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  3. Is there any way to remove hyper pad intro on App Store apps

Is there any way to remove hyper pad intro on App Store apps

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  • MurtazaM Offline
    MurtazaM Offline
    Murtaza
    Admin
    wrote on last edited by Murtaza
    #9

    I like the Maxi one.
    I think we should pivot to a feminine hygiene product company instead.

    Also interesting that you used "Touch Code". Internally we used to call the Behaviour system "Touch Action Programming" (thats why hyperPad projects are .tap files)

    1 Reply Last reply
    1
    • Aidan_FireA Aidan_Fire

      @Murtaza But if we want to, can we have (or make) a custom hyperPad splash that you guys are content with (with your logo n stuff on it of course)?

      MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #10

      @Aidan-Oxley said in Is there any way to remove hyper pad intro on App Store apps:

      @Murtaza But if we want to, can we have (or make) a custom hyperPad splash that you guys are content with (with your logo n stuff on it of course)?

      Yes. If you run it by us, we can include it with your App Store build. As long as it does a good job of representing hyperPad.

      1 Reply Last reply
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      • Wazk MobileW Offline
        Wazk MobileW Offline
        Wazk Mobile
        wrote on last edited by Wazk Mobile
        #11

        So whould something like this be ok?!
        Or put the game icon instead of a logo.
        0_1509105510110_C22C5103-6576-4C34-9F11-25219636C2B5.jpeg

        MurtazaM 1 Reply Last reply
        0
        • Aidan_FireA Aidan_Fire

          @Murtaza But if we want to, can we have (or make) a custom hyperPad splash that you guys are content with (with your logo n stuff on it of course)?

          Wazk MobileW Offline
          Wazk MobileW Offline
          Wazk Mobile
          wrote on last edited by
          #12

          @Aidan-Oxley yeah if it’s a zombie game we can make the hyper pad logo bloody and stuff.

          1 Reply Last reply
          0
          • Wazk MobileW Wazk Mobile

            So whould something like this be ok?!
            Or put the game icon instead of a logo.
            0_1509105510110_C22C5103-6576-4C34-9F11-25219636C2B5.jpeg

            MurtazaM Offline
            MurtazaM Offline
            Murtaza
            Admin
            wrote on last edited by
            #13

            @Wazk-Mobile said in Is there any way to remove hyper pad intro on App Store apps:

            So whould something like this be ok?!
            Or put the game icon instead of a logo.
            0_1509105510110_C22C5103-6576-4C34-9F11-25219636C2B5.jpeg

            No. It'd need to be full screen hyperPad, and also meet design standards. But send us an email with your design and we'll go from there.

            Aidan_FireA 1 Reply Last reply
            0
            • MurtazaM Murtaza

              @Wazk-Mobile said in Is there any way to remove hyper pad intro on App Store apps:

              So whould something like this be ok?!
              Or put the game icon instead of a logo.
              0_1509105510110_C22C5103-6576-4C34-9F11-25219636C2B5.jpeg

              No. It'd need to be full screen hyperPad, and also meet design standards. But send us an email with your design and we'll go from there.

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #14

              @Murtaza Oh alright so we can’t combine lots of splash screens into one, hyperPad has to have its own?

              1 Reply Last reply
              0
              • Wazk MobileW Wazk Mobile

                I just think that for the price we deserve a white label app.

                D Offline
                D Offline
                Deeeds
                wrote on last edited by
                #15

                @Wazk-Mobile I agree, but the price is irrelevant.

                When you buy a tool, no matter if the price is $1 or $1million, you've bought the right to create anything and everything with that tool, without any need to promote that tool.

                When you buy a tool, your use of the tool does not oblige you to promote or otherwise recognise the use of that tool in your production.

                If, however, the tool is given to you, or you're offered a reduced price wherein part of the savings is an agreement to promote the tool, that's another thing.

                But, first and foremost, throughout the known universe, purchasing a tool's premium priced option removes the obligation to promote its usage or otherwise acknowledge its use.

                hyperPad have done a bit of a y-combinator style misanthropic and disingenuous move here. Selling a tool and STILL insisting on recognition of its usage is a no-no.

                This matter needs to be addressed as it's part of a systemic contempt towards users prevalent in much of the website support and overall design problems within hyperPad. Or... it could be just a complete lack of self awareness in a small team.

                1 Reply Last reply
                0
                • MurtazaM Offline
                  MurtazaM Offline
                  Murtaza
                  Admin
                  wrote on last edited by
                  #16

                  It’s pretty standard practice in the gaming space to have a splash screen of the tool or engine. Even for ones you pay for.
                  Unity used to require it for all tiers, but they changed it recently where the pro tier ($125 a month) doesn’t require it any more. Unreal engine requires it for even AAA titles that pay upwards of $50,000.

                  Unity gained the brand and fame so they were able to remove it for free/non pro users. We’re still pretty small and can’t make that kind of change yet.

                  That being said, since we’re a small startup we can adapt and change things very quickly. So depending on how things go we can react to that. As it is right now the demand is t really there to warrant a change.

                  D 2 Replies Last reply
                  0
                  • MurtazaM Murtaza

                    It’s pretty standard practice in the gaming space to have a splash screen of the tool or engine. Even for ones you pay for.
                    Unity used to require it for all tiers, but they changed it recently where the pro tier ($125 a month) doesn’t require it any more. Unreal engine requires it for even AAA titles that pay upwards of $50,000.

                    Unity gained the brand and fame so they were able to remove it for free/non pro users. We’re still pretty small and can’t make that kind of change yet.

                    That being said, since we’re a small startup we can adapt and change things very quickly. So depending on how things go we can react to that. As it is right now the demand is t really there to warrant a change.

                    D Offline
                    D Offline
                    Deeeds
                    wrote on last edited by Deeeds
                    #17

                    @Murtaza

                    It's not standard practice. This is a nonsensical claim.

                    When you see logos at the beginning of ANY form of entertainment, you can be assured that some form of commercial assistance has been provided.

                    I didn't mention Unity because this case is famous. Their community got increasingly furious about that splash screen, and efforts were made to create licensing options that removed it. IN RESPONSE TO COMMUNITY OUTCRY.

                    Not because "they got famous enough to remove it..." - this is also a nonsense claim, a rewriting of history to suit your own "logic".

                    The same is true of their dark and light themes... it remains the biggest single indicator that their product designers are controlled by misanthropes running their marketing and sales departments. And it remains the biggest annoyance of their users.

                    MurtazaM 1 Reply Last reply
                    0
                    • MurtazaM Murtaza

                      It’s pretty standard practice in the gaming space to have a splash screen of the tool or engine. Even for ones you pay for.
                      Unity used to require it for all tiers, but they changed it recently where the pro tier ($125 a month) doesn’t require it any more. Unreal engine requires it for even AAA titles that pay upwards of $50,000.

                      Unity gained the brand and fame so they were able to remove it for free/non pro users. We’re still pretty small and can’t make that kind of change yet.

                      That being said, since we’re a small startup we can adapt and change things very quickly. So depending on how things go we can react to that. As it is right now the demand is t really there to warrant a change.

                      D Offline
                      D Offline
                      Deeeds
                      wrote on last edited by
                      #18

                      @Murtaza said in Is there any way to remove hyper pad intro on App Store apps:

                      As it is right now the demand is t really there to warrant a change.

                      I want this to resonate, in isolation:

                      Demand is a function of appeal.

                      This is one of those changes that can make a production tool much more appealing to those with professional grade production qualities at their disposal.

                      By the same token, it's a deal breaker when there's no option to remove it.

                      I'm shocked the Developer tier doesn't have this splash screen removed. I just presumed it would have. Lower tiers, fine. But the professional production tier is for professionals, and isn't cheap.

                      If you have no other option, I'd suggest making a Pro Developer tier above the Developer tier that's got the splash screen removed and whatever else you've got missing from the Developer tier that'd be expected by anyone making professional products.

                      Or "selling" splash screen removal for a price.

                      It's unbelievable that you expect to be able to use the labours, talents and resourcefulness of your premium tier users as your advertising. That's an arrogance and hubris that needs to be checked.

                      iTap DevelopmentI 1 Reply Last reply
                      0
                      • Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by
                        #19

                        I like hyperPad, if I were to put a game on the App Store I’m completely happy to advertise hyperPad, it’s not like I’m gonna lose users because of it. I’d just want to make a splash screen that suited my game style or something.

                        1 Reply Last reply
                        0
                        • D Deeeds

                          @Murtaza

                          It's not standard practice. This is a nonsensical claim.

                          When you see logos at the beginning of ANY form of entertainment, you can be assured that some form of commercial assistance has been provided.

                          I didn't mention Unity because this case is famous. Their community got increasingly furious about that splash screen, and efforts were made to create licensing options that removed it. IN RESPONSE TO COMMUNITY OUTCRY.

                          Not because "they got famous enough to remove it..." - this is also a nonsense claim, a rewriting of history to suit your own "logic".

                          The same is true of their dark and light themes... it remains the biggest single indicator that their product designers are controlled by misanthropes running their marketing and sales departments. And it remains the biggest annoyance of their users.

                          MurtazaM Offline
                          MurtazaM Offline
                          Murtaza
                          Admin
                          wrote on last edited by
                          #20

                          @Deeeds said in Is there any way to remove hyper pad intro on App Store apps:

                          @Murtaza

                          It's not standard practice. This is a nonsensical claim.

                          When you see logos at the beginning of ANY form of entertainment, you can be assured that some form of commercial assistance has been provided.

                          I didn't mention Unity because this case is famous. Their community got increasingly furious about that splash screen, and efforts were made to create licensing options that removed it. IN RESPONSE TO COMMUNITY OUTCRY.

                          Not because "they got famous enough to remove it..." - this is also a nonsense claim, a rewriting of history to suit your own "logic".

                          The same is true of their dark and light themes... it remains the biggest single indicator that their product designers are controlled by misanthropes running their marketing and sales departments. And it remains the biggest annoyance of their users.

                          It is standard practice. However, there have been some recent changes. For example with unreal it's no longer required to show the splash screen, but you must include them in the credits.

                          That being said Unreal and unity are large enough that they can afford to do this.
                          While community outcry for unity definitely had an impact, they didn't do this overnight. I've been part of the Unity community since 2005 when it was only available for mac and pretty expensive (compared to other indie engines). The splash screen was something the community talked about even in those days. BUT they didn't make the change until they were large enough to afford it and well known enough where it wouldn't make a great impact.

                          Of the hundreds of hyperPad projects exported for the app store, we have only had this complaint twice. I think most users are fine with it being there.

                          As for the splash screen removal at a price. We do offer that. For embedded systems (kiosks etc) that can be negotiated as part of their licensing.
                          It's not something that's publicly available because for the majority of users it is not relevant. If you're creating a serious enough project where the splash screen is causing major concerns then we would already be in contact :).

                          D 2 Replies Last reply
                          0
                          • D Deeeds

                            @Murtaza said in Is there any way to remove hyper pad intro on App Store apps:

                            As it is right now the demand is t really there to warrant a change.

                            I want this to resonate, in isolation:

                            Demand is a function of appeal.

                            This is one of those changes that can make a production tool much more appealing to those with professional grade production qualities at their disposal.

                            By the same token, it's a deal breaker when there's no option to remove it.

                            I'm shocked the Developer tier doesn't have this splash screen removed. I just presumed it would have. Lower tiers, fine. But the professional production tier is for professionals, and isn't cheap.

                            If you have no other option, I'd suggest making a Pro Developer tier above the Developer tier that's got the splash screen removed and whatever else you've got missing from the Developer tier that'd be expected by anyone making professional products.

                            Or "selling" splash screen removal for a price.

                            It's unbelievable that you expect to be able to use the labours, talents and resourcefulness of your premium tier users as your advertising. That's an arrogance and hubris that needs to be checked.

                            iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #21
                            This post is deleted!
                            D 1 Reply Last reply
                            0
                            • iTap DevelopmentI iTap Development

                              This post is deleted!

                              D Offline
                              D Offline
                              Deeeds
                              wrote on last edited by
                              #22

                              @iTap-Development Where did you get the ridiculous idea I'd suggested otherwise?

                              1 Reply Last reply
                              0
                              • MurtazaM Murtaza

                                @Deeeds said in Is there any way to remove hyper pad intro on App Store apps:

                                @Murtaza

                                It's not standard practice. This is a nonsensical claim.

                                When you see logos at the beginning of ANY form of entertainment, you can be assured that some form of commercial assistance has been provided.

                                I didn't mention Unity because this case is famous. Their community got increasingly furious about that splash screen, and efforts were made to create licensing options that removed it. IN RESPONSE TO COMMUNITY OUTCRY.

                                Not because "they got famous enough to remove it..." - this is also a nonsense claim, a rewriting of history to suit your own "logic".

                                The same is true of their dark and light themes... it remains the biggest single indicator that their product designers are controlled by misanthropes running their marketing and sales departments. And it remains the biggest annoyance of their users.

                                It is standard practice. However, there have been some recent changes. For example with unreal it's no longer required to show the splash screen, but you must include them in the credits.

                                That being said Unreal and unity are large enough that they can afford to do this.
                                While community outcry for unity definitely had an impact, they didn't do this overnight. I've been part of the Unity community since 2005 when it was only available for mac and pretty expensive (compared to other indie engines). The splash screen was something the community talked about even in those days. BUT they didn't make the change until they were large enough to afford it and well known enough where it wouldn't make a great impact.

                                Of the hundreds of hyperPad projects exported for the app store, we have only had this complaint twice. I think most users are fine with it being there.

                                As for the splash screen removal at a price. We do offer that. For embedded systems (kiosks etc) that can be negotiated as part of their licensing.
                                It's not something that's publicly available because for the majority of users it is not relevant. If you're creating a serious enough project where the splash screen is causing major concerns then we would already be in contact :).

                                D Offline
                                D Offline
                                Deeeds
                                wrote on last edited by
                                #23

                                @Murtaza

                                Buy a full platform (top tier) license from Unreal: NO SPLASH SCREEN

                                Buy the top tier package from Unity (since 2005): NO SPLASH SCREEN

                                This is the same for EVERY OTHER ENGINE!

                                It is not standard practice for an engine (or middleware) top tier package to include a need for splash screens.

                                Compare Apples to Apples. I'm talking about YOUR top tier versus the top tier licenses from other providers.

                                1 Reply Last reply
                                0
                                • MurtazaM Murtaza

                                  @Deeeds said in Is there any way to remove hyper pad intro on App Store apps:

                                  @Murtaza

                                  It's not standard practice. This is a nonsensical claim.

                                  When you see logos at the beginning of ANY form of entertainment, you can be assured that some form of commercial assistance has been provided.

                                  I didn't mention Unity because this case is famous. Their community got increasingly furious about that splash screen, and efforts were made to create licensing options that removed it. IN RESPONSE TO COMMUNITY OUTCRY.

                                  Not because "they got famous enough to remove it..." - this is also a nonsense claim, a rewriting of history to suit your own "logic".

                                  The same is true of their dark and light themes... it remains the biggest single indicator that their product designers are controlled by misanthropes running their marketing and sales departments. And it remains the biggest annoyance of their users.

                                  It is standard practice. However, there have been some recent changes. For example with unreal it's no longer required to show the splash screen, but you must include them in the credits.

                                  That being said Unreal and unity are large enough that they can afford to do this.
                                  While community outcry for unity definitely had an impact, they didn't do this overnight. I've been part of the Unity community since 2005 when it was only available for mac and pretty expensive (compared to other indie engines). The splash screen was something the community talked about even in those days. BUT they didn't make the change until they were large enough to afford it and well known enough where it wouldn't make a great impact.

                                  Of the hundreds of hyperPad projects exported for the app store, we have only had this complaint twice. I think most users are fine with it being there.

                                  As for the splash screen removal at a price. We do offer that. For embedded systems (kiosks etc) that can be negotiated as part of their licensing.
                                  It's not something that's publicly available because for the majority of users it is not relevant. If you're creating a serious enough project where the splash screen is causing major concerns then we would already be in contact :).

                                  D Offline
                                  D Offline
                                  Deeeds
                                  wrote on last edited by
                                  #24

                                  @Murtaza

                                  There are some much bigger concerns regarding your "thinking" on this matter.

                                  1. You think the splash screen helped Unity attain success. That's not nearly true. Their massive advertising and enormous (unprecedented) spends on editorial and advertorial content helped them. No Middleware or Game Engine has (before or since) spent so much on manipulating opinion. There was a strategy to this, and Unity benefited greatly from the general naivety of the game developer world. They could make baseless, boldfaced claims and were paying to ensure there was no critique or questioning of them. Then they'd raise more money and do it all over again... and again...

                                  1.a) You're making a leap through reversed logic. Only the lower licensing tiers require splash screens, and they're the horrible games from producers without serious funding who do nothing but paint a bad image of Unity (past and present).

                                  1. "If you're creating a serious enough project where the splash screen is causing major concerns then we would already be in contact :). " We are already in contact... it's playing out right here. Am I not making it clear enough that it's a problem for me? I'm making the exact same claim as the OP, in different words, for different reasons.

                                  2. You seem to believe only big players can remove the splash screens. That is absurd logic. Show me ANY game engine thats top tier (premium, not free) user/platform licensing requires a splash screen. I can't think of a single one.

                                  3. Unreal's Splash Screen is a badge of honour (it's widely known what's required to get through production in their engine), Unity's is a badge of shame. Out of curiosity, are you aware of this reputation issue? Are you aware that it came about specifically because of the types of people that use Unity, the projects they make with it and that forced splash screen requirement for lower tier licenses?

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                                  • MurtazaM Offline
                                    MurtazaM Offline
                                    Murtaza
                                    Admin
                                    wrote on last edited by Murtaza
                                    #25
                                    This post is deleted!
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                                    • MurtazaM Offline
                                      MurtazaM Offline
                                      Murtaza
                                      Admin
                                      wrote on last edited by
                                      #26

                                      I appreciate your input, and definitely see where you're coming from.

                                      However, as it is now I don't see it as a huge deal. This issue affects a VERY small amount of hyperPad users.

                                      Unlike most companies, we're fairly open on our development plans and take community feedback very seriously. We typically do as the community votes/requests. As of right now there has only be a few complaints of hyperPad users who are not happy with the splash, and the majority of them have been about redesigning it to suite their needs. If more users come forward we'll implement a change.

                                      If you don't think this is a reasonable approach I'm happy to discuss it further via PM or email.

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