Particle Systems handle Texture Atlases
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So it's possible to use a texture atlas with a particle animation within.
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Animated particles is something we'd like to do eventually. But not super high on the priority list.
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@Murtaza That would be cool. But at the moment it’s sort of possible to already make them using a dodge blending mode, but that would be laggy. How do particles really work? Why can particles load so many objects without being too laggy but making particles with objects would be super laggy?