Sounds: Panning, what values do what?
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@Murtaza Have you tested it? I vaguely remember seeing rumours concerned about its performance when contrasted with others.
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@Deeeds
We've done some early tests and it was fine. Since in our case we're not really using it at the scale of other game engine it was performing fine.Additionally, since we're starting with limited functionality (just replacing existing audio in hyperPad) we're using the "simple" stuff the audio engine provides. They've also been advancing quite a bit over the past year.
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@Murtaza I just checked, it's a queuing issue and decompression issue for compressed files I'd read about (mp3 etc) so perhaps add a feature that decompresses user files that are compressed and I think it's otherwise good.
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@Murtaza I think a really cool feature would be to be able to creat and export an audio file to send or save on iPad. So basically being able to make an app like garage band.
And even export images from a drawing app. -
@iTap-Development Even cooler would be using hyperPad as an audio mixer and funneling it into garageband in real time :wink:
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