Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Help and Support
  3. Death Animation Help

Death Animation Help

Scheduled Pinned Locked Moved Solved Help and Support
12 Posts 6 Posters 2.5k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • iTap DevelopmentI iTap Development

    @CubeRoot06 maybe you need to use the animation priorities.

    Ultra RobotU Offline
    Ultra RobotU Offline
    Ultra Robot
    wrote on last edited by
    #3

    @iTap-Development Okay, thanks. But how do the Animation Priorities work? I never really used them, and I have no clue what the value of the Animation Priority affects.

    Jack de WildeJ iTap DevelopmentI 2 Replies Last reply
    0
    • Ultra RobotU Ultra Robot

      @iTap-Development Okay, thanks. But how do the Animation Priorities work? I never really used them, and I have no clue what the value of the Animation Priority affects.

      Jack de WildeJ Offline
      Jack de WildeJ Offline
      Jack de Wilde
      wrote on last edited by
      #4

      @CubeRoot06 I'm assuming that if multiple animations are running at once, the one with the highest priority will show.

      1 Reply Last reply
      0
      • Ultra RobotU Ultra Robot

        @iTap-Development Okay, thanks. But how do the Animation Priorities work? I never really used them, and I have no clue what the value of the Animation Priority affects.

        iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by
        #5

        @CubeRoot06 you can set the priority on the left panel when you open a animation behavior(or a joystick or jump behavior). You will want your death animation to have a higher priority than other ones.

        Ultra RobotU 1 Reply Last reply
        0
        • iTap DevelopmentI iTap Development

          @CubeRoot06 you can set the priority on the left panel when you open a animation behavior(or a joystick or jump behavior). You will want your death animation to have a higher priority than other ones.

          Ultra RobotU Offline
          Ultra RobotU Offline
          Ultra Robot
          wrote on last edited by
          #6

          @iTap-Development So I tried this method, but, unfortunately, this completely broke the death animation. The death animation keeps getting covered up by the standing animation. I'm assuming it's due to the fact that the Green Spaceman, instead of moving up once, moves up twice, even though I only want it to move up once before falling down. It might be a bug, but I'm not too sure.

          1 Reply Last reply
          0
          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by
            #7

            Can you delete the idle animation and create another one? It looks like the one you're using is deprecated (old version of the behaviour because its red) and it doesn't use the new priority system.

            Ultra RobotU 1 Reply Last reply
            0
            • DGames135D Offline
              DGames135D Offline
              DGames135
              wrote on last edited by
              #8

              Why don't you put a behaviour off so that whenever the character dies it can play the proper animation

              Ultra RobotU 1 Reply Last reply
              0
              • HamedH Hamed

                Can you delete the idle animation and create another one? It looks like the one you're using is deprecated (old version of the behaviour because its red) and it doesn't use the new priority system.

                Ultra RobotU Offline
                Ultra RobotU Offline
                Ultra Robot
                wrote on last edited by
                #9

                @Hamed Okay, so after I tried replacing the idle animation with a new version of the behavior, I still end up with the same results. This is what it looks like in-game:
                0_1490903091667_image.png

                1 Reply Last reply
                0
                • DGames135D DGames135

                  Why don't you put a behaviour off so that whenever the character dies it can play the proper animation

                  Ultra RobotU Offline
                  Ultra RobotU Offline
                  Ultra Robot
                  wrote on last edited by
                  #10

                  @DGames135 I tried to use Behavior Offs to turn off all the other animations already. Even after doing so, it still ends up looking like this:
                  0_1490903156475_image.png

                  1 Reply Last reply
                  0
                  • SIRD4SHS Offline
                    SIRD4SHS Offline
                    SIRD4SH
                    wrote on last edited by
                    #11

                    Create a second object/character that performs the death animation and destroy it upon the game starting.

                    When your character dies, spawn the second object/character on top of your first character while also destroying your first character. This way, there's no need for any "behavior offs" or anything like that lol.

                    Ultra RobotU 1 Reply Last reply
                    1
                    • SIRD4SHS SIRD4SH

                      Create a second object/character that performs the death animation and destroy it upon the game starting.

                      When your character dies, spawn the second object/character on top of your first character while also destroying your first character. This way, there's no need for any "behavior offs" or anything like that lol.

                      Ultra RobotU Offline
                      Ultra RobotU Offline
                      Ultra Robot
                      wrote on last edited by
                      #12

                      @SIRD4SH Thanks a bunch! That's actually really helpful! XD

                      1 Reply Last reply
                      1

                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                      With your input, this post could be even better 💗

                      Register Login
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • Users
                      • Search