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    How can I make a smooth d-pad

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    • S
      Stephenn
      last edited by

      I want to loop spawning objects in random places until there are a certain number of spawned objects. Can someone help me, thanks.

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      • Aidan_FireA
        Aidan_Fire
        last edited by Aidan_Fire

        So not spawning all the object at once? For spawn all at once you can use spawn on area, select the area then change number of object spawned. For spawning objects constantly on a timer until you reach a certain number, have the timer (however long you want it to be) seconds with the spawn ob object or area underneath, select your area then change max number of objects and make sure recycle is off. This will just keep spawning objects on your time until the max is reached, if an object gets destroyed then it will spawn a new one, unless you turn the timer off.

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        • S
          Stephenn
          last edited by

          Thank you.

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          • CAnesiaC
            CAnesia
            last edited by

            @Hamed Thanks! for posting the "Grid Movement" example.
            Strange, it does not work as soon as you change the character "empty object" graphic in your project, none of the directions will work... I tried twice and at the end I had to recreate it from scratch in a new project. Well it worked fine a while till I changed a few times my character graphic and now the UP direction works as long as I do not do LEFT, as soon as I do left the UP will not work any more.
            I posted a project on HUB (H2Oow) to show it ... can you look at it? or someone to reproduce the error.
            Regards!

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            • S
              Stephenn
              last edited by

              Can I ask you guys an important question that I like to ask people I talk with, not about this game. Do you know you would go to heaven if you died today?

              Aidan_FireA 1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @Stephenn
                last edited by Aidan_Fire

                @Stephenn The answer to that would differ depending on people's beliefs. I don't think talking about religion in hyperPad forums is a good idea.

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                • MurtazaM
                  Murtaza Admin
                  last edited by Murtaza

                  I agree with @Aidan-Oxley. It's a bit of a touchy subject. Let's stick with making cool stuff.

                  👻

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                  • S
                    Stephenn
                    last edited by

                    Ok, but it is very important.

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                    • GameCRAZYG
                      GameCRAZY
                      last edited by

                      @Stephenn It's very important to you... others may think differently, and Hyperpad forums really are not the right place for this...

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                      • S
                        Stephenn
                        last edited by

                        Others might not think it is important, but it still is important where you spend eternity. As for the hyperPad forums I could agree with you there, but I know that I'll go to heaven when I die, so I thought I'd ask you guys if you knew also.

                        Aidan_FireA 1 Reply Last reply Reply Quote 0
                        • Aidan_FireA
                          Aidan_Fire @Stephenn
                          last edited by

                          @Stephenn It's important for an individual, but yeah it has no relevance at all to hyperPad. I'm Christian, but I don't believe in going to heaven apon death.

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                          • S
                            Stephenn
                            last edited by

                            So do you believe what the Bible says is true?

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                            • HamedH
                              Hamed Admin
                              last edited by

                              Hey guys not the place to have these kinds of discussions. It looks like everyone's problems are solved. If not start up a new thread. This ones being locked!

                              1 Reply Last reply Reply Quote 1
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