Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Help and Support
  3. Understanding Sequence of Behaviours: In Search of Speed!

Understanding Sequence of Behaviours: In Search of Speed!

Scheduled Pinned Locked Moved Help and Support
45 Posts 5 Posters 14.7k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Aidan_FireA Aidan_Fire

    @Deeeds Behaviour bundle does nothing other than make behaviours look a bit neater while not affecting performance. My 3D project actually uses this because if I didn’t, my maths to calculate 3D points would be so long I wouldn’t be able to join them to the event even if I zoomed out to max.

    D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #7

    @Aidan-Oxley Is there anywhere discussing the relative differences between:

    Getting a Value Behaviours 'value'
    Getting a Box Container's 'value'
    Getting an Array's 'value' by index
    Getting an Attribute's 'value'

    And all the other means of getting (and setting/storing) values in terms of performance?

    I'm assuming that Attribute value gets are slowest, then Box Containers, then it's probably close to a tie between Array elements and Values.

    But I don't know. Just guessing.

    Aidan_FireA 1 Reply Last reply
    0
    • D Deeeds

      @Aidan-Oxley Is there anywhere discussing the relative differences between:

      Getting a Value Behaviours 'value'
      Getting a Box Container's 'value'
      Getting an Array's 'value' by index
      Getting an Attribute's 'value'

      And all the other means of getting (and setting/storing) values in terms of performance?

      I'm assuming that Attribute value gets are slowest, then Box Containers, then it's probably close to a tie between Array elements and Values.

      But I don't know. Just guessing.

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by Aidan_Fire
      #8

      @Deeeds I think the fastest way to store and use a value is through Box Containers or maybe Values. I’ve never actually used the Value behaviour though. Attributes are for having a value easily accessible to other objects, arrays are for storing lots of values as one group of text.

      D 1 Reply Last reply
      0
      • Aidan_FireA Aidan_Fire

        @Deeeds I think the fastest way to store and use a value is through Box Containers or maybe Values. I’ve never actually used the Value behaviour though. Attributes are for having a value easily accessible to other objects, arrays are for storing lots of values as one group of text.

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #9

        @Aidan-Oxley said in Understanding Sequence of Behaviours: In Search of Speed!:

        arrays are for storing lots of values as one group of text.

        You keep saying this.

        Arrays, in the rest of the world, aren't this.

        They can have text, sure. But that's not their benefits/purpose/way.

        Is this how they are, exclusively, in hyperPad?

        The way @hamed optimises things, and makes a very concerted effort for efficiency and performance, I find it highly unlikely that he's doing this to real world Arrays when they offer SO many benefits in their real world way of being.

        ie arrays of types based on the content type.

        Aidan_FireA 1 Reply Last reply
        0
        • D Deeeds

          @Aidan-Oxley said in Understanding Sequence of Behaviours: In Search of Speed!:

          arrays are for storing lots of values as one group of text.

          You keep saying this.

          Arrays, in the rest of the world, aren't this.

          They can have text, sure. But that's not their benefits/purpose/way.

          Is this how they are, exclusively, in hyperPad?

          The way @hamed optimises things, and makes a very concerted effort for efficiency and performance, I find it highly unlikely that he's doing this to real world Arrays when they offer SO many benefits in their real world way of being.

          ie arrays of types based on the content type.

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by Aidan_Fire
          #10

          @Deeeds An array (at least as I know it, in hyperPad) is a bunch of text that means something. Kinda like words. A bunch of text that stores as many values as you like in a specific format.

          D 1 Reply Last reply
          0
          • Aidan_FireA Aidan_Fire

            @Deeeds An array (at least as I know it, in hyperPad) is a bunch of text that means something. Kinda like words. A bunch of text that stores as many values as you like in a specific format.

            D Offline
            D Offline
            Deeeds
            wrote on last edited by
            #11

            @Aidan-Oxley Again, this is a way of thinking about arrays, but it's not actually what they are, nor how they work.

            Where do you get this idea from?

            What you're describing is the use of a massive string with stored separators that would require some kind of index for the division of each element, or some other kind of separator. Which, again, isn't an array.

            That's how CSV works, but they still need a type, too.

            Aidan_FireA 1 Reply Last reply
            0
            • D Deeeds

              @Aidan-Oxley Again, this is a way of thinking about arrays, but it's not actually what they are, nor how they work.

              Where do you get this idea from?

              What you're describing is the use of a massive string with stored separators that would require some kind of index for the division of each element, or some other kind of separator. Which, again, isn't an array.

              That's how CSV works, but they still need a type, too.

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by Aidan_Fire
              #12

              @Deeeds I got this idea from the fact that I can display it as text, modify the text etc. The formatting uses symbols to separate values. Clearly I think about arrays (at least hyperPad version of arrays?) differently to you.

              D Jack de WildeJ 2 Replies Last reply
              0
              • Aidan_FireA Aidan_Fire

                @Deeeds I got this idea from the fact that I can display it as text, modify the text etc. The formatting uses symbols to separate values. Clearly I think about arrays (at least hyperPad version of arrays?) differently to you.

                D Offline
                D Offline
                Deeeds
                wrote on last edited by
                #13

                @Aidan-Oxley yes, like I've said before, this can be how an Array is represented to you, and can be thought of, but it's not what it actually is. You're being gifted a slightly abstracted view and experience with them.

                1 Reply Last reply
                0
                • Aidan_FireA Aidan_Fire

                  @Deeeds I got this idea from the fact that I can display it as text, modify the text etc. The formatting uses symbols to separate values. Clearly I think about arrays (at least hyperPad version of arrays?) differently to you.

                  Jack de WildeJ Offline
                  Jack de WildeJ Offline
                  Jack de Wilde
                  wrote on last edited by
                  #14

                  I'm guessing array values are stored in separate memory addresses in a way that they can quickly be accessed by index, but they can be converted to and from plain text json for use in non-array operations (which I think most languages do). I might be completely wrong.

                  This would make accessing an array value the same as accessing a box container.

                  Running a modify array behaviour replacing an existing array should then also be the same as using set input field on a box container, but appending or prepending is probably less efficient.

                  I don't know how memory allocation would work for attributes, but because they can be accessed on spawned objects I expect they'd be least efficient.

                  Keep in mind I have no idea what I'm talking about and might be completely wrong, perhaps arrays store a list of memory addresses instead, which means accessing two addresses per reference.

                  D 1 Reply Last reply
                  0
                  • Jack de WildeJ Jack de Wilde

                    I'm guessing array values are stored in separate memory addresses in a way that they can quickly be accessed by index, but they can be converted to and from plain text json for use in non-array operations (which I think most languages do). I might be completely wrong.

                    This would make accessing an array value the same as accessing a box container.

                    Running a modify array behaviour replacing an existing array should then also be the same as using set input field on a box container, but appending or prepending is probably less efficient.

                    I don't know how memory allocation would work for attributes, but because they can be accessed on spawned objects I expect they'd be least efficient.

                    Keep in mind I have no idea what I'm talking about and might be completely wrong, perhaps arrays store a list of memory addresses instead, which means accessing two addresses per reference.

                    D Offline
                    D Offline
                    Deeeds
                    wrote on last edited by
                    #15

                    @Jack8680 Can you explain what a Value container is, in words different from the docs?

                    I can't figure out what these are representative of, or... well, anything about them.

                    I thought I knew, then I tried a few things and couldn't work out what was going on.

                    Much like my cooking.

                    Jack de WildeJ 1 Reply Last reply
                    0
                    • D Deeeds

                      @Jack8680 Can you explain what a Value container is, in words different from the docs?

                      I can't figure out what these are representative of, or... well, anything about them.

                      I thought I knew, then I tried a few things and couldn't work out what was going on.

                      Much like my cooking.

                      Jack de WildeJ Offline
                      Jack de WildeJ Offline
                      Jack de Wilde
                      wrote on last edited by
                      #16

                      @Deeeds the value behaviour updates its output when it is run. You can for example get the value of the output of a while touching behaviour once, and then reference it in that state later after the output of the while touching behaviour has changed. It's basically declaring a new variable that takes the value of another variable but not as a pointer.

                      D 2 Replies Last reply
                      0
                      • Jack de WildeJ Jack de Wilde

                        @Deeeds the value behaviour updates its output when it is run. You can for example get the value of the output of a while touching behaviour once, and then reference it in that state later after the output of the while touching behaviour has changed. It's basically declaring a new variable that takes the value of another variable but not as a pointer.

                        D Offline
                        D Offline
                        Deeeds
                        wrote on last edited by
                        #17

                        @Jack8680 said in Understanding Sequence of Behaviours: In Search of Speed!:

                        the value behaviour updates its output when it is run.

                        Sorry to be pedantic: Do you mean when its branch has completed running? Like a late update or willSet in Swift?

                        1 Reply Last reply
                        0
                        • Jack de WildeJ Jack de Wilde

                          @Deeeds the value behaviour updates its output when it is run. You can for example get the value of the output of a while touching behaviour once, and then reference it in that state later after the output of the while touching behaviour has changed. It's basically declaring a new variable that takes the value of another variable but not as a pointer.

                          D Offline
                          D Offline
                          Deeeds
                          wrote on last edited by
                          #18

                          @Jack8680 The rest I don't understand what you're saying.

                          It's making a new variable? Not overwriting it later?

                          I'm more confused than before. Sorry!

                          Jack de WildeJ 1 Reply Last reply
                          0
                          • D Deeeds

                            @Jack8680 The rest I don't understand what you're saying.

                            It's making a new variable? Not overwriting it later?

                            I'm more confused than before. Sorry!

                            Jack de WildeJ Offline
                            Jack de WildeJ Offline
                            Jack de Wilde
                            wrote on last edited by
                            #19

                            @Deeeds the value behaviour is basically like saying

                            Var value = input
                            

                            It's not a pointer, so if you reference the value elsewhere it will have the value of the input when the value behaviour is activated.

                            It is different to a box container because a box container is a pointer when you drag a behaviour output in, so referencing a box container will reference the value of what is selected in the box container.

                            You can't use set input field on a box container that has a behaviour output selected as its value, so there's no reason to use them this way as you can just reference the behaviour output directly.

                            Using set input field on a box container that isn't a reference to another behaviour output acts the same as using a value behaviour, but it can be set from multiple places.

                            D 1 Reply Last reply
                            1
                            • Jack de WildeJ Jack de Wilde

                              @Deeeds the value behaviour is basically like saying

                              Var value = input
                              

                              It's not a pointer, so if you reference the value elsewhere it will have the value of the input when the value behaviour is activated.

                              It is different to a box container because a box container is a pointer when you drag a behaviour output in, so referencing a box container will reference the value of what is selected in the box container.

                              You can't use set input field on a box container that has a behaviour output selected as its value, so there's no reason to use them this way as you can just reference the behaviour output directly.

                              Using set input field on a box container that isn't a reference to another behaviour output acts the same as using a value behaviour, but it can be set from multiple places.

                              D Offline
                              D Offline
                              Deeeds
                              wrote on last edited by
                              #20

                              @Jack8680 said in Understanding Sequence of Behaviours: In Search of Speed!:

                              It's not a pointer, so if you reference the value elsewhere it will have the value of the input when the value behaviour is activated.

                              Reading this I'm doubting I understand how behaviours actually work.

                              I'm missing something.

                              Can you give a concrete example of where and when you'd have to use a Value container for its benefits (and ways of being) versus somewhere a Box container could only provide the desired results?

                              Jack de WildeJ 1 Reply Last reply
                              0
                              • D Deeeds

                                @Jack8680 said in Understanding Sequence of Behaviours: In Search of Speed!:

                                It's not a pointer, so if you reference the value elsewhere it will have the value of the input when the value behaviour is activated.

                                Reading this I'm doubting I understand how behaviours actually work.

                                I'm missing something.

                                Can you give a concrete example of where and when you'd have to use a Value container for its benefits (and ways of being) versus somewhere a Box container could only provide the desired results?

                                Jack de WildeJ Offline
                                Jack de WildeJ Offline
                                Jack de Wilde
                                wrote on last edited by Jack8680
                                #21

                                @Deeeds I rarely use the value behaviour, but an example:

                                While Touching:
                                    {
                                    If(While Touching Y < 0):
                                        {
                                        Value = Value(While Touching X)
                                        }
                                    }
                                
                                Stopped Touching:
                                    {
                                    Set label to Value
                                    }
                                

                                When you stop touching the object it will set a label to the last x position you touched it in where the Y position was less than zero.

                                And an example of using a box container:

                                Box container A = 0
                                Started Touching:
                                    {
                                    If(While Touching X < 0):
                                        {
                                        Set input field of Box Container A to 1
                                        }
                                    If(While Touching Y < 0):
                                        {
                                        Set input field of Box Container A to 1
                                        }
                                    Set label to Box Container A.
                                

                                This will set the label to 1 if X or Y is negative. Both of these can also be done using the other behaviour, so I guess there isn't a specific reason to use one over the other. There might be a use case I'm not aware of though.

                                D 1 Reply Last reply
                                1
                                • Jack de WildeJ Jack de Wilde

                                  @Deeeds I rarely use the value behaviour, but an example:

                                  While Touching:
                                      {
                                      If(While Touching Y < 0):
                                          {
                                          Value = Value(While Touching X)
                                          }
                                      }
                                  
                                  Stopped Touching:
                                      {
                                      Set label to Value
                                      }
                                  

                                  When you stop touching the object it will set a label to the last x position you touched it in where the Y position was less than zero.

                                  And an example of using a box container:

                                  Box container A = 0
                                  Started Touching:
                                      {
                                      If(While Touching X < 0):
                                          {
                                          Set input field of Box Container A to 1
                                          }
                                      If(While Touching Y < 0):
                                          {
                                          Set input field of Box Container A to 1
                                          }
                                      Set label to Box Container A.
                                  

                                  This will set the label to 1 if X or Y is negative. Both of these can also be done using the other behaviour, so I guess there isn't a specific reason to use one over the other. There might be a use case I'm not aware of though.

                                  D Offline
                                  D Offline
                                  Deeeds
                                  wrote on last edited by Deeeds
                                  #22

                                  @Jack8680 said in Understanding Sequence of Behaviours: In Search of Speed!:

                                  Both of these can also be done using the other behaviour, so I guess there isn't a specific reason to use one over the other.

                                  This is exactly the cognition problem I'm having.

                                  Although I just accidentally dragged a different source into a box container and it took it, and left the old one there, too.

                                  So maybe Box Containers are abstracted arrays posing as a variable and without the need to append, etc.

                                  iTap DevelopmentI 1 Reply Last reply
                                  0
                                  • D Deeeds

                                    @Jack8680 said in Understanding Sequence of Behaviours: In Search of Speed!:

                                    Both of these can also be done using the other behaviour, so I guess there isn't a specific reason to use one over the other.

                                    This is exactly the cognition problem I'm having.

                                    Although I just accidentally dragged a different source into a box container and it took it, and left the old one there, too.

                                    So maybe Box Containers are abstracted arrays posing as a variable and without the need to append, etc.

                                    iTap DevelopmentI Offline
                                    iTap DevelopmentI Offline
                                    iTap Development
                                    wrote on last edited by iTap Development
                                    #23

                                    @Deeeds you can add any number(at least I haven’t found a limit) of outputs to a box container. When any one of them is triggered the box container is set to that output. For example, say you have an add values and a subtract values outputs in the box container. A started touching behavior triggers the add values, which is adding the touchx plus 4. Then you have stopped touching trigger the subtract values, and subtract the box container value minus 3.
                                    What will happen is when you touch with an x of 16, the box container will be set to 20. When you stop touching, the box container will be set to 17.

                                    For an example of How I usually use box containers, say you have three ifs. If x=1 and if x=2 and if x=3.
                                    Each if will trigger a “value” behavior, set to say 10, 20, and 30.
                                    You put each value behavior’s output into a box container. Then you can multiply some value Y by the box container. So the value you multiply Y by will be set by the if’s.

                                    Hopefully that makes some sense.

                                    D 1 Reply Last reply
                                    0
                                    • iTap DevelopmentI iTap Development

                                      @Deeeds you can add any number(at least I haven’t found a limit) of outputs to a box container. When any one of them is triggered the box container is set to that output. For example, say you have an add values and a subtract values outputs in the box container. A started touching behavior triggers the add values, which is adding the touchx plus 4. Then you have stopped touching trigger the subtract values, and subtract the box container value minus 3.
                                      What will happen is when you touch with an x of 16, the box container will be set to 20. When you stop touching, the box container will be set to 17.

                                      For an example of How I usually use box containers, say you have three ifs. If x=1 and if x=2 and if x=3.
                                      Each if will trigger a “value” behavior, set to say 10, 20, and 30.
                                      You put each value behavior’s output into a box container. Then you can multiply some value Y by the box container. So the value you multiply Y by will be set by the if’s.

                                      Hopefully that makes some sense.

                                      D Offline
                                      D Offline
                                      Deeeds
                                      wrote on last edited by
                                      #24

                                      @iTap-Development said in Understanding Sequence of Behaviours: In Search of Speed!:

                                      For an example of How I usually use box containers, say you have three ifs. If x=1 and if x=2 and if x=3.
                                      Each if will trigger a “value” behavior, set to say 10, 20, and 30.
                                      You put each value behavior’s output into a box container. Then you can multiply some value Y by the box container. So the value you multiply Y by will be set by the if’s.

                                      In this example (and thank you for your time and consideration), aren't the Box Containers redundant/unnecessary?

                                      iTap DevelopmentI 1 Reply Last reply
                                      0
                                      • D Deeeds

                                        @iTap-Development said in Understanding Sequence of Behaviours: In Search of Speed!:

                                        For an example of How I usually use box containers, say you have three ifs. If x=1 and if x=2 and if x=3.
                                        Each if will trigger a “value” behavior, set to say 10, 20, and 30.
                                        You put each value behavior’s output into a box container. Then you can multiply some value Y by the box container. So the value you multiply Y by will be set by the if’s.

                                        In this example (and thank you for your time and consideration), aren't the Box Containers redundant/unnecessary?

                                        iTap DevelopmentI Offline
                                        iTap DevelopmentI Offline
                                        iTap Development
                                        wrote on last edited by
                                        #25

                                        @Deeeds how would you set it up?

                                        D 1 Reply Last reply
                                        0
                                        • iTap DevelopmentI iTap Development

                                          @Deeeds how would you set it up?

                                          D Offline
                                          D Offline
                                          Deeeds
                                          wrote on last edited by
                                          #26

                                          @iTap-Development Not what I'm saying.

                                          In the example I've quoted, why do you need the box containers?

                                          iTap DevelopmentI 1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Search