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    How can I make a smooth d-pad

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    • GameCRAZYG
      GameCRAZY
      last edited by

      @Stephenn Try and limit the particles and effects that you use when you do explosions. So for a bomberman explosion, you could use the default Hyperpad explosion particle, and enhance it with colors of your own. You could also tweak its size in proportion to the game.

      For other help with game appearance and lag, make sure to check this post of mine: https://forum.hyperpad.com/topic/121/how-professional-is-your-game

      And for help regarding how you are making and what your goals should be, try and follow this post: https://forum.hyperpad.com/topic/121/how-professional-is-your-game

      In general, you should try and avoid changing your project idea before you have finished. If you are even a little bit like me, you will never finish that way - or at least get something good done.

      1 Reply Last reply Reply Quote 0
      • S
        Stephenn
        last edited by

        Ok thanks, I want it to blow up in a plus shape.

        1 Reply Last reply Reply Quote 0
        • GameCRAZYG
          GameCRAZY
          last edited by

          @Stephenn When you are executing your plan, you have to make sure everything is achievable for you. If you are having so much trouble and you ask for so much help, it almost become's the peoples' game.

          Anyway, I would try using two particle effects - one going upwards and one downwards. I don't particularly understand the significance of making them into a plus sign though...?

          iTap DevelopmentI Jack8680J 2 Replies Last reply Reply Quote 0
          • iTap DevelopmentI
            iTap Development @GameCRAZY
            last edited by iTap Development

            @GameCRAZY if someone is new to hyperpad, they may need to ask a lot of questions. Because they may not even know if something is possible, and what any limitations may be. It's still his game and his idea. Also, who cares why he wants his explosion a certain way? Any ideas People have for him could also give other users ideas for their games. This topic has actually given me some good ideas!😆

            @Stephenn if particles doesn't work well, you could also use an animation for the explosion! It might be hard to do a plus shape explosion with particles.

            1 Reply Last reply Reply Quote 0
            • Jack8680J
              Jack8680 @GameCRAZY
              last edited by Jack8680

              @GameCRAZY in bomberman the explosions go in a plus shape in the grid, so you'd probably have to have an object for each square in the explosion so it doesn't go through walls. If each object plays a particle and there are, say 13 objects, I can see why spawning the objects and starting the particles all at once might cause a lag spike. Like @iTap-Development says, animations might work better, but still might cause lag if your explosions are made of many objects and are all being spawned at once.

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Jack8680
                last edited by iTap Development

                @Jack8680 what I mean is you could have a plus shaped explosion animation with One object. So it wouldn't need to be a bunch objects or particles.

                Jack8680J 1 Reply Last reply Reply Quote 0
                • Jack8680J
                  Jack8680 @iTap Development
                  last edited by

                  @iTap-Development but then the explosion would pass through walls. I'm assuming the explosions should stop when they hit a wall.

                  iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @Jack8680
                    last edited by

                    @Jack8680 yeah I guess!

                    1 Reply Last reply Reply Quote 0
                    • S
                      Stephenn
                      last edited by

                      Yah, I was thinking I might be able to use shoot behaviors. I am trying to use loop and spawn behaviors for something else but I can't figure out how to work them, any suggestions. Thanks

                      1 Reply Last reply Reply Quote 0
                      • S
                        Stephenn
                        last edited by

                        I want to loop spawning objects in random places until there are a certain number of spawned objects. Can someone help me, thanks.

                        1 Reply Last reply Reply Quote 0
                        • Aidan_FireA
                          Aidan_Fire
                          last edited by Aidan_Fire

                          So not spawning all the object at once? For spawn all at once you can use spawn on area, select the area then change number of object spawned. For spawning objects constantly on a timer until you reach a certain number, have the timer (however long you want it to be) seconds with the spawn ob object or area underneath, select your area then change max number of objects and make sure recycle is off. This will just keep spawning objects on your time until the max is reached, if an object gets destroyed then it will spawn a new one, unless you turn the timer off.

                          1 Reply Last reply Reply Quote 0
                          • S
                            Stephenn
                            last edited by

                            Thank you.

                            1 Reply Last reply Reply Quote 0
                            • CAnesiaC
                              CAnesia
                              last edited by

                              @Hamed Thanks! for posting the "Grid Movement" example.
                              Strange, it does not work as soon as you change the character "empty object" graphic in your project, none of the directions will work... I tried twice and at the end I had to recreate it from scratch in a new project. Well it worked fine a while till I changed a few times my character graphic and now the UP direction works as long as I do not do LEFT, as soon as I do left the UP will not work any more.
                              I posted a project on HUB (H2Oow) to show it ... can you look at it? or someone to reproduce the error.
                              Regards!

                              1 Reply Last reply Reply Quote 0
                              • S
                                Stephenn
                                last edited by

                                Can I ask you guys an important question that I like to ask people I talk with, not about this game. Do you know you would go to heaven if you died today?

                                Aidan_FireA 1 Reply Last reply Reply Quote 0
                                • Aidan_FireA
                                  Aidan_Fire @Stephenn
                                  last edited by Aidan_Fire

                                  @Stephenn The answer to that would differ depending on people's beliefs. I don't think talking about religion in hyperPad forums is a good idea.

                                  1 Reply Last reply Reply Quote 2
                                  • MurtazaM
                                    Murtaza Admin
                                    last edited by Murtaza

                                    I agree with @Aidan-Oxley. It's a bit of a touchy subject. Let's stick with making cool stuff.

                                    👻

                                    1 Reply Last reply Reply Quote 1
                                    • S
                                      Stephenn
                                      last edited by

                                      Ok, but it is very important.

                                      1 Reply Last reply Reply Quote 0
                                      • GameCRAZYG
                                        GameCRAZY
                                        last edited by

                                        @Stephenn It's very important to you... others may think differently, and Hyperpad forums really are not the right place for this...

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          Stephenn
                                          last edited by

                                          Others might not think it is important, but it still is important where you spend eternity. As for the hyperPad forums I could agree with you there, but I know that I'll go to heaven when I die, so I thought I'd ask you guys if you knew also.

                                          Aidan_FireA 1 Reply Last reply Reply Quote 0
                                          • Aidan_FireA
                                            Aidan_Fire @Stephenn
                                            last edited by

                                            @Stephenn It's important for an individual, but yeah it has no relevance at all to hyperPad. I'm Christian, but I don't believe in going to heaven apon death.

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