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    Anchor point

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    • iTap DevelopmentI
      iTap Development
      last edited by iTap Development

      Since you can’t set the anchor point of an object yet, I’m trying to create my own anchor point. So far I can rotate an object around a point with sine and cosine, but that is from the center of the object. I need it to rotate from a point on the object For example, rotate around the the top right corner.
      I can’t seem to figure it out....any help would be great!

      J 1 Reply Last reply Reply Quote 0
      • J
        Justin Hattaway @iTap Development
        last edited by

        @iTap-Development which behavior are you using?

        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @Justin Hattaway
          last edited by

          @Justin-Hattaway I’m using quite a few...

          Aidan_FireA 1 Reply Last reply Reply Quote 0
          • Aidan_FireA
            Aidan_Fire @iTap Development
            last edited by Aidan_Fire

            @iTap-Development You can set the anchor point of an object, if I understand what you’re saying correctly. Anchor point as in when the object moves, the anchor of that object is at the point it moved to, when the object rotates it rotates about that anchor. EDIT: Just after sending this post, I created a random project to mess around with this, Move behaviours les you set an anchor and change the anchor while the project is running, but rotate behaviours don’t. But, if you tap on the object and find the transform object tab (where you can set its scale etc) you can unlock the anchor and change it, then anything you do to the object will be based on that anchor. I think you can’t change this though while the project is running.

            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI
              iTap Development @Aidan_Fire
              last edited by

              @Aidan-Oxley yeah I need to be able to set it while the game is running....I have a workaround but being able to set the anchor point(like having an actual behavior) would be best.

              1 Reply Last reply Reply Quote 0
              • DGames135D
                DGames135
                last edited by

                Haha just reading this and realising I’m doing Sine and Cosine rule at school 😂 . No megusta...

                iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @DGames135
                  last edited by

                  @DGames135 LOL I love sine and cosine!

                  DGames135D 1 Reply Last reply Reply Quote 0
                  • DGames135D
                    DGames135 @iTap Development
                    last edited by

                    @iTap-Development 😡how?

                    Aidan_FireA 1 Reply Last reply Reply Quote 0
                    • Aidan_FireA
                      Aidan_Fire @DGames135
                      last edited by

                      @DGames135 I love trigonometry, calculus and algebra. In fact, I’m better at that stuff than I am at simple maths 😐

                      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @Aidan_Fire
                        last edited by iTap Development

                        @DGames135 its simple....they work great for my projects, so love is what they get! @Aidan-Oxley so since you love trigonometry, do happen to know the math behind rotating on an anchor? Because I don’t LOL

                        maybe we should start a new thread and get everyone’s opinion on sine and cosine!🤣🤣🤣

                        Jack8680J 1 Reply Last reply Reply Quote 0
                        • Jack8680J
                          Jack8680 @iTap Development
                          last edited by

                          @iTap-Development if you really want a trig way it shouldn't be too hard, but here's an easy way using move anchors (if I understand what you want): http://bit.ly/2fS4jj8
                          It moves to the anchor you want to rotate about, rotates, then reverses the movement of the anchor.

                          iTap DevelopmentI 2 Replies Last reply Reply Quote 0
                          • iTap DevelopmentI
                            iTap Development @Jack8680
                            last edited by

                            @Jack8680 thanks I check it out....I did want to do a trig way but I can’t figure it out....

                            Aidan_FireA 1 Reply Last reply Reply Quote 0
                            • Aidan_FireA
                              Aidan_Fire @iTap Development
                              last edited by

                              @iTap-Development I’m trying to make a trig version, but it’s too late for me brain not working past 11 pm lol. It’s gonna end up with like 10x more behaviours than Jack’s version 😝. I’ll do it tomorrow.

                              1 Reply Last reply Reply Quote 0
                              • iTap DevelopmentI
                                iTap Development @Jack8680
                                last edited by

                                @Jack8680 I never thought of doing it that way! Thanks!
                                @Aidan-Oxley lol ok.

                                Aidan_FireA 1 Reply Last reply Reply Quote 0
                                • Aidan_FireA
                                  Aidan_Fire @iTap Development
                                  last edited by

                                  @iTap-Development [0_1507239850952_rotate.tap](Uploading 100%) Here’s a trig version lol. Aww I don’t have the privileges to upload the actual file lol. Link: http://bit.ly/2yrzlps

                                  iTap DevelopmentI 2 Replies Last reply Reply Quote 0
                                  • iTap DevelopmentI
                                    iTap Development @Aidan_Fire
                                    last edited by

                                    @Aidan-Oxley great I’ll check it out tomorrow....because it’s 9:00 pm here and I’m tired!

                                    1 Reply Last reply Reply Quote 0
                                    • iTap DevelopmentI
                                      iTap Development @Aidan_Fire
                                      last edited by

                                      @Aidan-Oxley hey could you explain the “initial angle” box container and how you’re using it?

                                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                                      • Aidan_FireA
                                        Aidan_Fire @iTap Development
                                        last edited by Aidan_Fire

                                        @iTap-Development It’s the angle from the anchor to the object when the object is at rotation 0°. For example, anchor is 1 metre up and 1 metre to the right (so both positive), so when the object is at 0° rotation, the angle from the anchor to the object is 225° (so that’s down-left). Hope this makes sense.

                                        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                        • iTap DevelopmentI
                                          iTap Development @Aidan_Fire
                                          last edited by iTap Development

                                          @Aidan-Oxley hey, so I’m just coming back to this(I got a 3d printer so I’ve been busy with that!);
                                          What do you need the “initial angle” for?
                                          And I’m not sure as to the purpose of the behaviors in the screen shot.0_1509768978624_1A339C64-88B6-41E1-8C8C-A6109AC1CEDC.png

                                          Jack8680J Aidan_FireA D 3 Replies Last reply Reply Quote 0
                                          • Jack8680J
                                            Jack8680 @iTap Development
                                            last edited by Jack8680

                                            @iTap-Development those behaviours are Pythagoras' theorem. The result from the square root is the distance from the centre to the anchor point.

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