How can I make a smooth d-pad
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@GameCRAZY if someone is new to hyperpad, they may need to ask a lot of questions. Because they may not even know if something is possible, and what any limitations may be. It's still his game and his idea. Also, who cares why he wants his explosion a certain way? Any ideas People have for him could also give other users ideas for their games. This topic has actually given me some good ideas!😆
@Stephenn if particles doesn't work well, you could also use an animation for the explosion! It might be hard to do a plus shape explosion with particles.
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@GameCRAZY in bomberman the explosions go in a plus shape in the grid, so you'd probably have to have an object for each square in the explosion so it doesn't go through walls. If each object plays a particle and there are, say 13 objects, I can see why spawning the objects and starting the particles all at once might cause a lag spike. Like @iTap-Development says, animations might work better, but still might cause lag if your explosions are made of many objects and are all being spawned at once.
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@Jack8680 what I mean is you could have a plus shaped explosion animation with One object. So it wouldn't need to be a bunch objects or particles.
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@iTap-Development but then the explosion would pass through walls. I'm assuming the explosions should stop when they hit a wall.
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@Jack8680 yeah I guess!
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Yah, I was thinking I might be able to use shoot behaviors. I am trying to use loop and spawn behaviors for something else but I can't figure out how to work them, any suggestions. Thanks
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I want to loop spawning objects in random places until there are a certain number of spawned objects. Can someone help me, thanks.
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So not spawning all the object at once? For spawn all at once you can use spawn on area, select the area then change number of object spawned. For spawning objects constantly on a timer until you reach a certain number, have the timer (however long you want it to be) seconds with the spawn ob object or area underneath, select your area then change max number of objects and make sure recycle is off. This will just keep spawning objects on your time until the max is reached, if an object gets destroyed then it will spawn a new one, unless you turn the timer off.
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Thank you.
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@Hamed Thanks! for posting the "Grid Movement" example.
Strange, it does not work as soon as you change the character "empty object" graphic in your project, none of the directions will work... I tried twice and at the end I had to recreate it from scratch in a new project. Well it worked fine a while till I changed a few times my character graphic and now the UP direction works as long as I do not do LEFT, as soon as I do left the UP will not work any more.
I posted a project on HUB (H2Oow) to show it ... can you look at it? or someone to reproduce the error.
Regards! -
Can I ask you guys an important question that I like to ask people I talk with, not about this game. Do you know you would go to heaven if you died today?
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@Stephenn The answer to that would differ depending on people's beliefs. I don't think talking about religion in hyperPad forums is a good idea.
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I agree with @Aidan-Oxley. It's a bit of a touchy subject. Let's stick with making cool stuff.
👻
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Ok, but it is very important.
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@Stephenn It's very important to you... others may think differently, and Hyperpad forums really are not the right place for this...
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Others might not think it is important, but it still is important where you spend eternity. As for the hyperPad forums I could agree with you there, but I know that I'll go to heaven when I die, so I thought I'd ask you guys if you knew also.
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@Stephenn It's important for an individual, but yeah it has no relevance at all to hyperPad. I'm Christian, but I don't believe in going to heaven apon death.
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So do you believe what the Bible says is true?
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Hey guys not the place to have these kinds of discussions. It looks like everyone's problems are solved. If not start up a new thread. This ones being locked!