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hyperPad

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  3. Set input field....on the fly

Set input field....on the fly

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  • hotmailH Offline
    hotmailH Offline
    hotmail
    wrote on last edited by
    #1

    #bullets in shoot behavior does not respond to Set Input Field...

    Aidan_FireA 1 Reply Last reply
    0
    • hotmailH hotmail

      #bullets in shoot behavior does not respond to Set Input Field...

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @jonnyflapjack Have you tried using the Restart Behaviour option? Actually I just went and tested it without restart behaviour turned on and it worked for me. What if for some reason your Set Input Field behaviour isn’t being activated?

      hotmailH 1 Reply Last reply
      0
      • Aidan_FireA Aidan_Fire

        @jonnyflapjack Have you tried using the Restart Behaviour option? Actually I just went and tested it without restart behaviour turned on and it worked for me. What if for some reason your Set Input Field behaviour isn’t being activated?

        hotmailH Offline
        hotmailH Offline
        hotmail
        wrote on last edited by
        #3

        @aidan-oxley
        I did try that, but was not successful. Oddly enough, the #Alive Bullets does respond to Input Field!

        1 Reply Last reply
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        • BD StudiosB Offline
          BD StudiosB Offline
          BD Studios
          wrote on last edited by
          #4

          Weird, I’m using set input field for #bullets in a game I’m working on. How are you getting the data for the number of bullets? Receive message, load from file ect?

          hotmailH 1 Reply Last reply
          0
          • BD StudiosB BD Studios

            Weird, I’m using set input field for #bullets in a game I’m working on. How are you getting the data for the number of bullets? Receive message, load from file ect?

            hotmailH Offline
            hotmailH Offline
            hotmail
            wrote on last edited by
            #5

            Adding additional bullets as each target is eliminated

            1 Reply Last reply
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