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hyperPad

hyperPad Forum

  1. Home
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  3. changing scenes

changing scenes

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  • A Offline
    A Offline
    ackov77
    wrote on last edited by
    #1

    I can't seem to figure out how i trigger an event to move to the next scene if my score is equal to what i want it to be. What am i doing wrong? ! both of these photos (empty object)0_1502679557466_imageedit_1_2731527917.jpg are under the scene layer, should it be the global instead0_1502679604903_imageedit_3_4823028687.jpg

    Jack de WildeJ 1 Reply Last reply
    0
    • Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by Aidan_Fire
      #2

      The way you have it right now, that if behaviour will only activate once when that object spawns (which is probably just the instant your game starts). You need something sitting above the If behaviour, like either every event that actually changes the score, or just stick a timer at the top of it.

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      • Andrey GhostA Offline
        Andrey GhostA Offline
        Andrey Ghost
        wrote on last edited by Andrey Ghost
        #3

        Also you can make screenshot by touching 'Home' button and on/off button at the same time.

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        • A ackov77

          I can't seem to figure out how i trigger an event to move to the next scene if my score is equal to what i want it to be. What am i doing wrong? ! both of these photos (empty object)0_1502679557466_imageedit_1_2731527917.jpg are under the scene layer, should it be the global instead0_1502679604903_imageedit_3_4823028687.jpg

          Jack de WildeJ Offline
          Jack de WildeJ Offline
          Jack de Wilde
          wrote on last edited by
          #4

          @ackov77 alternatively, every time you change the score, have an execute behaviour with the "if" behaviour selected.

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          • A Offline
            A Offline
            ackov77
            wrote on last edited by
            #5

            O.k., and where should this be placed in my level? As an "Empty" item attached to the scene? Under the "score"?

            Aidan_FireA 1 Reply Last reply
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            • A ackov77

              O.k., and where should this be placed in my level? As an "Empty" item attached to the scene? Under the "score"?

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #6

              @ackov77 Wherever you want, wherever it is easier to get the 'score' value.

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