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hyperPad

hyperPad Forum

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  3. Collaboration

Collaboration

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  • KamdroidK Kamdroid

    @GameCRAZY Could you show us an example of what a level could look like?

    Michael KhalfinG Offline
    Michael KhalfinG Offline
    Michael Khalfin
    wrote on last edited by
    #8

    @Kamdroid I can send a picture in a few days, but I don't really have any graphics yet.

    I can explain though:

    I can imagine the character on a tile, three tiles above the exit portal (the left side of the screen). On the right side of the screen, I can imagine an arrow directly at the top, and another one directly at the bottom (pointing up and down). I also imagine the they might patrol slightly left and right, so as to introduce a second element to the game (making it more original).

    This would be an ideal "level 1", and the other levels would take this concept, and stretch it farther. However, each world will also have additional elements that are unique to that world. I explained those above.

    Stay tuned for a picture as soon as I am ready.

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    • Michael KhalfinG Offline
      Michael KhalfinG Offline
      Michael Khalfin
      wrote on last edited by
      #9
      This post is deleted!
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      • Michael KhalfinG Offline
        Michael KhalfinG Offline
        Michael Khalfin
        wrote on last edited by
        #10

        Link: http://bit.ly/2nJPJx0

        Ideal would be 3 people. One to do graphics because mine suck, one to do like 1/2 the levels, and then me to do the other 1/2 of the levels, organize everything, and then add any additional code.

        Michael KhalfinG 1 Reply Last reply
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        • Michael KhalfinG Michael Khalfin

          Link: http://bit.ly/2nJPJx0

          Ideal would be 3 people. One to do graphics because mine suck, one to do like 1/2 the levels, and then me to do the other 1/2 of the levels, organize everything, and then add any additional code.

          Michael KhalfinG Offline
          Michael KhalfinG Offline
          Michael Khalfin
          wrote on last edited by
          #11

          @GameCRAZY said in Collaboration:

          Ideal would be 3 people. One to do graphics because mine suck, one to do like 1/2 the levels, and then me to do the other 1/2 of the levels, organize everything, and then add any additional code.

          And I know that that is not what I said originally, but this is better... more efficient.

          iTap DevelopmentI 1 Reply Last reply
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          • Michael KhalfinG Michael Khalfin

            @GameCRAZY said in Collaboration:

            Ideal would be 3 people. One to do graphics because mine suck, one to do like 1/2 the levels, and then me to do the other 1/2 of the levels, organize everything, and then add any additional code.

            And I know that that is not what I said originally, but this is better... more efficient.

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by iTap Development
            #12

            @GameCRAZY I think it would be fun to help build the game, but I just don’t think I’ll have the time.😕

            Edit: well, I could help irregularly, but I couldn’t commit to anything too far out. If you have some programming stuff I could do, I could try to do that sometimes.

            Michael KhalfinG 1 Reply Last reply
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            • iTap DevelopmentI iTap Development

              @GameCRAZY I think it would be fun to help build the game, but I just don’t think I’ll have the time.😕

              Edit: well, I could help irregularly, but I couldn’t commit to anything too far out. If you have some programming stuff I could do, I could try to do that sometimes.

              Michael KhalfinG Offline
              Michael KhalfinG Offline
              Michael Khalfin
              wrote on last edited by
              #13

              @iTap-Development That would be cool, but what this project really needs is a graphics person... I can draw, but only simple stuff. Lol, not the complicated stuff I mentioned above.

              How often would you be able to work on it, for how long? Because I am planning on inputting 5 hours a week or so.

              iTap DevelopmentI 1 Reply Last reply
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              • Michael KhalfinG Offline
                Michael KhalfinG Offline
                Michael Khalfin
                wrote on last edited by
                #14

                Speaking of which, I posted this on the hub, with 5 levels or so. 5 plays, 0 likes, 0 dislikes. :angry:

                Aidan_FireA 1 Reply Last reply
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                • Michael KhalfinG Michael Khalfin

                  Speaking of which, I posted this on the hub, with 5 levels or so. 5 plays, 0 likes, 0 dislikes. :angry:

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by Aidan_Fire
                  #15

                  @GameCRAZY Lol I’ll go check it out. I’d have joined the collaboration, but honestly I don’t think I’d be a good collaboration member. I have lots of time at the moment because uni holidays, but I just don’t get stuff done (our last collaboration project died before anything real good started happening). You also probably already know I cannot do graphic making, mainly because I suck at it but also because I updated to iOS 11 which stopped support for the app I was using :P

                  D 1 Reply Last reply
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                  • Aidan_FireA Aidan_Fire

                    @GameCRAZY Lol I’ll go check it out. I’d have joined the collaboration, but honestly I don’t think I’d be a good collaboration member. I have lots of time at the moment because uni holidays, but I just don’t get stuff done (our last collaboration project died before anything real good started happening). You also probably already know I cannot do graphic making, mainly because I suck at it but also because I updated to iOS 11 which stopped support for the app I was using :P

                    D Offline
                    D Offline
                    Deeeds
                    wrote on last edited by
                    #16

                    @Aidan-Oxley Could you and I consider collating our considerable differences on documenting hyperPad?

                    D 1 Reply Last reply
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                    • D Deeeds

                      @Aidan-Oxley Could you and I consider collating our considerable differences on documenting hyperPad?

                      D Offline
                      D Offline
                      Deeeds
                      wrote on last edited by
                      #17

                      @GameCRAZY I think there's ground to be made in just exploring what hyperPad CAN do. If that makes any sense. If not, let me know. I'll attempt to elaborate. Between drinks.

                      Michael KhalfinG 1 Reply Last reply
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                      • Michael KhalfinG Michael Khalfin

                        @iTap-Development That would be cool, but what this project really needs is a graphics person... I can draw, but only simple stuff. Lol, not the complicated stuff I mentioned above.

                        How often would you be able to work on it, for how long? Because I am planning on inputting 5 hours a week or so.

                        iTap DevelopmentI Offline
                        iTap DevelopmentI Offline
                        iTap Development
                        wrote on last edited by
                        #18

                        @GameCRAZY I couldn’t t do it regularly, and the time wouldn’t be that long.
                        Maybe it won’t work then🤷‍♂️

                        Michael KhalfinG 1 Reply Last reply
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                        • D Deeeds

                          @GameCRAZY I think there's ground to be made in just exploring what hyperPad CAN do. If that makes any sense. If not, let me know. I'll attempt to elaborate. Between drinks.

                          Michael KhalfinG Offline
                          Michael KhalfinG Offline
                          Michael Khalfin
                          wrote on last edited by
                          #19

                          @Deeeds What exactly do you mean? It's fun to explore Hyperpad, but I would rather work on actual projects.

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                          • iTap DevelopmentI iTap Development

                            @GameCRAZY I couldn’t t do it regularly, and the time wouldn’t be that long.
                            Maybe it won’t work then🤷‍♂️

                            Michael KhalfinG Offline
                            Michael KhalfinG Offline
                            Michael Khalfin
                            wrote on last edited by
                            #20

                            @iTap-Development Aw, that sucks.

                            iTap DevelopmentI 1 Reply Last reply
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                            • Michael KhalfinG Michael Khalfin

                              @iTap-Development Aw, that sucks.

                              iTap DevelopmentI Offline
                              iTap DevelopmentI Offline
                              iTap Development
                              wrote on last edited by
                              #21

                              @GameCRAZY yep😕😄

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