Other than Patrol, how to make repeating series of actions
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@Murtaza said in Other than Patrol, how to make repeating series of actions:
but try using the Execute Sequence behaviour (under Logic tab). This behaviour will trigger the next behaviour each time it is executed.
So if you have a loop, then this, then behaviour A, B, C. It should first to A, then on the next loop to B, then C on the 3rd loop.This is less clear. What are you describing?
Why is there a need to execute a sequence, and what is a sequence in the parlance of hyperPad?
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This is what I'm trying to loop:
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@Deeeds Have you seen the “Execute Behaviour” behaviour? An easy way could be at the end of that entire move cycle, use Execute Behaviour to reactivate the whole sequence. Another more messy way would be to simply drag a connection from the bottom to the top of your behaviour sequence, but I’d recommend the Execute Behaviour.
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Loops probably don’t work how you think, a loop does not have a time, it simply repeats the set of behaviours directly underneath it as fast as possible however many times you set it. This also means your whole project will freeze until they are done, and anything with a duration will be given no time at all to complete.
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@Aidan-Oxley I found the bugs I was looking for...
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@Deeeds Not sure what you mean. How do you record your screen like that and make it display on forums? I’m guessing it’s a GIF, I have no idea how to make them. I only know how to use the iOS 11 screen recorder but it records videos and last time I tried to upload a video hyperPad wouldn’t let me.
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@Aidan-Oxley Yes, gif. Made in Photoshop from the video that was made with the quicktime recording technique. Then scaled and aggressively compressed to make the forum happy. Has a 1MB limit that's super annoying.
Should be able to upload an inline small to medium quicktime files. They're using Amazon for image hosting. I think it's just a switch to permit quicktime movies.
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@Aidan-Oxley
Here's that project, with the funky way I solved looping.
Is there really no simple way to loop over a set of commands a specified or infinite amount without resorting to trickery?
I don't know where this is stored, or how hyperPad's online storage works. Can you explain it or link to their practices?
I read the terms of service real quick, didn't see anything in there about their storage.
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@Deeeds I’m not exactly sure how it works, but I’ve been using it for ages. All I know is that if I open the link in safari, I get your project directly, and that after 7 days it will delete itself.
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@Deeeds I couldn’t find any repeating loops in that project, but it looks more like a game you were making or something, looks interesting. Did you send the wrong project link? Or is it somewhere in there and I can’t find it?
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@Aidan-Oxley I have no idea what I sent, nor do I know of a way to check it once it's online...
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@Deeeds Copy your own link and paste into safari. It’s the project with circle thingies with green bars in them, when I tap they jump and spin. When I spam tap they go absolutely crazy.
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@Aidan-Oxley Argh, yes. The gravity changing infinite room.
Sorry.
That's not what I meant to send at all.
I communicate on Mac, not iPad. The idea of trying to navigate anywhere on an iPad fills me with dread.
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@Deeeds The way you have it looping is fine, if you want the loop to stop eventually you’d just have a behaviour off to turn the timer off. I added a random red square to show you what I meant with execute behaviour. Also, just a hint for making behaviours neater, try double tapping a parent behaviour, I seem to be the only person I know that actually uses this lol, everyone else’s projects I see have behaviours sitting under parents kinda randomly. http://bit.ly/2ybv1Hf
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Ohhh, I think I see what you want to do.
Ok. There are a couple of ways to do this. Lets say you want to move something back and forth forever.
Method one:
Add behaviour bundel
Connect Move behaviour to bottom of behaviour bundle
Connect your second move to the bottom of move1.
Then connect bottom of move 2, to the top of move 1.This will make it loop.
Method to:
Move 1 ---> Move 2 --> Behaviour On (Move 1).
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@Murtaza Or use the new behaviour Execute Behaviour rather than Behaviour On.
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Yeah I mentioned that already above, except with a loop instead.
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@Murtaza I've tried variations on this, and can't get it to work.
Please, without the snark "It's how loops work", can you try to explain how you intended loops to work in hyperPad, and, specifically, how something like two actions should be repeated, sequentially, in the world of hyperPad... which is different to most of the rest of the world.
Imagine the simplest possible thing: two Set Colour behaviours to operate sequentially, one to black, the other to white. One has a duration of 0, the other of half a second fading back to the other.
I want to run this 10x, a flashing of black, white, black, white, etc...
For some strange reason, how to do this in hyperPad is not at all obvious, nor explained in any manner that I understand.
Granted, I could be dense, but having tried all the variations of ways to do this that I can think of, I'm also out of ideas... for what should be amazingly simple to do.
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@Deeeds Loops are intended for stuff like looping through an array or performing repeated calculations.
It'd be cool if they worked with behaviours with duration, but I expect it'd be difficult to program since the loop wouldn't restart until the duration finishes, so it'd have to keep track of what is running so it knows when everything in the loop is done, and it needs to work with dynamic durations and conditional behaviours etc.