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  3. Particle Systems handle Texture Atlases

Particle Systems handle Texture Atlases

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  • D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #1

    So it's possible to use a texture atlas with a particle animation within.

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    • MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #2

      Animated particles is something we'd like to do eventually. But not super high on the priority list.

      Aidan_FireA 1 Reply Last reply
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      • MurtazaM Murtaza

        Animated particles is something we'd like to do eventually. But not super high on the priority list.

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #3

        @Murtaza That would be cool. But at the moment it’s sort of possible to already make them using a dodge blending mode, but that would be laggy. How do particles really work? Why can particles load so many objects without being too laggy but making particles with objects would be super laggy?

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