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    Particle Systems handle Texture Atlases

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    • D Offline
      Deeeds
      last edited by

      So it's possible to use a texture atlas with a particle animation within.

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      • MurtazaM Online
        Murtaza Admin
        last edited by

        Animated particles is something we'd like to do eventually. But not super high on the priority list.

        Aidan_FireA 1 Reply Last reply Reply Quote 0
        • Aidan_FireA Offline
          Aidan_Fire @Murtaza
          last edited by

          @Murtaza That would be cool. But at the moment it’s sort of possible to already make them using a dodge blending mode, but that would be laggy. How do particles really work? Why can particles load so many objects without being too laggy but making particles with objects would be super laggy?

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