      mr_monkeyM 1 Reply Last reply
      1
      • NeilSennN NeilSenn

        @mr_monkey This tutorial will give you the base knowledge for creating a level. From there it's really just playtesting and adjusting.

        mr_monkeyM Offline
        mr_monkeyM Offline
        mr_monkey
        wrote on last edited by
        #3

        @NeilSenn but how do I make Sonic get progressively faster?

        NeilSennN 1 Reply Last reply
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        • mr_monkeyM mr_monkey

          @NeilSenn but how do I make Sonic get progressively faster?

          NeilSennN Offline
          NeilSennN Offline
          NeilSenn
          wrote on last edited by
          #4

          @mr_monkey If you're using the "joystick controlled" behavior for your character sprite, there's a parameter for max speed and a parameter for acceleration within the behavior. If you raise the max speed and lower the acceleration percentage you should be able to find a sweet spot where your sprite speeds up at a rate you find desirable

          mr_monkeyM 1 Reply Last reply
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          • NeilSennN NeilSenn

            @mr_monkey If you're using the "joystick controlled" behavior for your character sprite, there's a parameter for max speed and a parameter for acceleration within the behavior. If you raise the max speed and lower the acceleration percentage you should be able to find a sweet spot where your sprite speeds up at a rate you find desirable

            mr_monkeyM Offline
            mr_monkeyM Offline
            mr_monkey
            wrote on last edited by
            #5

            @NeilSenn alr thx

            1 Reply Last reply
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            • mr_monkeyM mr_monkey has marked this topic as solved on

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