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    Execute Sequence disregards ON/OFF states of Children

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    • D
      Deeeds
      last edited by Deeeds

      If an Execute Sequence has 7 children, 3 on and 4 off, each time Execute Sequence is called it still goes through and gives a polling to the children that are off.

      So it takes 8 calls to Execute Sequence before the first child is called again, despite 4 being off...

      ...a situation in which it should only take 4 calls to return to that first of the On/Active children.

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @Deeeds
        last edited by

        @Deeeds I think it would be better if it just goes through each one even if it’s off, unless there was a switch for what you want.

        D 1 Reply Last reply Reply Quote 0
        • D
          Deeeds @Aidan_Fire
          last edited by

          @Aidan-Oxley Why?

          Aidan_FireA 1 Reply Last reply Reply Quote 0
          • Aidan_FireA
            Aidan_Fire @Deeeds
            last edited by

            @Deeeds There are some situations where you’d want the execute sequence to attempt to activate the behaviour even though it’s off, rather than skip it and go to the one that is on. But I can imagine that there would be other times where you would want it to skip to the behaviour that’s still on. So yeah there should be a switch for this.

            D 1 Reply Last reply Reply Quote 0
            • D
              Deeeds @Aidan_Fire
              last edited by

              @Aidan-Oxley You could use a behaviour bundle one down from the first behaviour dropped down from your sequence to make this happen. Switch off the behaviour bundle. The behaviour above it (could be a comment) takes that cycle's slot/call.

              Aidan_FireA 1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @Deeeds
                last edited by Aidan_Fire

                @Deeeds I like the idea of a switch for this now. But I definitely do not want it to skip past turned off behaviours by default without a switch.

                D 1 Reply Last reply Reply Quote 0
                • D
                  Deeeds @Aidan_Fire
                  last edited by

                  @Aidan-Oxley Since you're addicted, yes a switch.

                  But it should have been skipping OFF behaviours as a default. This is another area that caused much head scratching and figuring to find what was causing odd behaviour by the behaviours in the behaviours editor.

                  By which I mean to say, it's time they were called nodes, and "behaviour" (the word) be reserved for things that determine/create or actually are... behaviours.

                  Aidan_FireA 1 Reply Last reply Reply Quote 0
                  • Aidan_FireA
                    Aidan_Fire @Deeeds
                    last edited by

                    @Deeeds That’s up to hyperPad team what they decide to name them. I don’t think it matters that much, I’ve never seen anyone complain about behaviour names before you (well there were a lot of things no one complained about before you 😜).

                    D 1 Reply Last reply Reply Quote 0
                    • D
                      Deeeds @Aidan_Fire
                      last edited by

                      @Aidan-Oxley by the looks of things, I'm the only tool using it as a tool.

                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                      • Aidan_FireA
                        Aidan_Fire @Deeeds
                        last edited by

                        @Deeeds Using hyperPad as a tool? You’re trying to tell me you’re the only one using hyperPad? Or do you just mean using it professionally?

                        D 1 Reply Last reply Reply Quote 0
                        • D
                          Deeeds @Aidan_Fire
                          last edited by

                          @Aidan-Oxley There is a logical AND involved.

                          I'm the only TOOL, using hyperPad as a TOOL.

                          Aidan_FireA 1 Reply Last reply Reply Quote 0
                          • Aidan_FireA
                            Aidan_Fire @Deeeds
                            last edited by Aidan_Fire

                            @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                            D iTap DevelopmentI 2 Replies Last reply Reply Quote 0
                            • D
                              Deeeds @Aidan_Fire
                              last edited by

                              @Aidan-Oxley 46 & 2

                              It's one of the few bits of math I know.

                              GameCRAZYG 1 Reply Last reply Reply Quote 0
                              • iTap DevelopmentI
                                iTap Development @Aidan_Fire
                                last edited by

                                @Aidan-Oxley said in Execute Sequence disregards ON/OFF states of Children:

                                @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                                Yes, he’s a tool. You could think of him as a sledgehammer(nice tool, right?).....
                                Hard head, rather blunt, smashes things, and is top heavy.

                                1 Reply Last reply Reply Quote 0
                                • iTap DevelopmentI
                                  iTap Development
                                  last edited by

                                  I’m going to agree with @Aidan-Oxley, a switch would be best.

                                  Aidan_FireA 1 Reply Last reply Reply Quote 0
                                  • Aidan_FireA
                                    Aidan_Fire @iTap Development
                                    last edited by

                                    @iTap-Development hahahahhaha

                                    1 Reply Last reply Reply Quote 0
                                    • GameCRAZYG
                                      GameCRAZY @Deeeds
                                      last edited by

                                      @Deeeds Tool is awesome.

                                      1 Reply Last reply Reply Quote 1
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